vn-verdnaturachat/ios/Pods/Folly/folly/stop_watch.h

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/*
* Copyright 2016-present Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <chrono>
#include <stdexcept>
#include <utility>
#include <folly/Chrono.h>
#include <folly/portability/Time.h>
namespace folly {
using monotonic_clock = std::chrono::steady_clock;
/**
* Calculates the duration of time intervals. Prefer this over directly using
* monotonic clocks. It is very lightweight and provides convenient facilitles
* to avoid common pitfalls.
*
* There are two type aliases that should be preferred over instantiating this
* class directly: `coarse_stop_watch` and `stop_watch`.
*
* Arguments:
* - Clock: the monotonic clock to use when calculating time intervals
* - Duration: (optional) the duration to use when reporting elapsed time.
* Defaults to the clock's duration.
*
* Example 1:
*
* coarse_stop_watch<std::chrono::seconds> watch;
* do_something();
* std::cout << "time elapsed: " << watch.elapsed().count() << std::endl;
*
* auto const ttl = 60_s;
* if (watch.elapsed(ttl)) {
* process_expiration();
* }
*
* Example 2:
*
* struct run_every_n_seconds {
* using callback = std::function<void()>;
* run_every_n_seconds(std::chrono::seconds period, callback action)
* period_(period),
* action_(std::move(action))
* {
* // watch_ is correctly initialized to the current time
* }
*
* void run() {
* while (true) {
* if (watch_.lap(period_)) {
* action_();
* }
* std::this_thread::yield();
* }
* }
*
* private:
* stop_watch<> watch_;
* std::chrono::seconds period_;
* callback action_;
* };
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
template <typename Clock, typename Duration = typename Clock::duration>
struct custom_stop_watch {
using clock_type = Clock;
using duration = Duration;
using time_point = std::chrono::time_point<clock_type, duration>;
static_assert(
std::ratio_less_equal<
typename clock_type::duration::period,
typename duration::period>::value,
"clock must be at least as precise as the requested duration");
static_assert(
Clock::is_steady,
"only monotonic clocks should be used to track time intervals");
/**
* Initializes the stop watch with the current time as its checkpoint.
*
* Example:
*
* stop_watch<> watch;
* do_something();
* std::cout << "time elapsed: " << watch.elapsed() << std::endl;
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
custom_stop_watch() : checkpoint_(clock_type::now()) {}
/**
* Initializes the stop watch with the given time as its checkpoint.
*
* NOTE: this constructor should be seldomly used. It is only provided so
* that, in the rare occasions it is needed, one does not have to reimplement
* the `custom_stop_watch` class.
*
* Example:
*
* custom_stop_watch<monotonic_clock> watch(monotonic_clock::now());
* do_something();
* std::cout << "time elapsed: " << watch.elapsed() << std::endl;
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
explicit custom_stop_watch(typename clock_type::time_point checkpoint)
: checkpoint_(std::move(checkpoint)) {}
/**
* Updates the stop watch checkpoint to the current time.
*
* Example:
*
* struct some_resource {
* // ...
*
* void on_reloaded() {
* time_alive.reset();
* }
*
* void report() {
* std::cout << "resource has been alive for " << time_alive.elapsed();
* }
*
* private:
* stop_watch<> time_alive;
* };
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
void reset() {
checkpoint_ = clock_type::now();
}
/**
* Tells the elapsed time since the last update.
*
* The stop watch's checkpoint remains unchanged.
*
* Example:
*
* stop_watch<> watch;
* do_something();
* std::cout << "time elapsed: " << watch.elapsed() << std::endl;
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
duration elapsed() const {
return std::chrono::duration_cast<duration>(
clock_type::now() - checkpoint_);
}
/**
* Tells whether the given duration has already elapsed since the last
* checkpoint.
*
* Example:
*
* auto const ttl = 60_s;
* stop_watch<> watch;
*
* do_something();
*
* std::cout << "has the TTL expired? " std::boolalpha<< watch.elapsed(ttl);
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
template <typename UDuration>
bool elapsed(UDuration&& amount) const {
return clock_type::now() - checkpoint_ >= amount;
}
/**
* Tells the elapsed time since the last update, and updates the checkpoint
* to the current time.
*
* Example:
*
* struct some_resource {
* // ...
*
* void on_reloaded() {
* auto const alive = time_alive.lap();
* std::cout << "resource reloaded after being alive for " << alive;
* }
*
* private:
* stop_watch<> time_alive;
* };
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
duration lap() {
auto lastCheckpoint = checkpoint_;
checkpoint_ = clock_type::now();
return std::chrono::duration_cast<duration>(checkpoint_ - lastCheckpoint);
}
/**
* Tells whether the given duration has already elapsed since the last
* checkpoint. If so, update the checkpoint to the current time. If not,
* the checkpoint remains unchanged.
*
* Example:
*
* void run_every_n_seconds(
* std::chrono::seconds period,
* std::function<void()> action
* ) {
* for (stop_watch<> watch;; ) {
* if (watch.lap(period)) {
* action();
* }
* std::this_thread::yield();
* }
* }
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
template <typename UDuration>
bool lap(UDuration&& amount) {
auto now = clock_type::now();
if (now - checkpoint_ < amount) {
return false;
}
checkpoint_ = now;
return true;
}
/**
* Returns the current checkpoint
*/
typename clock_type::time_point getCheckpoint() const {
return checkpoint_;
}
private:
typename clock_type::time_point checkpoint_;
};
/**
* A type alias for `custom_stop_watch` that uses a coarse monotonic clock as
* the time source. Refer to the documentation of `custom_stop_watch` for full
* documentation.
*
* Arguments:
* - Duration: (optional) the duration to use when reporting elapsed time.
* Defaults to the clock's duration.
*
* Example:
*
* coarse_stop_watch<std::chrono::seconds> watch;
* do_something();
* std::cout << "time elapsed: " << watch.elapsed().count() << std::endl;
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
template <typename Duration = folly::chrono::coarse_steady_clock::duration>
using coarse_stop_watch =
custom_stop_watch<folly::chrono::coarse_steady_clock, Duration>;
/**
* A type alias for `custom_stop_watch` that uses a monotonic clock as the time
* source. Refer to the documentation of `custom_stop_watch` for full
* documentation.
*
* Arguments:
* - Duration: (optional) the duration to use when reporting elapsed time.
* Defaults to the clock's duration.
*
* Example:
*
* stop_watch<std::chrono::seconds> watch;
* do_something();
* std::cout << "time elapsed: " << watch.elapsed().count() << std::endl;
*
* @author: Marcelo Juchem <marcelo@fb.com>
*/
template <typename Duration = std::chrono::steady_clock::duration>
using stop_watch = custom_stop_watch<std::chrono::steady_clock, Duration>;
} // namespace folly