vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/executors/task_queue/BlockingQueue.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <chrono>
#include <exception>
#include <stdexcept>
#include <glog/logging.h>
#include <folly/CPortability.h>
#include <folly/Optional.h>
namespace folly {
// Some queue implementations (for example, LifoSemMPMCQueue or
// PriorityLifoSemMPMCQueue) support both blocking (BLOCK) and
// non-blocking (THROW) behaviors.
enum class QueueBehaviorIfFull { THROW, BLOCK };
class FOLLY_EXPORT QueueFullException : public std::runtime_error {
using std::runtime_error::runtime_error; // Inherit constructors.
};
struct BlockingQueueAddResult {
BlockingQueueAddResult(bool reused = false) : reusedThread(reused) {}
bool reusedThread;
};
template <class T>
class BlockingQueue {
public:
virtual ~BlockingQueue() = default;
// Adds item to the queue (with priority).
//
// Returns true if an existing thread was able to work on it (used
// for dynamically sizing thread pools), false otherwise. Return false
// if this feature is not supported.
virtual BlockingQueueAddResult add(T item) = 0;
virtual BlockingQueueAddResult addWithPriority(
T item,
int8_t /* priority */) {
return add(std::move(item));
}
virtual uint8_t getNumPriorities() {
return 1;
}
virtual T take() = 0;
virtual folly::Optional<T> try_take_for(std::chrono::milliseconds time) = 0;
virtual size_t size() = 0;
};
} // namespace folly