vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/executors/GlobalThreadPoolList.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <folly/Indestructible.h>
#include <folly/Synchronized.h>
#include <folly/ThreadLocal.h>
namespace folly {
/**
* A hook for tracking which threads belong to which thread pools.
* This is used only by a gdb extension to aid in debugging. You won't be able
* to see any useful information from within C++ code.
*
* An instance of ThreadPoolListHook should be created in the thread pool class
* that you want to keep track of. Then, to register a thread you call
* registerThread() on your instance of ThreadPoolListHook from that thread.
*
* When a thread exits it will be removed from the list
* When the thread pool is destroyed, it will be removed from the list
*/
class ThreadPoolListHook {
public:
/**
* Name is used to identify the thread pool when listing threads.
*/
explicit ThreadPoolListHook(std::string name);
~ThreadPoolListHook();
/**
* Call this from any new thread that the thread pool creates.
*/
void registerThread();
ThreadPoolListHook(const ThreadPoolListHook& other) = delete;
ThreadPoolListHook& operator=(const ThreadPoolListHook&) = delete;
private:
ThreadPoolListHook();
};
} // namespace folly