vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/executors/ThreadPoolExecutor.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <algorithm>
#include <mutex>
#include <queue>
#include <folly/DefaultKeepAliveExecutor.h>
#include <folly/Memory.h>
#include <folly/SharedMutex.h>
#include <folly/executors/GlobalThreadPoolList.h>
#include <folly/executors/task_queue/LifoSemMPMCQueue.h>
#include <folly/executors/thread_factory/NamedThreadFactory.h>
#include <folly/io/async/Request.h>
#include <folly/portability/GFlags.h>
#include <folly/synchronization/Baton.h>
#include <glog/logging.h>
namespace folly {
/* Base class for implementing threadpool based executors.
*
* Dynamic thread behavior:
*
* ThreadPoolExecutors may vary their actual running number of threads
* between minThreads_ and maxThreads_, tracked by activeThreads_.
* The actual implementation of joining an idle thread is left to the
* ThreadPoolExecutors' subclass (typically by LifoSem try_take_for
* timing out). Idle threads should be removed from threadList_, and
* threadsToJoin incremented, and activeThreads_ decremented.
*
* On task add(), if an executor can garantee there is an active
* thread that will handle the task, then nothing needs to be done.
* If not, then ensureActiveThreads() should be called to possibly
* start another pool thread, up to maxThreads_.
*
* ensureJoined() is called on add(), such that we can join idle
* threads that were destroyed (which can't be joined from
* themselves).
*
* Thread pool stats accounting:
*
* Derived classes must register instances to keep stats on all thread
* pools by calling registerThreadPoolExecutor(this) on constructions
* and deregisterThreadPoolExecutor(this) on destruction.
*
* Registration must be done wherever getPendingTaskCountImpl is implemented
* and getPendingTaskCountImpl should be marked 'final' to avoid data races.
*/
class ThreadPoolExecutor : public DefaultKeepAliveExecutor {
public:
explicit ThreadPoolExecutor(
size_t maxThreads,
size_t minThreads,
std::shared_ptr<ThreadFactory> threadFactory,
bool isWaitForAll = false);
~ThreadPoolExecutor() override;
void add(Func func) override = 0;
virtual void
add(Func func, std::chrono::milliseconds expiration, Func expireCallback);
void setThreadFactory(std::shared_ptr<ThreadFactory> threadFactory) {
CHECK(numThreads() == 0);
threadFactory_ = std::move(threadFactory);
}
std::shared_ptr<ThreadFactory> getThreadFactory() const {
return threadFactory_;
}
size_t numThreads() const;
void setNumThreads(size_t numThreads);
// Return actual number of active threads -- this could be different from
// numThreads() due to ThreadPoolExecutor's dynamic behavior.
size_t numActiveThreads() const;
/*
* stop() is best effort - there is no guarantee that unexecuted tasks won't
* be executed before it returns. Specifically, IOThreadPoolExecutor's stop()
* behaves like join().
*/
void stop();
void join();
/**
* Execute f against all ThreadPoolExecutors, primarily for retrieving and
* exporting stats.
*/
static void withAll(FunctionRef<void(ThreadPoolExecutor&)> f);
struct PoolStats {
PoolStats()
: threadCount(0),
idleThreadCount(0),
activeThreadCount(0),
pendingTaskCount(0),
totalTaskCount(0),
maxIdleTime(0) {}
size_t threadCount, idleThreadCount, activeThreadCount;
uint64_t pendingTaskCount, totalTaskCount;
std::chrono::nanoseconds maxIdleTime;
};
PoolStats getPoolStats() const;
size_t getPendingTaskCount() const;
std::string getName() const;
struct TaskStats {
TaskStats() : expired(false), waitTime(0), runTime(0) {}
bool expired;
std::chrono::nanoseconds waitTime;
std::chrono::nanoseconds runTime;
};
using TaskStatsCallback = std::function<void(TaskStats)>;
void subscribeToTaskStats(TaskStatsCallback cb);
/**
* Base class for threads created with ThreadPoolExecutor.
* Some subclasses have methods that operate on these
* handles.
*/
class ThreadHandle {
public:
virtual ~ThreadHandle() = default;
};
/**
* Observer interface for thread start/stop.
* Provides hooks so actions can be taken when
* threads are created
*/
class Observer {
public:
virtual void threadStarted(ThreadHandle*) = 0;
virtual void threadStopped(ThreadHandle*) = 0;
virtual void threadPreviouslyStarted(ThreadHandle* h) {
threadStarted(h);
}
virtual void threadNotYetStopped(ThreadHandle* h) {
threadStopped(h);
}
virtual ~Observer() = default;
};
void addObserver(std::shared_ptr<Observer>);
void removeObserver(std::shared_ptr<Observer>);
void setThreadDeathTimeout(std::chrono::milliseconds timeout) {
threadTimeout_ = timeout;
}
protected:
// Prerequisite: threadListLock_ writelocked
void addThreads(size_t n);
// Prerequisite: threadListLock_ writelocked
void removeThreads(size_t n, bool isJoin);
struct TaskStatsCallbackRegistry;
struct alignas(folly::cacheline_align_v) Thread : public ThreadHandle {
explicit Thread(ThreadPoolExecutor* pool)
: id(nextId++),
handle(),
idle(true),
lastActiveTime(std::chrono::steady_clock::now()),
taskStatsCallbacks(pool->taskStatsCallbacks_) {}
~Thread() override = default;
static std::atomic<uint64_t> nextId;
uint64_t id;
std::thread handle;
bool idle;
std::chrono::steady_clock::time_point lastActiveTime;
folly::Baton<> startupBaton;
std::shared_ptr<TaskStatsCallbackRegistry> taskStatsCallbacks;
};
typedef std::shared_ptr<Thread> ThreadPtr;
struct Task {
explicit Task(
Func&& func,
std::chrono::milliseconds expiration,
Func&& expireCallback);
Func func_;
TaskStats stats_;
std::chrono::steady_clock::time_point enqueueTime_;
std::chrono::milliseconds expiration_;
Func expireCallback_;
std::shared_ptr<folly::RequestContext> context_;
};
static void runTask(const ThreadPtr& thread, Task&& task);
// The function that will be bound to pool threads. It must call
// thread->startupBaton.post() when it's ready to consume work.
virtual void threadRun(ThreadPtr thread) = 0;
// Stop n threads and put their ThreadPtrs in the stoppedThreads_ queue
// and remove them from threadList_, either synchronize or asynchronize
// Prerequisite: threadListLock_ writelocked
virtual void stopThreads(size_t n) = 0;
// Join n stopped threads and remove them from waitingForJoinThreads_ queue.
// Should not hold a lock because joining thread operation may invoke some
// cleanup operations on the thread, and those cleanup operations may
// require a lock on ThreadPoolExecutor.
void joinStoppedThreads(size_t n);
// Create a suitable Thread struct
virtual ThreadPtr makeThread() {
return std::make_shared<Thread>(this);
}
static void registerThreadPoolExecutor(ThreadPoolExecutor* tpe);
static void deregisterThreadPoolExecutor(ThreadPoolExecutor* tpe);
// Prerequisite: threadListLock_ readlocked or writelocked
virtual size_t getPendingTaskCountImpl() const = 0;
class ThreadList {
public:
void add(const ThreadPtr& state) {
auto it = std::lower_bound(
vec_.begin(),
vec_.end(),
state,
// compare method is a static method of class
// and therefore cannot be inlined by compiler
// as a template predicate of the STL algorithm
// but wrapped up with the lambda function (lambda will be inlined)
// compiler can inline compare method as well
[&](const ThreadPtr& ts1, const ThreadPtr& ts2) -> bool { // inline
return compare(ts1, ts2);
});
vec_.insert(it, state);
}
void remove(const ThreadPtr& state) {
auto itPair = std::equal_range(
vec_.begin(),
vec_.end(),
state,
// the same as above
[&](const ThreadPtr& ts1, const ThreadPtr& ts2) -> bool { // inline
return compare(ts1, ts2);
});
CHECK(itPair.first != vec_.end());
CHECK(std::next(itPair.first) == itPair.second);
vec_.erase(itPair.first);
}
const std::vector<ThreadPtr>& get() const {
return vec_;
}
private:
static bool compare(const ThreadPtr& ts1, const ThreadPtr& ts2) {
return ts1->id < ts2->id;
}
std::vector<ThreadPtr> vec_;
};
class StoppedThreadQueue : public BlockingQueue<ThreadPtr> {
public:
BlockingQueueAddResult add(ThreadPtr item) override;
ThreadPtr take() override;
size_t size() override;
folly::Optional<ThreadPtr> try_take_for(
std::chrono::milliseconds /*timeout */) override;
private:
folly::LifoSem sem_;
std::mutex mutex_;
std::queue<ThreadPtr> queue_;
};
std::shared_ptr<ThreadFactory> threadFactory_;
const bool isWaitForAll_; // whether to wait till event base loop exits
ThreadList threadList_;
SharedMutex threadListLock_;
StoppedThreadQueue stoppedThreads_;
std::atomic<bool> isJoin_{false}; // whether the current downsizing is a join
struct TaskStatsCallbackRegistry {
folly::ThreadLocal<bool> inCallback;
folly::Synchronized<std::vector<TaskStatsCallback>> callbackList;
};
std::shared_ptr<TaskStatsCallbackRegistry> taskStatsCallbacks_;
std::vector<std::shared_ptr<Observer>> observers_;
folly::ThreadPoolListHook threadPoolHook_;
// Dynamic thread sizing functions and variables
void ensureActiveThreads();
void ensureJoined();
bool minActive();
bool tryTimeoutThread();
// These are only modified while holding threadListLock_, but
// are read without holding the lock.
std::atomic<size_t> maxThreads_{0};
std::atomic<size_t> minThreads_{0};
std::atomic<size_t> activeThreads_{0};
std::atomic<size_t> threadsToJoin_{0};
std::chrono::milliseconds threadTimeout_{0};
void joinKeepAliveOnce() {
if (!std::exchange(keepAliveJoined_, true)) {
joinKeepAlive();
}
}
bool keepAliveJoined_{false};
};
} // namespace folly