45 lines
1.6 KiB
C
45 lines
1.6 KiB
C
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// Copyright (c) Facebook, Inc. and its affiliates.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <folly/io/async/EventBase.h>
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#include "rsocket/framing/FrameProcessor.h"
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namespace rsocket {
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// This class is a wrapper around FrameProcessor which ensures all methods of
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// FrameProcessor get executed in a particular EventBase.
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//
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// This is currently used in the server where the resumed Transport of the
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// client is on a different EventBase compared to the EventBase on which the
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// original RSocketStateMachine was constructed for the client. Here the
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// transport uses this class to schedule events of the RSocketStateMachine
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// (FrameProcessor) in the original EventBase.
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class ScheduledFrameProcessor : public FrameProcessor {
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public:
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ScheduledFrameProcessor(std::shared_ptr<FrameProcessor>, folly::EventBase*);
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~ScheduledFrameProcessor();
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void processFrame(std::unique_ptr<folly::IOBuf>) override;
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void onTerminal(folly::exception_wrapper) override;
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private:
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folly::EventBase* const evb_;
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std::shared_ptr<FrameProcessor> processor_;
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};
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} // namespace rsocket
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