vn-verdnaturachat/ios/Pods/Flipper-RSocket/rsocket/benchmarks/StreamThroughputMemory.cpp

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// Copyright (c) Facebook, Inc. and its affiliates.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "rsocket/benchmarks/Throughput.h"
#include <folly/Benchmark.h>
#include <folly/Synchronized.h>
#include <folly/init/Init.h>
#include <folly/io/async/ScopedEventBaseThread.h>
#include <folly/portability/GFlags.h>
#include <folly/synchronization/Baton.h>
#include "rsocket/RSocket.h"
#include "yarpl/Flowable.h"
using namespace rsocket;
constexpr size_t kMessageLen = 32;
DEFINE_int32(items, 1000000, "number of items in stream");
namespace {
/// State shared across the client and server DirectDuplexConnections.
struct State {
/// Whether one of the two connections has been destroyed.
folly::Synchronized<bool> destroyed;
};
/// DuplexConnection that talks to another DuplexConnection via memory.
class DirectDuplexConnection : public DuplexConnection {
public:
DirectDuplexConnection(std::shared_ptr<State> state, folly::EventBase& evb)
: state_{std::move(state)}, evb_{evb} {}
~DirectDuplexConnection() override {
*state_->destroyed.wlock() = true;
}
// Tie two DirectDuplexConnections together so they can talk to each other.
void tie(DirectDuplexConnection* other) {
other_ = other;
other_->other_ = this;
}
void setInput(std::shared_ptr<DuplexConnection::Subscriber> input) override {
input_ = std::move(input);
}
void send(std::unique_ptr<folly::IOBuf> buf) override {
auto destroyed = state_->destroyed.rlock();
if (*destroyed || !other_) {
return;
}
other_->evb_.runInEventBaseThread(
[state = state_, other = other_, b = std::move(buf)]() mutable {
auto destroyed = state->destroyed.rlock();
if (*destroyed) {
return;
}
other->input_->onNext(std::move(b));
});
}
private:
std::shared_ptr<State> state_;
folly::EventBase& evb_;
DirectDuplexConnection* other_{nullptr};
std::shared_ptr<DuplexConnection::Subscriber> input_;
};
class Acceptor : public ConnectionAcceptor {
public:
explicit Acceptor(std::shared_ptr<State> state) : state_{std::move(state)} {}
void setClientConnection(DirectDuplexConnection* connection) {
client_ = connection;
}
void start(OnDuplexConnectionAccept onAccept) override {
worker_.getEventBase()->runInEventBaseThread(
[this, onAccept = std::move(onAccept)]() mutable {
auto server = std::make_unique<DirectDuplexConnection>(
std::move(state_), *worker_.getEventBase());
server->tie(client_);
onAccept(std::move(server), *worker_.getEventBase());
});
}
void stop() override {}
folly::Optional<uint16_t> listeningPort() const override {
return folly::none;
}
private:
std::shared_ptr<State> state_;
DirectDuplexConnection* client_{nullptr};
folly::ScopedEventBaseThread worker_;
};
class Factory : public ConnectionFactory {
public:
Factory() {
auto state = std::make_shared<State>();
connection_ = std::make_unique<DirectDuplexConnection>(
state, *worker_.getEventBase());
auto acceptor = std::make_unique<Acceptor>(state);
acceptor_ = acceptor.get();
acceptor_->setClientConnection(connection_.get());
auto responder =
std::make_shared<FixedResponder>(std::string(kMessageLen, 'a'));
server_ = std::make_unique<RSocketServer>(std::move(acceptor));
server_->start([responder](const SetupParameters&) { return responder; });
}
folly::Future<ConnectedDuplexConnection> connect(
ProtocolVersion,
ResumeStatus /* unused */) override {
return folly::via(worker_.getEventBase(), [this] {
return ConnectedDuplexConnection{std::move(connection_),
*worker_.getEventBase()};
});
}
private:
std::unique_ptr<DirectDuplexConnection> connection_;
std::unique_ptr<rsocket::RSocketServer> server_;
Acceptor* acceptor_{nullptr};
folly::ScopedEventBaseThread worker_;
};
std::shared_ptr<RSocketClient> makeClient() {
auto factory = std::make_unique<Factory>();
return RSocket::createConnectedClient(std::move(factory)).get();
}
} // namespace
BENCHMARK(StreamThroughput, n) {
(void)n;
std::shared_ptr<RSocketClient> client;
std::shared_ptr<BoundedSubscriber> subscriber;
folly::ScopedEventBaseThread worker;
Latch latch{1};
BENCHMARK_SUSPEND {
LOG(INFO) << " Running with " << FLAGS_items << " items";
client = makeClient();
}
client->getRequester()
->requestStream(Payload("InMemoryStream"))
->subscribe(std::make_shared<BoundedSubscriber>(latch, FLAGS_items));
constexpr std::chrono::minutes timeout{5};
if (!latch.timed_wait(timeout)) {
LOG(ERROR) << "Timed out!";
}
}