vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/system/HardwareConcurrency.cpp

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/system/HardwareConcurrency.h>
#include <thread>
#include <folly/portability/Sched.h>
namespace folly {
unsigned int hardware_concurrency() noexcept {
#if defined(__linux__) && !defined(__ANDROID__)
cpu_set_t cpuset;
if (!sched_getaffinity(0, sizeof(cpuset), &cpuset)) {
auto count = CPU_COUNT(&cpuset);
if (count != 0) {
return count;
}
}
#endif
return std::thread::hardware_concurrency();
}
} // namespace folly