299 lines
11 KiB
C
299 lines
11 KiB
C
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <folly/CppAttributes.h>
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#include <folly/Function.h>
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#include <atomic>
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#include <memory>
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#include <thread>
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#include <type_traits>
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namespace folly {
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class CancellationCallback;
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class CancellationSource;
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struct OperationCancelled : public std::exception {
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const char* what() const noexcept override {
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return "coroutine operation cancelled";
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}
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};
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namespace detail {
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class CancellationState;
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struct CancellationStateTokenDeleter {
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void operator()(CancellationState*) noexcept;
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};
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struct CancellationStateSourceDeleter {
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void operator()(CancellationState*) noexcept;
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};
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using CancellationStateTokenPtr =
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std::unique_ptr<CancellationState, CancellationStateTokenDeleter>;
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using CancellationStateSourcePtr =
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std::unique_ptr<CancellationState, CancellationStateSourceDeleter>;
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} // namespace detail
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// A CancellationToken is an object that can be passed into an function or
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// operation that allows the caller to later request that the operation be
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// cancelled.
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//
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// A CancellationToken object can be obtained by calling the .getToken()
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// method on a CancellationSource or by copying another CancellationToken
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// object. All CancellationToken objects obtained from the same original
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// CancellationSource object all reference the same underlying cancellation
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// state and will all be cancelled together.
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//
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// If your function needs to be cancellable but does not need to request
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// cancellation then you should take a CancellationToken as a parameter.
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// If your function needs to be able to request cancellation then you
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// should instead take a CancellationSource as a parameter.
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class CancellationToken {
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public:
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// Constructs to a token that can never be cancelled.
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//
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// Pass a default-constructed CancellationToken into an operation that
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// you never intend to cancel. These objects are very cheap to create.
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CancellationToken() noexcept = default;
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// Construct a copy of the token that shares the same underlying state.
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CancellationToken(const CancellationToken& other) noexcept;
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CancellationToken(CancellationToken&& other) noexcept;
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CancellationToken& operator=(const CancellationToken& other) noexcept;
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CancellationToken& operator=(CancellationToken&& other) noexcept;
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// Query whether someone has called .requestCancellation() on an instance
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// of CancellationSource object associated with this CancellationToken.
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bool isCancellationRequested() const noexcept;
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// Query whether this CancellationToken can ever have cancellation requested
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// on it.
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//
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// This will return false if the CancellationToken is not associated with a
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// CancellationSource object. eg. because the CancellationToken was
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// default-constructed, has been moved-from or because the last
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// CancellationSource object associated with the underlying cancellation state
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// has been destroyed and the operation has not yet been cancelled and so
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// never will be.
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//
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// Implementations of operations may be able to take more efficient code-paths
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// if they know they can never be cancelled.
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bool canBeCancelled() const noexcept;
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void swap(CancellationToken& other) noexcept;
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friend bool operator==(
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const CancellationToken& a,
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const CancellationToken& b) noexcept;
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private:
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friend class CancellationCallback;
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friend class CancellationSource;
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explicit CancellationToken(detail::CancellationStateTokenPtr state) noexcept;
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detail::CancellationStateTokenPtr state_;
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};
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bool operator==(
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const CancellationToken& a,
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const CancellationToken& b) noexcept;
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bool operator!=(
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const CancellationToken& a,
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const CancellationToken& b) noexcept;
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// A CancellationSource object provides the ability to request cancellation of
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// operations that an associated CancellationToken was passed to.
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//
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// Example usage:
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// CancellationSource cs;
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// Future<void> f = startSomeOperation(cs.getToken());
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//
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// // Later...
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// cs.requestCancellation();
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class CancellationSource {
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public:
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// Construct to a new, independent cancellation source.
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CancellationSource();
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// Construct a new reference to the same underlying cancellation state.
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//
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// Either the original or the new copy can be used to request cancellation
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// of associated work.
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CancellationSource(const CancellationSource& other) noexcept;
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// This leaves 'other' in an empty state where 'requestCancellation()' is a
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// no-op and 'canBeCancelled()' returns false.
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CancellationSource(CancellationSource&& other) noexcept;
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CancellationSource& operator=(const CancellationSource& other) noexcept;
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CancellationSource& operator=(CancellationSource&& other) noexcept;
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// Construct a CancellationSource that cannot be cancelled.
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//
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// This factory function can be used to obtain a CancellationSource that
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// is equivalent to a moved-from CancellationSource object without needing
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// to allocate any shared-state.
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static CancellationSource invalid() noexcept;
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// Query if cancellation has already been requested on this CancellationSource
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// or any other CancellationSource object copied from the same original
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// CancellationSource object.
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bool isCancellationRequested() const noexcept;
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// Query if cancellation can be requested through this CancellationSource
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// object. This will only return false if the CancellationSource object has
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// been moved-from.
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bool canBeCancelled() const noexcept;
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// Obtain a CancellationToken linked to this CancellationSource.
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//
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// This token can be passed into cancellable operations to allow the caller
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// to later request cancellation of that operation.
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CancellationToken getToken() const noexcept;
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// Request cancellation of work associated with this CancellationSource.
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//
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// This will ensure subsequent calls to isCancellationRequested() on any
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// CancellationSource or CancellationToken object associated with the same
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// underlying cancellation state to return true.
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//
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// If this is the first call to requestCancellation() on any
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// CancellationSource object with the same underlying state then this call
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// will also execute the callbacks associated with any CancellationCallback
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// objects that were constructed with an associated CancellationToken.
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//
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// Note that it is possible that another thread may be concurrently
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// registering a callback with CancellationCallback. This method guarantees
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// that either this thread will see the callback registration and will
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// ensure that the callback is called, or the CancellationCallback constructor
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// will see the cancellation-requested signal and will execute the callback
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// inline inside the constructor.
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//
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// Returns the previous state of 'isCancellationRequested()'. i.e.
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// - 'true' if cancellation had previously been requested.
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// - 'false' if this was the first call to request cancellation.
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bool requestCancellation() const noexcept;
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void swap(CancellationSource& other) noexcept;
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friend bool operator==(
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const CancellationSource& a,
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const CancellationSource& b) noexcept;
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private:
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explicit CancellationSource(
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detail::CancellationStateSourcePtr&& state) noexcept;
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detail::CancellationStateSourcePtr state_;
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};
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bool operator==(
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const CancellationSource& a,
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const CancellationSource& b) noexcept;
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bool operator!=(
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const CancellationSource& a,
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const CancellationSource& b) noexcept;
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class CancellationCallback {
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using VoidFunction = folly::Function<void()>;
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public:
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// Constructing a CancellationCallback object registers the callback
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// with the specified CancellationToken such that the callback will be
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// executed if the corresponding CancellationSource object has the
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// requestCancellation() method called on it.
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//
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// If the CancellationToken object already had cancellation requested
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// then the callback will be executed inline on the current thread before
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// the constructor returns. Otherwise, the callback will be executed on
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// in the execution context of the first thread to call requestCancellation()
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// on a corresponding CancellationSource.
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//
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// The callback object must not throw any unhandled exceptions. Doing so
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// will result in the program terminating via std::terminate().
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template <
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typename Callable,
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std::enable_if_t<
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std::is_constructible<VoidFunction, Callable>::value,
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int> = 0>
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CancellationCallback(CancellationToken&& ct, Callable&& callable);
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template <
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typename Callable,
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std::enable_if_t<
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std::is_constructible<VoidFunction, Callable>::value,
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int> = 0>
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CancellationCallback(const CancellationToken& ct, Callable&& callable);
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// Deregisters the callback from the CancellationToken.
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//
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// If cancellation has been requested concurrently on another thread and the
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// callback is currently executing then the destructor will block until after
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// the callback has returned (otherwise it might be left with a dangling
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// reference).
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//
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// You should generally try to implement your callback functions to be lock
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// free to avoid deadlocks between the callback executing and the
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// CancellationCallback destructor trying to deregister the callback.
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//
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// If the callback has not started executing yet then the callback will be
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// deregistered from the CancellationToken before the destructor completes.
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//
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// Once the destructor returns you can be guaranteed that the callback will
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// not be called by a subsequent call to 'requestCancellation()' on a
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// CancellationSource associated with the CancellationToken passed to the
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// constructor.
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~CancellationCallback();
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// Not copyable/movable
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CancellationCallback(const CancellationCallback&) = delete;
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CancellationCallback(CancellationCallback&&) = delete;
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CancellationCallback& operator=(const CancellationCallback&) = delete;
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CancellationCallback& operator=(CancellationCallback&&) = delete;
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private:
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friend class detail::CancellationState;
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void invokeCallback() noexcept;
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CancellationCallback* next_;
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// Pointer to the pointer that points to this node in the linked list.
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// This could be the 'next_' of a previous CancellationCallback or could
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// be the 'head_' pointer of the CancellationState.
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// If this node is inserted in the list then this will be non-null.
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CancellationCallback** prevNext_;
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detail::CancellationState* state_;
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VoidFunction callback_;
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// Pointer to a flag stored on the stack of the caller to invokeCallback()
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// that is used to indicate to the caller of invokeCallback() that the
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// destructor has run and it is no longer valid to access the callback
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// object.
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bool* destructorHasRunInsideCallback_;
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// Flag used to signal that the callback has completed executing on another
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// thread and it is now safe to exit the destructor.
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std::atomic<bool> callbackCompleted_;
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};
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} // namespace folly
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#include <folly/CancellationToken-inl.h>
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