77 lines
2.6 KiB
Plaintext
77 lines
2.6 KiB
Plaintext
|
__ __ ____ ____ ____ __ ____
|
||
|
/ \\/ \ _ \ _ \ _ \ (__)/ __\
|
||
|
\ / __/ _ \ __/ _) \_ \
|
||
|
\__\__/_____/____/_/ /____/____/
|
||
|
|
||
|
Description:
|
||
|
============
|
||
|
|
||
|
This file describes the compilation of libwebp into a JavaScript decoder
|
||
|
using Emscripten and CMake.
|
||
|
|
||
|
- install the Emscripten SDK following the procedure described at:
|
||
|
https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html
|
||
|
After installation, you should have some global variable positioned to the
|
||
|
location of the SDK. In particular, $EMSCRIPTEN should point to the
|
||
|
top-level directory containing Emscripten tools.
|
||
|
|
||
|
- make sure the file $EMSCRIPTEN/cmake/Modules/Platform/Emscripten.cmake is
|
||
|
accessible. This is the toolchain file used by CMake to invoke Emscripten.
|
||
|
|
||
|
- configure the project 'WEBP_JS' with CMake using:
|
||
|
|
||
|
cd webp_js && \
|
||
|
cmake -DWEBP_BUILD_WEBP_JS=ON \
|
||
|
-DEMSCRIPTEN_GENERATE_BITCODE_STATIC_LIBRARIES=1 \
|
||
|
-DCMAKE_TOOLCHAIN_FILE=$EMSCRIPTEN/cmake/Modules/Platform/Emscripten.cmake \
|
||
|
../
|
||
|
|
||
|
- compile webp.js using 'make'.
|
||
|
|
||
|
- that's it! Upon completion, you should have the webp.js and
|
||
|
webp.js.mem files generated.
|
||
|
|
||
|
The callable JavaScript function is WebPToSDL(), which decodes a raw WebP
|
||
|
bitstream into a canvas. See webp_js/index.html for a simple usage sample
|
||
|
(see below for instructions).
|
||
|
|
||
|
Demo HTML page:
|
||
|
===============
|
||
|
|
||
|
The HTML page webp_js/index.html requires an HTTP server to serve the WebP
|
||
|
image example. It's easy to just use Python for that.
|
||
|
|
||
|
cd webp_js && python -m SimpleHTTPServer 8080
|
||
|
|
||
|
and then navigate to http://localhost:8080 in your favorite browser.
|
||
|
|
||
|
|
||
|
Web-Assembly (WASM) version:
|
||
|
============================
|
||
|
|
||
|
CMakeLists.txt is configured to build the WASM version when using
|
||
|
the option WEBP_BUILD_WEBP_JS=ON. The compilation step will assemble
|
||
|
the files 'webp_wasm.js', 'webp_wasm.wasm' in the webp_js/ directory.
|
||
|
See webp_js/index_wasm.html for a simple demo page using the WASM version
|
||
|
of the library.
|
||
|
|
||
|
You will need a fairly recent version of Emscripten (at least 1.37.8) and of
|
||
|
your WASM-enabled browser to run this version. Consider it very experimental!
|
||
|
|
||
|
Caveat:
|
||
|
=======
|
||
|
|
||
|
- First decoding using the library is usually slower, due to just-in-time
|
||
|
compilation.
|
||
|
|
||
|
- Some versions of llvm produce the following compile error when SSE2 is
|
||
|
enabled.
|
||
|
|
||
|
"Unsupported: %516 = bitcast <8 x i16> %481 to i128
|
||
|
LLVM ERROR: BitCast Instruction not yet supported for integer types larger than 64 bits"
|
||
|
|
||
|
The corresponding Emscripten bug is at:
|
||
|
https://github.com/kripken/emscripten/issues/3788
|
||
|
|
||
|
Therefore, SSE2 optimization is currently disabled in CMakeLists.txt.
|