vn-verdnaturachat/ios/Pods/boost-for-react-native/boost/locale/generator.hpp

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//
// Copyright (c) 2009-2011 Artyom Beilis (Tonkikh)
//
// Distributed under the Boost Software License, Version 1.0. (See
// accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_LOCALE_GENERATOR_HPP
#define BOOST_LOCALE_GENERATOR_HPP
#include <boost/locale/config.hpp>
#include <boost/cstdint.hpp>
#ifdef BOOST_MSVC
# pragma warning(push)
# pragma warning(disable : 4275 4251 4231 4660)
#endif
#include <string>
#include <locale>
#include <memory>
namespace boost {
template<typename Type>
class shared_ptr;
///
/// \brief This is the main namespace that encloses all localization classes
///
namespace locale {
class localization_backend;
class localization_backend_manager;
static const uint32_t nochar_facet = 0; ///< Unspecified character category for character independent facets
static const uint32_t char_facet = 1 << 0; ///< 8-bit character facets
static const uint32_t wchar_t_facet = 1 << 1; ///< wide character facets
static const uint32_t char16_t_facet = 1 << 2; ///< C++0x char16_t facets
static const uint32_t char32_t_facet = 1 << 3; ///< C++0x char32_t facets
static const uint32_t character_first_facet = char_facet; ///< First facet specific for character type
static const uint32_t character_last_facet = char32_t_facet; ///< Last facet specific for character type
static const uint32_t all_characters = 0xFFFF; ///< Special mask -- generate all
typedef uint32_t character_facet_type; ///<type that specifies the character type that locales can be generated for
static const uint32_t convert_facet = 1 << 0; ///< Generate conversion facets
static const uint32_t collation_facet = 1 << 1; ///< Generate collation facets
static const uint32_t formatting_facet= 1 << 2; ///< Generate numbers, currency, date-time formatting facets
static const uint32_t parsing_facet = 1 << 3; ///< Generate numbers, currency, date-time formatting facets
static const uint32_t message_facet = 1 << 4; ///< Generate message facets
static const uint32_t codepage_facet = 1 << 5; ///< Generate character set conversion facets (derived from std::codecvt)
static const uint32_t boundary_facet = 1 << 6; ///< Generate boundary analysis facet
static const uint32_t per_character_facet_first = convert_facet; ///< First facet specific for character
static const uint32_t per_character_facet_last = boundary_facet; ///< Last facet specific for character
static const uint32_t calendar_facet = 1 << 16; ///< Generate boundary analysis facet
static const uint32_t information_facet = 1 << 17; ///< Generate general locale information facet
static const uint32_t non_character_facet_first = calendar_facet; ///< First character independent facet
static const uint32_t non_character_facet_last = information_facet;///< Last character independent facet
static const uint32_t all_categories = 0xFFFFFFFFu; ///< Generate all of them
typedef uint32_t locale_category_type; ///< a type used for more fine grained generation of facets
///
/// \brief the major class used for locale generation
///
/// This class is used for specification of all parameters required for locale generation and
/// caching. This class const member functions are thread safe if locale class implementation is thread safe.
///
class BOOST_LOCALE_DECL generator {
public:
///
/// Create new generator using global localization_backend_manager
///
generator();
///
/// Create new generator using specific localization_backend_manager
///
generator(localization_backend_manager const &);
~generator();
///
/// Set types of facets that should be generated, default all
///
void categories(locale_category_type cats);
///
/// Get types of facets that should be generated, default all
///
locale_category_type categories() const;
///
/// Set the characters type for which the facets should be generated, default all supported
///
void characters(character_facet_type chars);
///
/// Get the characters type for which the facets should be generated, default all supported
///
character_facet_type characters() const;
///
/// Add a new domain of messages that would be generated. It should be set in order to enable
/// messages support.
///
/// Messages domain has following format: "name" or "name/encoding"
/// where name is the base name of the "mo" file where the catalog is stored
/// without ".mo" extension. For example for file \c /usr/share/locale/he/LC_MESSAGES/blog.mo
/// it would be \c blog.
///
/// You can optionally specify the encoding of the keys in the sources by adding "/encoding_name"
/// For example blog/cp1255.
///
/// If not defined all keys are assumed to be UTF-8 encoded.
///
/// \note When you select a domain for the program using dgettext or message API, you
/// do not specify the encoding part. So for example if the provided
/// domain name was "blog/windows-1255" then for translation
/// you should use dgettext("blog","Hello")
///
///
void add_messages_domain(std::string const &domain);
///
/// Set default message domain. If this member was not called, the first added messages domain is used.
/// If the domain \a domain is not added yet it is added.
///
void set_default_messages_domain(std::string const &domain);
///
/// Remove all added domains from the list
///
void clear_domains();
///
/// Add a search path where dictionaries are looked in.
///
/// \note
///
/// - Under the Windows platform the path is treated as a path in the locale's encoding so
/// if you create locale "en_US.windows-1251" then path would be treated as cp1255,
/// and if it is en_US.UTF-8 it is treated as UTF-8. File name is always opened with
/// a wide file name as wide file names are the native file name on Windows.
///
/// - Under POSIX platforms all paths passed as-is regardless of encoding as narrow
/// encodings are the native encodings for POSIX platforms.
///
///
void add_messages_path(std::string const &path);
///
/// Remove all added paths
///
void clear_paths();
///
/// Remove all cached locales
///
void clear_cache();
///
/// Turn locale caching ON
///
void locale_cache_enabled(bool on);
///
/// Get locale cache option
///
bool locale_cache_enabled() const;
///
/// Check if by default ANSI encoding is selected or UTF-8 onces. The default is false.
///
bool use_ansi_encoding() const;
///
/// Select ANSI encodings as default system encoding rather then UTF-8 by default
/// under Windows.
///
/// The default is the most portable and most powerful encoding, UTF-8, but the user
/// can select "system" one if dealing with legacy applications
///
void use_ansi_encoding(bool enc);
///
/// Generate a locale with id \a id
///
std::locale generate(std::string const &id) const;
///
/// Generate a locale with id \a id. Use \a base as a locale to which all facets are added,
/// instead of std::locale::classic().
///
std::locale generate(std::locale const &base,std::string const &id) const;
///
/// Shortcut to generate(id)
///
std::locale operator()(std::string const &id) const
{
return generate(id);
}
///
/// Set backend specific option
///
void set_option(std::string const &name,std::string const &value);
///
/// Clear backend specific options
///
void clear_options();
private:
void set_all_options(shared_ptr<localization_backend> backend,std::string const &id) const;
generator(generator const &);
void operator=(generator const &);
struct data;
std::auto_ptr<data> d;
};
}
}
#ifdef BOOST_MSVC
#pragma warning(pop)
#endif
#endif
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