46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
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// Copyright (c) Facebook, Inc. and its affiliates.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "rsocket/statemachine/FireAndForgetResponder.h"
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namespace rsocket {
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using namespace yarpl::flowable;
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void FireAndForgetResponder::handlePayload(
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Payload&& payload,
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bool /*flagsComplete*/,
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bool /*flagsNext*/,
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bool flagsFollows) {
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payloadFragments_.addPayloadIgnoreFlags(std::move(payload));
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if (flagsFollows) {
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// there will be more fragments to come
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return;
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}
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Payload finalPayload = payloadFragments_.consumePayloadIgnoreFlags();
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onNewStreamReady(
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StreamType::FNF,
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std::move(finalPayload),
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std::shared_ptr<Subscriber<Payload>>(nullptr));
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removeFromWriter();
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}
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void FireAndForgetResponder::handleCancel() {
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removeFromWriter();
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}
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} // namespace rsocket
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