vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/io/async/AsyncPipe.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <list>
#include <system_error>
#include <folly/io/IOBufQueue.h>
#include <folly/io/async/AsyncTransport.h>
#include <folly/io/async/DelayedDestruction.h>
#include <folly/io/async/EventHandler.h>
namespace folly {
class AsyncSocketException;
/**
* Read from a pipe in an async manner.
*/
class AsyncPipeReader : public EventHandler,
public AsyncReader,
public DelayedDestruction {
public:
typedef std::
unique_ptr<AsyncPipeReader, folly::DelayedDestruction::Destructor>
UniquePtr;
static UniquePtr newReader(
folly::EventBase* eventBase,
NetworkSocket pipeFd) {
return UniquePtr(new AsyncPipeReader(eventBase, pipeFd));
}
AsyncPipeReader(folly::EventBase* eventBase, NetworkSocket pipeFd)
: EventHandler(eventBase, pipeFd), fd_(pipeFd) {}
/**
* Set the read callback and automatically install/uninstall the handler
* for events.
*/
void setReadCB(AsyncReader::ReadCallback* callback) override {
if (callback == readCallback_) {
return;
}
readCallback_ = callback;
if (readCallback_ && !isHandlerRegistered()) {
registerHandler(EventHandler::READ | EventHandler::PERSIST);
} else if (!readCallback_ && isHandlerRegistered()) {
unregisterHandler();
}
}
/**
* Get the read callback
*/
AsyncReader::ReadCallback* getReadCallback() const override {
return readCallback_;
}
/**
* Set a special hook to close the socket (otherwise, will call close())
*/
void setCloseCallback(std::function<void(NetworkSocket)> closeCb) {
closeCb_ = closeCb;
}
private:
~AsyncPipeReader() override;
void handlerReady(uint16_t events) noexcept override;
void failRead(const AsyncSocketException& ex);
void close();
NetworkSocket fd_;
AsyncReader::ReadCallback* readCallback_{nullptr};
std::function<void(NetworkSocket)> closeCb_;
};
/**
* Write to a pipe in an async manner.
*/
class AsyncPipeWriter : public EventHandler,
public AsyncWriter,
public DelayedDestruction {
public:
typedef std::
unique_ptr<AsyncPipeWriter, folly::DelayedDestruction::Destructor>
UniquePtr;
static UniquePtr newWriter(
folly::EventBase* eventBase,
NetworkSocket pipeFd) {
return UniquePtr(new AsyncPipeWriter(eventBase, pipeFd));
}
AsyncPipeWriter(folly::EventBase* eventBase, NetworkSocket pipeFd)
: EventHandler(eventBase, pipeFd), fd_(pipeFd) {}
/**
* Asynchronously write the given iobuf to this pipe, and invoke the callback
* on success/error.
*/
void write(
std::unique_ptr<folly::IOBuf> buf,
AsyncWriter::WriteCallback* callback = nullptr);
/**
* Set a special hook to close the socket (otherwise, will call close())
*/
void setCloseCallback(std::function<void(NetworkSocket)> closeCb) {
closeCb_ = closeCb;
}
/**
* Returns true if the pipe is closed
*/
bool closed() const {
return (fd_ == NetworkSocket() || closeOnEmpty_);
}
/**
* Notify the pipe to close as soon as all pending writes complete
*/
void closeOnEmpty();
/**
* Close the pipe immediately, and fail all pending writes
*/
void closeNow();
/**
* Return true if there are currently writes pending (eg: the pipe is blocked
* for writing)
*/
bool hasPendingWrites() const {
return !queue_.empty();
}
// AsyncWriter methods
void write(
folly::AsyncWriter::WriteCallback* callback,
const void* buf,
size_t bytes,
WriteFlags flags = WriteFlags::NONE) override {
writeChain(callback, IOBuf::wrapBuffer(buf, bytes), flags);
}
void writev(
folly::AsyncWriter::WriteCallback*,
const iovec*,
size_t,
WriteFlags = WriteFlags::NONE) override {
throw std::runtime_error("writev is not supported. Please use writeChain.");
}
void writeChain(
folly::AsyncWriter::WriteCallback* callback,
std::unique_ptr<folly::IOBuf>&& buf,
WriteFlags flags = WriteFlags::NONE) override;
private:
void handlerReady(uint16_t events) noexcept override;
void handleWrite();
void failAllWrites(const AsyncSocketException& ex);
NetworkSocket fd_;
std::list<std::pair<folly::IOBufQueue, AsyncWriter::WriteCallback*>> queue_;
bool closeOnEmpty_{false};
std::function<void(NetworkSocket)> closeCb_;
~AsyncPipeWriter() override {
closeNow();
}
};
} // namespace folly