vn-verdnaturachat/ios/Pods/Folly/folly/memory/ThreadCachedArena.h

91 lines
2.6 KiB
C
Raw Normal View History

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <type_traits>
#include <folly/Likely.h>
#include <folly/Synchronized.h>
#include <folly/ThreadLocal.h>
#include <folly/memory/Arena.h>
namespace folly {
/**
* Thread-caching arena: allocate memory which gets freed when the arena gets
* destroyed.
*
* The arena itself allocates memory using malloc() in blocks of
* at least minBlockSize bytes.
*
* For speed, each thread gets its own Arena (see Arena.h); when threads
* exit, the Arena gets merged into a "zombie" Arena, which will be deallocated
* when the ThreadCachedArena object is destroyed.
*/
class ThreadCachedArena {
public:
explicit ThreadCachedArena(
size_t minBlockSize = SysArena::kDefaultMinBlockSize,
size_t maxAlign = SysArena::kDefaultMaxAlign);
void* allocate(size_t size) {
SysArena* arena = arena_.get();
if (UNLIKELY(!arena)) {
arena = allocateThreadLocalArena();
}
return arena->allocate(size);
}
void deallocate(void* /* p */, size_t = 0) {
// Deallocate? Never!
}
// Gets the total memory used by the arena
size_t totalSize() const;
private:
struct ThreadLocalPtrTag {};
ThreadCachedArena(const ThreadCachedArena&) = delete;
ThreadCachedArena(ThreadCachedArena&&) = delete;
ThreadCachedArena& operator=(const ThreadCachedArena&) = delete;
ThreadCachedArena& operator=(ThreadCachedArena&&) = delete;
SysArena* allocateThreadLocalArena();
// Zombify the blocks in arena, saving them for deallocation until
// the ThreadCachedArena is destroyed.
void zombify(SysArena&& arena);
const size_t minBlockSize_;
const size_t maxAlign_;
ThreadLocalPtr<SysArena, ThreadLocalPtrTag> arena_; // Per-thread arena.
// Allocations from threads that are now dead.
Synchronized<SysArena> zombies_;
};
template <>
struct AllocatorHasTrivialDeallocate<ThreadCachedArena> : std::true_type {};
template <typename T>
using ThreadCachedArenaAllocator = CxxAllocatorAdaptor<T, ThreadCachedArena>;
} // namespace folly