vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/io/SocketOptionMap.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/net/NetworkSocket.h>
#include <folly/portability/Sockets.h>
#include <map>
namespace folly {
/**
* Uniquely identifies a handle to a socket option value. Each
* combination of level and option name corresponds to one socket
* option value.
*/
class SocketOptionKey {
public:
enum class ApplyPos { POST_BIND = 0, PRE_BIND = 1 };
bool operator<(const SocketOptionKey& other) const {
if (level == other.level) {
return optname < other.optname;
}
return level < other.level;
}
int apply(NetworkSocket fd, int val) const;
int level;
int optname;
ApplyPos applyPos_{ApplyPos::POST_BIND};
};
// Maps from a socket option key to its value
using SocketOptionMap = std::map<SocketOptionKey, int>;
extern const SocketOptionMap emptySocketOptionMap;
int applySocketOptions(
NetworkSocket fd,
const SocketOptionMap& options,
SocketOptionKey::ApplyPos pos);
SocketOptionMap validateSocketOptions(
const SocketOptionMap& options,
sa_family_t family,
SocketOptionKey::ApplyPos pos);
} // namespace folly