/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace folly { class SocketAddress { public: SocketAddress() = default; /** * Construct a SocketAddress from a hostname and port. * * Note: If the host parameter is not a numeric IP address, hostname * resolution will be performed, which can be quite slow. * * Raises std::system_error on error. * * @param host The IP address (or hostname, if allowNameLookup is true) * @param port The port (in host byte order) * @pram allowNameLookup If true, attempt to perform hostname lookup * if the hostname does not appear to be a numeric IP address. * This is potentially a very slow operation, so is disabled by * default. */ SocketAddress(const char* host, uint16_t port, bool allowNameLookup = false) { // Initialize the address family first, // since setFromHostPort() and setFromIpPort() will check it. if (allowNameLookup) { setFromHostPort(host, port); } else { setFromIpPort(host, port); } } SocketAddress( const std::string& host, uint16_t port, bool allowNameLookup = false) { // Initialize the address family first, // since setFromHostPort() and setFromIpPort() will check it. if (allowNameLookup) { setFromHostPort(host.c_str(), port); } else { setFromIpPort(host.c_str(), port); } } SocketAddress(const IPAddress& ipAddr, uint16_t port) { setFromIpAddrPort(ipAddr, port); } SocketAddress(const SocketAddress& addr) { port_ = addr.port_; if (addr.getFamily() == AF_UNIX) { storage_.un.init(addr.storage_.un); } else { storage_ = addr.storage_; } external_ = addr.external_; } SocketAddress& operator=(const SocketAddress& addr) { if (!external_) { if (addr.getFamily() != AF_UNIX) { storage_ = addr.storage_; } else { storage_ = addr.storage_; storage_.un.init(addr.storage_.un); } } else { if (addr.getFamily() == AF_UNIX) { storage_.un.copy(addr.storage_.un); } else { storage_.un.free(); storage_ = addr.storage_; } } port_ = addr.port_; external_ = addr.external_; return *this; } SocketAddress(SocketAddress&& addr) noexcept { storage_ = addr.storage_; port_ = addr.port_; external_ = addr.external_; addr.external_ = false; } SocketAddress& operator=(SocketAddress&& addr) { std::swap(storage_, addr.storage_); std::swap(port_, addr.port_); std::swap(external_, addr.external_); return *this; } ~SocketAddress() { if (external_) { storage_.un.free(); } } bool isInitialized() const { return (getFamily() != AF_UNSPEC); } /** * Return whether this address is within private network. * * According to RFC1918, the 10/8 prefix, 172.16/12 prefix, and 192.168/16 * prefix are reserved for private networks. * fc00::/7 is the IPv6 version, defined in RFC4139. IPv6 link-local * addresses (fe80::/10) are also considered private addresses. * * The loopback addresses 127/8 and ::1 are also regarded as private networks * for the purpose of this function. * * Returns true if this is a private network address, and false otherwise. */ bool isPrivateAddress() const; /** * Return whether this address is a loopback address. */ bool isLoopbackAddress() const; void reset() { if (external_) { storage_.un.free(); } storage_.addr = folly::IPAddress(); external_ = false; } /** * Initialize this SocketAddress from a hostname and port. * * Note: If the host parameter is not a numeric IP address, hostname * resolution will be performed, which can be quite slow. * * If the hostname resolves to multiple addresses, only the first will be * returned. * * Raises std::system_error on error. * * @param host The hostname or IP address * @param port The port (in host byte order) */ void setFromHostPort(const char* host, uint16_t port); void setFromHostPort(const std::string& host, uint16_t port) { setFromHostPort(host.c_str(), port); } /** * Initialize this SocketAddress from an IP address and port. * * This is similar to setFromHostPort(), but only accepts numeric IP * addresses. If the IP string does not look like an IP address, it throws a * std::invalid_argument rather than trying to perform a hostname resolution. * * Raises std::system_error on error. * * @param ip The IP address, as a human-readable string. * @param port The port (in host byte order) */ void setFromIpPort(const char* ip, uint16_t port); void setFromIpPort(const std::string& ip, uint16_t port) { setFromIpPort(ip.c_str(), port); } /** * Initialize this SocketAddress from an IPAddress struct and port. * * @param ip The IP address in IPAddress format * @param port The port (in host byte order) */ void setFromIpAddrPort(const IPAddress& ip, uint16_t port); /** * Initialize this SocketAddress from a local port number. * * This is intended to be used by server code to determine the address to * listen on. * * If the current machine has any IPv6 addresses configured, an IPv6 address * will be returned (since connections from IPv4 clients can be mapped to the * IPv6 address). If the machine does not have any IPv6 addresses, an IPv4 * address will be returned. */ void setFromLocalPort(uint16_t port); /** * Initialize this SocketAddress from a local port number. * * This version of setFromLocalPort() accepts the port as a string. A * std::invalid_argument will be raised if the string does not refer to a port * number. Non-numeric service port names are not accepted. */ void setFromLocalPort(const char* port); void setFromLocalPort(const std::string& port) { return setFromLocalPort(port.c_str()); } /** * Initialize this SocketAddress from a local port number and optional IP * address. * * The addressAndPort string may be specified either as ":", or * just as "". If the IP is not specified, the address will be * initialized to 0, so that a server socket bound to this address will * accept connections on all local IP addresses. * * Both the IP address and port number must be numeric. DNS host names and * non-numeric service port names are not accepted. */ void setFromLocalIpPort(const char* addressAndPort); void setFromLocalIpPort(const std::string& addressAndPort) { return setFromLocalIpPort(addressAndPort.c_str()); } /** * Initialize this SocketAddress from an IP address and port number. * * The addressAndPort string must be of the form ":". E.g., * "10.0.0.1:1234". * * Both the IP address and port number must be numeric. DNS host names and * non-numeric service port names are not accepted. */ void setFromIpPort(const char* addressAndPort); void setFromIpPort(const std::string& addressAndPort) { return setFromIpPort(addressAndPort.c_str()); } /** * Initialize this SocketAddress from a host name and port number. * * The addressAndPort string must be of the form ":". E.g., * "www.facebook.com:443". * * If the host name is not a numeric IP address, a DNS lookup will be * performed. Beware that the DNS lookup may be very slow. The port number * must be numeric; non-numeric service port names are not accepted. */ void setFromHostPort(const char* hostAndPort); void setFromHostPort(const std::string& hostAndPort) { return setFromHostPort(hostAndPort.c_str()); } /** * Returns the port number from the given socketaddr structure. * * Currently only IPv4 and IPv6 are supported. * * Returns -1 for unsupported socket families. */ static int getPortFrom(const struct sockaddr* address); /** * Returns the family name from the given socketaddr structure (e.g.: AF_INET6 * for IPv6). * * Returns `defaultResult` for unsupported socket families. */ static const char* getFamilyNameFrom( const struct sockaddr* address, const char* defaultResult = nullptr); /** * Initialize this SocketAddress from a local unix path. * * Raises std::invalid_argument on error. */ void setFromPath(StringPiece path); void setFromPath(const char* path, size_t length) { setFromPath(StringPiece{path, length}); } /** * Construct a SocketAddress from a local unix socket path. * * Raises std::invalid_argument on error. * * @param path The Unix domain socket path. */ static SocketAddress makeFromPath(StringPiece path) { SocketAddress addr; addr.setFromPath(path); return addr; } /** * Initialize this SocketAddress from a socket's peer address. * * Raises std::system_error on error. */ void setFromPeerAddress(NetworkSocket socket); /** * Initialize this SocketAddress from a socket's local address. * * Raises std::system_error on error. */ void setFromLocalAddress(NetworkSocket socket); /** * Initialize this folly::SocketAddress from a struct sockaddr. * * Raises std::system_error on error. * * This method is not supported for AF_UNIX addresses. For unix addresses, * the address length must be explicitly specified. * * @param address A struct sockaddr. The size of the address is implied * from address->sa_family. */ void setFromSockaddr(const struct sockaddr* address); /** * Initialize this SocketAddress from a struct sockaddr. * * Raises std::system_error on error. * * @param address A struct sockaddr. * @param addrlen The length of address data available. This must be long * enough for the full address type required by * address->sa_family. */ void setFromSockaddr(const struct sockaddr* address, socklen_t addrlen); /** * Initialize this SocketAddress from a struct sockaddr_in. */ void setFromSockaddr(const struct sockaddr_in* address); /** * Initialize this SocketAddress from a struct sockaddr_in6. */ void setFromSockaddr(const struct sockaddr_in6* address); /** * Initialize this SocketAddress from a struct sockaddr_un. * * Note that the addrlen parameter is necessary to properly detect anonymous * addresses, which have 0 valid path bytes, and may not even have a NUL * character at the start of the path. * * @param address A struct sockaddr_un. * @param addrlen The length of address data. This should include all of * the valid bytes of sun_path, not including any NUL * terminator. */ void setFromSockaddr(const struct sockaddr_un* address, socklen_t addrlen); /** * Fill in a given sockaddr_storage with the ip or unix address. * * Returns the actual size of the storage used. */ socklen_t getAddress(sockaddr_storage* addr) const { if (!external_) { return storage_.addr.toSockaddrStorage(addr, htons(port_)); } else { memcpy(addr, storage_.un.addr, sizeof(*storage_.un.addr)); return storage_.un.len; } } const folly::IPAddress& getIPAddress() const; // Deprecated: getAddress() above returns the same size as getActualSize() socklen_t getActualSize() const; sa_family_t getFamily() const { assert(external_ || AF_UNIX != storage_.addr.family()); return external_ ? sa_family_t(AF_UNIX) : storage_.addr.family(); } bool empty() const { return getFamily() == AF_UNSPEC; } /** * Get a string representation of the IPv4 or IPv6 address. * * Raises std::invalid_argument if an error occurs (for example, if * the address is not an IPv4 or IPv6 address). */ std::string getAddressStr() const; /** * Get a string representation of the IPv4 or IPv6 address. * * Raises std::invalid_argument if an error occurs (for example, if * the address is not an IPv4 or IPv6 address). */ void getAddressStr(char* buf, size_t buflen) const; /** * Return true if it is a valid IPv4 or IPv6 address. */ bool isFamilyInet() const; /** * For v4 & v6 addresses, return the fully qualified address string */ std::string getFullyQualified() const; /** * Get the IPv4 or IPv6 port for this address. * * Raises std::invalid_argument if this is not an IPv4 or IPv6 address. * * @return Returns the port, in host byte order. */ uint16_t getPort() const; /** * Set the IPv4 or IPv6 port for this address. * * Raises std::invalid_argument if this is not an IPv4 or IPv6 address. */ void setPort(uint16_t port); /** * Return true if this is an IPv4-mapped IPv6 address. */ bool isIPv4Mapped() const { return (getFamily() == AF_INET6 && storage_.addr.isIPv4Mapped()); } /** * Convert an IPv4-mapped IPv6 address to an IPv4 address. * * Raises std::invalid_argument if this is not an IPv4-mapped IPv6 address. */ void convertToIPv4(); /** * Try to convert an address to IPv4. * * This attempts to convert an address to an IPv4 address if possible. * If the address is an IPv4-mapped IPv6 address, it is converted to an IPv4 * address and true is returned. Otherwise nothing is done, and false is * returned. */ bool tryConvertToIPv4(); /** * Convert an IPv4 address to IPv6 [::ffff:a.b.c.d] */ bool mapToIPv6(); /** * Get string representation of the host name (or IP address if the host name * cannot be resolved). * * Warning: Using this method is strongly discouraged. It performs a * DNS lookup, which may block for many seconds. * * Raises std::invalid_argument if an error occurs. */ std::string getHostStr() const; /** * Get the path name for a Unix domain socket. * * Returns a std::string containing the path. For anonymous sockets, an * empty string is returned. * * For addresses in the abstract namespace (Linux-specific), a std::string * containing binary data is returned. In this case the first character will * always be a NUL character. * * Raises std::invalid_argument if called on a non-Unix domain socket. */ std::string getPath() const; /** * Get human-readable string representation of the address. * * This prints a string representation of the address, for human consumption. * For IP addresses, the string is of the form ":". */ std::string describe() const; bool operator==(const SocketAddress& other) const; bool operator!=(const SocketAddress& other) const { return !(*this == other); } /** * Check whether the first N bits of this address match the first N * bits of another address. * @note returns false if the addresses are not from the same * address family or if the family is neither IPv4 nor IPv6 */ bool prefixMatch(const SocketAddress& other, unsigned prefixLength) const; /** * Use this operator for storing maps based on SocketAddress. */ bool operator<(const SocketAddress& other) const; /** * Compuate a hash of a SocketAddress. */ size_t hash() const; private: /** * Unix socket addresses require more storage than IPv4 and IPv6 addresses, * and are comparatively little-used. * * Therefore SocketAddress' internal storage_ member variable doesn't * contain room for a full unix address, to avoid wasting space in the common * case. When we do need to store a Unix socket address, we use this * ExternalUnixAddr structure to allocate a struct sockaddr_un separately on * the heap. */ struct ExternalUnixAddr { struct sockaddr_un* addr; socklen_t len; socklen_t pathLength() const { return socklen_t(len - offsetof(struct sockaddr_un, sun_path)); } void init() { addr = new struct sockaddr_un; addr->sun_family = AF_UNIX; len = 0; } void init(const ExternalUnixAddr& other) { addr = new struct sockaddr_un; len = other.len; memcpy(addr, other.addr, size_t(len)); } void copy(const ExternalUnixAddr& other) { len = other.len; memcpy(addr, other.addr, size_t(len)); } void free() { delete addr; } }; struct addrinfo* getAddrInfo(const char* host, uint16_t port, int flags); struct addrinfo* getAddrInfo(const char* host, const char* port, int flags); void setFromAddrInfo(const struct addrinfo* info); void setFromLocalAddr(const struct addrinfo* info); void setFromSocket( NetworkSocket socket, int (*fn)(NetworkSocket, struct sockaddr*, socklen_t*)); std::string getIpString(int flags) const; void getIpString(char* buf, size_t buflen, int flags) const; void updateUnixAddressLength(socklen_t addrlen); /* * storage_ contains room for a full IPv4 or IPv6 address, so they can be * stored inline without a separate allocation on the heap. * * If we need to store a Unix socket address, ExternalUnixAddr is a shim to * track a struct sockaddr_un allocated separately on the heap. */ union AddrStorage { folly::IPAddress addr; ExternalUnixAddr un; AddrStorage() : addr() {} } storage_{}; // IPAddress class does nto save zone or port, and must be saved here uint16_t port_; bool external_{false}; }; /** * Hash a SocketAddress object. * * boost::hash uses hash_value(), so this allows boost::hash to automatically * work for SocketAddress. */ size_t hash_value(const SocketAddress& address); std::ostream& operator<<(std::ostream& os, const SocketAddress& addr); } // namespace folly namespace std { // Provide an implementation for std::hash template <> struct hash { size_t operator()(const folly::SocketAddress& addr) const { return addr.hash(); } }; } // namespace std