/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * Simple timeout queue. Call user-specified callbacks when their timeouts * expire. * * This class assumes that "time" is an int64_t and doesn't care about time * units (seconds, milliseconds, etc). You call runOnce() / runLoop() using * the same time units that you use to specify callbacks. * * @author Tudor Bosman (tudorb@fb.com) */ #pragma once #include #include #include #include #include #include namespace folly { class TimeoutQueue { public: typedef int64_t Id; typedef std::function Callback; TimeoutQueue() : nextId_(1) {} /** * Add a one-time timeout event that will fire "delay" time units from "now" * (that is, the first time that run*() is called with a time value >= now * + delay). */ Id add(int64_t now, int64_t delay, Callback callback); /** * Add a repeating timeout event that will fire every "interval" time units * (it will first fire when run*() is called with a time value >= * now + interval). * * run*() will always invoke each repeating event at most once, even if * more than one "interval" period has passed. */ Id addRepeating(int64_t now, int64_t interval, Callback callback); /** * Erase a given timeout event, returns true if the event was actually * erased and false if it didn't exist in our queue. */ bool erase(Id id); /** * Process all events that are due at times <= "now" by calling their * callbacks. * * Callbacks are allowed to call back into the queue and add / erase events; * they might create more events that are already due. In this case, * runOnce() will only go through the queue once, and return a "next * expiration" time in the past or present (<= now); runLoop() * will process the queue again, until there are no events already due. * * Note that it is then possible for runLoop to never return if * callbacks re-add themselves to the queue (or if you have repeating * callbacks with an interval of 0). * * Return the time that the next event will be due (same as * nextExpiration(), below) */ int64_t runOnce(int64_t now) { return runInternal(now, true); } int64_t runLoop(int64_t now) { return runInternal(now, false); } /** * Return the time that the next event will be due. */ int64_t nextExpiration() const; private: int64_t runInternal(int64_t now, bool onceOnly); TimeoutQueue(const TimeoutQueue&) = delete; TimeoutQueue& operator=(const TimeoutQueue&) = delete; struct Event { Id id; int64_t expiration; int64_t repeatInterval; Callback callback; }; typedef boost::multi_index_container< Event, boost::multi_index::indexed_by< boost::multi_index::ordered_unique< boost::multi_index::member>, boost::multi_index::ordered_non_unique< boost::multi_index::member>>> Set; enum { BY_ID = 0, BY_EXPIRATION = 1, }; Set timeouts_; Id nextId_; }; } // namespace folly