/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace folly { /** * DestructorCheck is a helper class that helps to detect if a tracked object * was deleted. * This is useful for objects that request callbacks from other components. * * Classes needing this functionality should: * - derive from DestructorCheck * * Callback context can be extended with an instance of DestructorCheck::Safety * object initialized with a reference to the object dereferenced from the * callback. Once the callback is invoked, it can use this safety object to * check if the object was not deallocated yet before dereferencing it. * * DestructorCheck does not perform any locking. It is intended to be used * only from a single thread. * * Example: * * class AsyncFoo : public DestructorCheck { * public: * ~AsyncFoo(); * // awesome async code with circuitous deletion paths * void async1(); * void async2(); * }; * * righteousFunc(AsyncFoo& f) { * DestructorCheck::Safety safety(f); * * f.async1(); // might have deleted f, oh noes * if (!safety.destroyed()) { * // phew, still there * f.async2(); * } * } */ class DestructorCheck { public: virtual ~DestructorCheck() { rootGuard_.setAllDestroyed(); } class Safety; class ForwardLink { // These methods are mostly private because an outside caller could violate // the integrity of the linked list. private: void setAllDestroyed() { for (auto guard = next_; guard; guard = guard->next_) { guard->setDestroyed(); } } // This is used to maintain the double-linked list. An intrusive list does // not require any heap allocations, like a standard container would. This // isolation of next_ in its own class means that the DestructorCheck can // easily hold a next_ pointer without needing to hold a prev_ pointer. // DestructorCheck never needs a prev_ pointer because it is the head node // and this is a special list where the head never moves and never has a // previous node. Safety* next_{nullptr}; friend class DestructorCheck; friend class Safety; }; // See above example for usage class Safety : public ForwardLink { public: explicit Safety(DestructorCheck& destructorCheck) { // Insert this node at the head of the list. prev_ = &destructorCheck.rootGuard_; next_ = prev_->next_; if (next_ != nullptr) { next_->prev_ = this; } prev_->next_ = this; } ~Safety() { if (!destroyed()) { // Remove this node from the list. prev_->next_ = next_; if (next_ != nullptr) { next_->prev_ = prev_; } } } Safety(const Safety&) = delete; Safety(Safety&& goner) = delete; Safety& operator=(const Safety&) = delete; Safety& operator=(Safety&&) = delete; bool destroyed() const { return prev_ == nullptr; } private: void setDestroyed() { prev_ = nullptr; } // This field is used to maintain the double-linked list. If the root has // been destroyed then the field is set to the nullptr sentinel value. ForwardLink* prev_; friend class ForwardLink; }; private: ForwardLink rootGuard_; }; } // namespace folly