// Copyright (c) Facebook, Inc. and its affiliates. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include "rsocket/RSocketConnectionEvents.h" #include "rsocket/RSocketException.h" #include "rsocket/RSocketParameters.h" #include "rsocket/RSocketResponder.h" #include "rsocket/RSocketServerState.h" #include "rsocket/RSocketStats.h" #include "rsocket/internal/Common.h" namespace rsocket { // This is a convenience function which is used to create a simplified // RSocketServiceHandler. using OnNewSetupFn = folly::Function(const SetupParameters&)>; // This struct holds all the necessary information needed by the RSocketServer // to initiate a connection with a client. struct RSocketConnectionParams { explicit RSocketConnectionParams( std::shared_ptr _responder, std::shared_ptr _stats = RSocketStats::noop(), std::shared_ptr _connectionEvents = nullptr) : responder(std::move(_responder)), stats(std::move(_stats)), connectionEvents(std::move(_connectionEvents)) {} std::shared_ptr responder; std::shared_ptr stats; std::shared_ptr connectionEvents; }; // This class has to be implemented by the application. The methods can be // called from different threads and it is the application's responsibility to // ensure thread-safety. // // A RSocketServiceHandler instance should be passed as parameter to the // RSocketServer::start() methods. The passed instance will apply globally to // all connections handled by the server. // // If the application wishes to preserve per connection information at the // transport level (say HTTP Auth, TCP options) and use it at the application // layer OR if the application wishes to have per-connection // RSocketServiceHandler, then it should pass an instance of // RSocketServiceHandler to the RSocketServer::acceptConnection() method. In // this case it does not have to worry about thread safety. // class RSocketServiceHandler { public: RSocketServiceHandler() = default; virtual ~RSocketServiceHandler() = default; RSocketServiceHandler(RSocketServiceHandler&&) = default; // move RSocketServiceHandler& operator=(RSocketServiceHandler&&) = default; // move // This method gets called for each client that connects to the server. The // application has to implement this method. If the application does not // want to accept this connection, it should return a RSocketException. If // the application returns a RSocketException, then an ERROR frame with code // REJECTED_SETUP is sent to the client. The exception message is sent as // payload. virtual folly::Expected onNewSetup( const SetupParameters&) = 0; // This method gets called after some state is created for each client. The // application should preserve the RSocketServerState if it wants to resume // the connection later. virtual void onNewRSocketState( std::shared_ptr, ResumeIdentificationToken); // This method gets called when a client tries to resume. The application // should return the corresponding RSocketServerState for the given resumeId // if it wants to resume. The application should return a RSocketException // if it does not want to resume. If the application returns a // RSocketException, then an ERROR frame with code REJECTED_RESUME is sent to // the client. The exception message is sent as payload. virtual folly::Expected, RSocketException> onResume(ResumeIdentificationToken); // This method gives a fine-grained control to the application during // resumption (provided it agreed to resume in the onResume() call above). // It tells the application what streams will be resumed in clean/dirty // state. If the application is okay with resuming the given clean/dirty // streams, it should return true. virtual bool canResume( const std::vector& /* cleanStreamIds */, const std::vector& /* dirtyStreamIds */, ResumeIdentificationToken) const; // Convenience constructor to create a simple RSocketServiceHandler. static std::shared_ptr create( OnNewSetupFn onNewSetupFn); }; } // namespace rsocket