// Copyright (c) Facebook, Inc. and its affiliates. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include #include #include "rsocket/DuplexConnection.h" #include "rsocket/framing/ProtocolVersion.h" namespace folly { class EventBase; } namespace rsocket { enum class ResumeStatus { NEW_SESSION, RESUMING }; /** * Common interface for a client to create connections and turn them into * DuplexConnections. * * This is primarily used with RSocket::createClient(ConnectionFactory) * * Built-in implementations can be found in rsocket/transports/, such as * rsocket/transports/TcpConnectionFactory.h */ class ConnectionFactory { public: ConnectionFactory() = default; virtual ~ConnectionFactory() = default; ConnectionFactory(const ConnectionFactory&) = delete; // copy ConnectionFactory(ConnectionFactory&&) = delete; // move ConnectionFactory& operator=(const ConnectionFactory&) = delete; // copy ConnectionFactory& operator=(ConnectionFactory&&) = delete; // move struct ConnectedDuplexConnection { std::unique_ptr connection; folly::EventBase& eventBase; }; /** * Connect to server defined by constructor of the implementing class. * * Every time this is called a new transport connection is made. This does not * however mean it is a physical connection. An implementation could choose to * multiplex many RSocket connections on a single transport. * * Resource creation depends on the particular implementation. */ virtual folly::Future connect( ProtocolVersion, ResumeStatus resume) = 0; }; } // namespace rsocket