/*! @file Forward declares `boost::hana::Struct`. @copyright Louis Dionne 2013-2016 Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt) */ #ifndef BOOST_HANA_FWD_CONCEPT_STRUCT_HPP #define BOOST_HANA_FWD_CONCEPT_STRUCT_HPP #include BOOST_HANA_NAMESPACE_BEGIN //! @ingroup group-concepts //! @defgroup group-Struct Struct //! The `Struct` concept represents `struct`-like user-defined types. //! //! The `Struct` concept allows restricted compile-time reflection over //! user-defined types. In particular, it allows accessing the names of //! the members of a user-defined type, and also the value of those //! members. `Struct`s can also be folded, searched and converted to //! some types of containers, where more advanced transformations can //! be performed. //! //! While all types can _in theory_ be made `Struct`s, only a subset of //! them are actually interesting to see as such. More precisely, it is //! only interesting to make a type a `Struct` when it is conceptually //! a C++ `struct`, i.e. a mostly dumb aggregate of named data. The way //! this data is accessed is mostly unimportant to the `Struct` concept; //! it could be through getters and setters, through public members, //! through non-member functions or it could even be generated on-the-fly. //! The important part, which is made precise below, is that those accessor //! methods should be move-independent. //! //! Another way to see a `Struct` is as a map where the keys are the names //! of the members and the values are the values of those members. However, //! there are subtle differences like the fact that one can't add a member //! to a `Struct`, and also that the order of the members inside a `Struct` //! plays a role in determining the equality of `Struct`s, which is not //! the case for maps. //! //! //! Minimal complete definition //! --------------------------- //! `accessors` //! //! A model of `Struct` is created by specifying a sequence of key/value //! pairs with the `accessors` function. The first element of a pair in //! this sequence represents the "name" of a member of the `Struct`, while //! the second element is a function which retrieves this member from an //! object. The "names" do not have to be in any special form; they just //! have to be compile-time `Comparable`. For example, it is common to //! provide "names" that are `hana::string`s representing the actual names //! of the members, but one could provide `hana::integral_constant`s just //! as well. The values must be functions which, when given an object, //! retrieve the appropriate member from it. //! //! There are several ways of providing the `accessors` method, some of //! which are more flexible and others which are more convenient. First, //! one can define it through tag-dispatching, as usual. //! @snippet example/struct.mcd.tag_dispatching.cpp main //! //! Secondly, it is possible to provide a nested `hana_accessors_impl` //! type, which should be equivalent to a specialization of //! `accessors_impl` for tag-dispatching. However, for a type `S`, this //! technique only works when the data type of `S` is `S` itself, which //! is the case unless you explicitly asked for something else. //! @snippet example/struct.mcd.nested.cpp main //! //! Finally, the most convenient (but least flexible) option is to use //! the `BOOST_HANA_DEFINE_STRUCT`, the `BOOST_HANA_ADAPT_STRUCT` or the //! `BOOST_HANA_ADAPT_ADT` macro, which provide a minimal syntactic //! overhead. See the documentation of these macros for details on how //! to use them. //! //! Also note that it is not important that the accessor functions retrieve //! an actual member of the struct (e.g. `x.member`). Indeed, an accessor //! function could call a custom getter or even compute the value of the //! member on the fly: //! @snippet example/struct.custom_accessor.cpp main //! //! The only important thing is that the accessor functions are //! move-independent, a notion which is defined below. //! //! //! @anchor move-independence //! Move-independence //! ----------------- //! The notion of move-independence presented here defines rigorously //! when it is legitimate to "double-move" from an object. //! //! A collection of functions `f1, ..., fn` sharing the same domain is //! said to be _move-independent_ if for every fresh (not moved-from) //! object `x` in the domain, any permutation of the following statements //! is valid and leaves the `zk` objects in a fresh (not moved-from) state: //! @code //! auto z1 = f1(std::move(x)); //! ... //! auto zn = fn(std::move(x)); //! @endcode //! //! @note //! In the special case where some functions return objects that can't be //! bound to with `auto zk =` (like `void` or a non-movable, non-copyable //! type), just pretend the return value is ignored. //! //! Intuitively, this ensures that we can treat `f1, ..., fn` as //! "accessors" that decompose `x` into independent subobjects, and //! that do so without moving from `x` more than that subobject. This //! is important because it allows us to optimally decompose `Struct`s //! into their subparts inside the library. //! //! //! Laws //! ---- //! For any `Struct` `S`, the accessors in the `accessors()` sequence //! must be move-independent, as defined above. //! //! //! Refined concepts //! ---------------- //! 1. `Comparable` (free model)\n //! `Struct`s are required to be `Comparable`. Specifically, two `Struct`s //! of the same data type `S` must be equal if and only if all of their //! members are equal. By default, a model of `Comparable` doing just that //! is provided for models of `Struct`. In particular, note that the //! comparison of the members is made in the same order as they appear in //! the `hana::members` sequence. //! @include example/struct/comparable.cpp //! //! 2. `Foldable` (free model)\n //! A `Struct` can be folded by considering it as a list of pairs each //! containing the name of a member and the value associated to that //! member, in the same order as they appear in the `hana::members` //! sequence. By default, a model of `Foldable` doing just that is //! provided for models of the `Struct` concept. //! @include example/struct/foldable.cpp //! Being a model of `Foldable` makes it possible to turn a `Struct` //! into basically any `Sequence`, but also into a `hana::map` by simply //! using the `to<...>` function! //! @include example/struct/to.cpp //! //! 3. `Searchable` (free model)\n //! A `Struct` can be searched by considering it as a map where the keys //! are the names of the members of the `Struct`, and the values are the //! members associated to those names. By default, a model of `Searchable` //! is provided for any model of the `Struct` concept. //! @include example/struct/searchable.cpp template struct Struct; BOOST_HANA_NAMESPACE_END #endif // !BOOST_HANA_FWD_CONCEPT_STRUCT_HPP