// Copyright (c) Facebook, Inc. and its affiliates. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma once #include "rsocket/RSocketResponder.h" namespace folly { class EventBase; } namespace rsocket { // // A decorated RSocketResponder object which schedules the calls from // application code to RSocket on the provided EventBase // class ScheduledRSocketResponder : public RSocketResponder { public: ScheduledRSocketResponder( std::shared_ptr inner, folly::EventBase& eventBase); std::shared_ptr> handleRequestResponse( Payload request, StreamId streamId) override; std::shared_ptr> handleRequestStream( Payload request, StreamId streamId) override; std::shared_ptr> handleRequestChannel( Payload request, std::shared_ptr> requestStream, StreamId streamId) override; void handleFireAndForget(Payload request, StreamId streamId) override; private: const std::shared_ptr inner_; folly::EventBase& eventBase_; }; } // namespace rsocket