/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include namespace folly { namespace portability { namespace sockets { #ifndef _WIN32 using ::accept; using ::bind; using ::connect; using ::getpeername; using ::getsockname; using ::getsockopt; using ::inet_ntop; using ::listen; using ::poll; using ::recv; using ::recvfrom; using ::send; using ::sendmsg; using ::sendto; using ::setsockopt; using ::shutdown; using ::socket; #else // Some Windows specific helper functions. bool is_fh_socket(int fh); SOCKET fd_to_socket(int fd); int socket_to_fd(SOCKET s); int translate_wsa_error(int wsaErr); // These aren't additional overloads, but rather other functions that // are referenced that we need to wrap, or, in the case of inet_aton, // implement. int accept(int s, struct sockaddr* addr, socklen_t* addrlen); int inet_aton(const char* cp, struct in_addr* inp); int socketpair(int domain, int type, int protocol, int sv[2]); // Unless you have a case where you would normally have // to reference the function as being explicitly in the // global scope, then you shouldn't be calling these directly. int bind(int s, const struct sockaddr* name, socklen_t namelen); int connect(int s, const struct sockaddr* name, socklen_t namelen); int getpeername(int s, struct sockaddr* name, socklen_t* namelen); int getsockname(int s, struct sockaddr* name, socklen_t* namelen); int getsockopt(int s, int level, int optname, void* optval, socklen_t* optlen); const char* inet_ntop(int af, const void* src, char* dst, socklen_t size); int listen(int s, int backlog); int poll(struct pollfd fds[], nfds_t nfds, int timeout); ssize_t recv(int s, void* buf, size_t len, int flags); ssize_t recvfrom( int s, void* buf, size_t len, int flags, struct sockaddr* from, socklen_t* fromlen); ssize_t send(int s, const void* buf, size_t len, int flags); ssize_t sendto( int s, const void* buf, size_t len, int flags, const sockaddr* to, socklen_t tolen); ssize_t sendmsg(int socket, const struct msghdr* message, int flags); int setsockopt( int s, int level, int optname, const void* optval, socklen_t optlen); int shutdown(int s, int how); // This is the only function that _must_ be referenced via the namespace // because there is no difference in parameter types to overload // on. int socket(int af, int type, int protocol); // Windows needs a few extra overloads of some of the functions in order to // resolve to our portability functions rather than the SOCKET accepting // ones. int getsockopt(int s, int level, int optname, char* optval, socklen_t* optlen); ssize_t recv(int s, char* buf, int len, int flags); ssize_t recv(int s, void* buf, int len, int flags); ssize_t recvfrom( int s, char* buf, int len, int flags, struct sockaddr* from, socklen_t* fromlen); ssize_t recvfrom( int s, void* buf, int len, int flags, struct sockaddr* from, socklen_t* fromlen); ssize_t recvmsg(int s, struct msghdr* message, int fl); ssize_t send(int s, const char* buf, int len, int flags); ssize_t send(int s, const void* buf, int len, int flags); ssize_t sendto( int s, const char* buf, int len, int flags, const sockaddr* to, socklen_t tolen); ssize_t sendto( int s, const void* buf, int len, int flags, const sockaddr* to, socklen_t tolen); int setsockopt( int s, int level, int optname, const char* optval, socklen_t optlen); #endif } // namespace sockets } // namespace portability } // namespace folly #ifdef _WIN32 // Add our helpers to the overload set. /* using override */ using namespace folly::portability::sockets; #endif