/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include namespace folly { namespace experimental { // Class to model the process environment in idiomatic C++ // // Changes to the modeled environment do not change the process environment // unless `setAsCurrentEnvironment()` is called. struct EnvironmentState { using EnvType = std::unordered_map; // Returns an EnvironmentState containing a copy of the current process // environment. Subsequent changes to the process environment do not // alter the stored model. If the process environment is altered during the // execution of this method the results are not defined. // // Throws MalformedEnvironment if the process environment cannot be modeled. static EnvironmentState fromCurrentEnvironment(); // Returns an empty EnvironmentState static EnvironmentState empty() { return {}; } explicit EnvironmentState(EnvType const& env) : env_(env) {} explicit EnvironmentState(EnvType&& env) : env_(std::move(env)) {} // Get the model environment for querying. EnvType const& operator*() const { return env_; } EnvType const* operator->() const { return &env_; } // Get the model environment for mutation or querying. EnvType& operator*() { return env_; } EnvType* operator->() { return &env_; } // Update the process environment with the one in the stored model. // Subsequent changes to the model do not alter the process environment. The // state of the process environment during execution of this method is not // defined. If the process environment is altered by another thread during the // execution of this method the results are not defined. void setAsCurrentEnvironment(); // Get a copy of the model environment in the form used by `folly::Subprocess` std::vector toVector() const; // Get a copy of the model environment in the form commonly used by C routines // such as execve, execle, etc. Example usage: // // EnvironmentState forChild{}; // ... manipulate `forChild` as needed ... // execve("/bin/program",pArgs,forChild.toPointerArray().get()); std::unique_ptr toPointerArray() const; private: EnvironmentState() {} EnvType env_; }; struct FOLLY_EXPORT MalformedEnvironment : std::runtime_error { using std::runtime_error::runtime_error; }; } // namespace experimental namespace test { // RAII class allowing scoped changes to the process environment. The // environment state at the time of its construction is restored at the time // of its destruction. struct EnvVarSaver { EnvVarSaver() : state_(std::make_unique( experimental::EnvironmentState::fromCurrentEnvironment())) {} EnvVarSaver(EnvVarSaver&& other) noexcept : state_(std::move(other.state_)) {} EnvVarSaver& operator=(EnvVarSaver&& other) noexcept { state_ = std::move(other.state_); return *this; } ~EnvVarSaver() { if (state_) { state_->setAsCurrentEnvironment(); } } private: std::unique_ptr state_; }; } // namespace test } // namespace folly