/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace folly { // SingletonRelaxedCounter // // A singleton-per-tag relaxed counter. Optimized for increment/decrement // runtime performance under contention and inlined fast path code size. // // The cost of computing the value of the counter is linear in the number of // threads which perform increments/decrements, and computing the value of the // counter is exclusive with thread exit and dlclose. The result of this // computation is not a point-in-time snapshot of increments and decrements // summed, but is an approximation which may exclude any subset of increments // and decrements that do not happen before the start of the computation. // // Templated over the integral types. When templated over an unsigned integral // type, it is assumed that decrements do not exceed increments, and if within // computation of the value of the counter more decrements are observed to // exceed increments then the excess decrements are ignored. This avoids the // scenario of incrementing and decrementing once each in different threads, // and concurrently observing a computed value of the counter of 2^64 - 1. // // Templated over the tag types. Each unique pair of integral type and tag type // is a different counter. // // Implementation: // Uses a thread-local counter when possible to avoid contention, and a global // counter as a fallback. The total count at any given time is computed by // summing over the global counter plus all of the thread-local counters; since // the total sum is not a snapshot of the value at any given point in time, it // is a relaxed sum; when the system quiesces (i.e., when no concurrent // increments or decrements are happening and no threads are going through // thread exit phase), the sum is exact. template class SingletonRelaxedCounter { public: static void add(Int value) { mutate(+to_signed(value)); } static void sub(Int value) { mutate(-to_signed(value)); } static Int count() { auto const& global = Global::instance(); auto count = global.fallback.load(std::memory_order_relaxed); auto const tracking = global.tracking.rlock(); for (auto const& kvp : tracking->locals) { count += kvp.first->load(std::memory_order_relaxed); } return std::is_unsigned::value ? to_unsigned(std::max(Signed(0), count)) : count; } private: using Signed = std::make_signed_t; using Counter = std::atomic; struct CounterAndCache { Counter counter; // valid during LocalLifetime object lifetime Counter* cache; // points to counter when counter is valid }; struct CounterRefAndLocal { Counter* counter; // refers either to local counter or to global counter bool local; // if true, definitely local; if false, could be global }; struct LocalLifetime; struct Global { struct Tracking { using CounterSet = std::unordered_set; std::unordered_map locals; // for summing std::unordered_map lifetimes; }; Counter fallback; // used instead of local during thread destruction folly::Synchronized tracking; static Global& instance() { return folly::detail::createGlobal(); } }; // manages local().cache, global().tracking, and moving outstanding counts // from local().counter to global().counter during thread destruction // // the counter-set is within Global to reduce per-thread overhead for threads // which do not participate in counter mutations, rather than being a member // field of LocalLifetime; this comes at the cost of the slow path always // acquiring a unique lock on the global mutex struct LocalLifetime { ~LocalLifetime() { auto& global = Global::instance(); auto const tracking = global.tracking.wlock(); auto& lifetimes = tracking->lifetimes[this]; for (auto ctr : lifetimes) { auto const it = tracking->locals.find(ctr); if (!--it->second) { tracking->locals.erase(it); auto const current = ctr->load(std::memory_order_relaxed); global.fallback.fetch_add(current, std::memory_order_relaxed); } } tracking->lifetimes.erase(this); } void track(CounterAndCache& state) { auto& global = Global::instance(); state.cache = &state.counter; auto const tracking = global.tracking.wlock(); auto const inserted = tracking->lifetimes[this].insert(&state.counter); tracking->locals[&state.counter] += inserted.second; } }; FOLLY_ALWAYS_INLINE static void mutate(Signed v) { auto cl = counter(); auto& c = *cl.counter; if (cl.local) { // splitting load/store on the local counter is faster than fetch-and-add c.store(c.load(std::memory_order_relaxed) + v, std::memory_order_relaxed); } else { // but is not allowed on the global counter because mutations may be lost c.fetch_add(v, std::memory_order_relaxed); } } FOLLY_EXPORT FOLLY_ALWAYS_INLINE static CounterAndCache& local() { // this is a member function local instead of a class member because of // https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66944 static thread_local CounterAndCache instance; return instance; } FOLLY_EXPORT FOLLY_ALWAYS_INLINE static LocalLifetime& lifetime() { static thread_local LocalLifetime lifetime; return lifetime; } FOLLY_NOINLINE static Counter* counterSlow(CounterAndCache& state) { if (threadlocal_detail::StaticMetaBase::dying()) { return &Global::instance().fallback; } lifetime().track(state); // idempotent auto const cache = state.cache; return FOLLY_LIKELY(!!cache) ? cache : &Global::instance().fallback; } FOLLY_ALWAYS_INLINE static CounterRefAndLocal counter() { auto& state = local(); auto const cache = state.cache; // a copy! null before/after LocalLifetime auto const counter = FOLLY_LIKELY(!!cache) ? cache : counterSlow(state); // cache is a stale nullptr after the first call to counterSlow(); this is // intentional for the side-effect of shrinking the inline fast path return CounterRefAndLocal{counter, !!cache}; } }; template class SingletonRelaxedCountableAccess; // SingletonRelaxedCountable // // A CRTP base class for making the instances of a type within a process be // globally counted. The running counter is a relaxed counter. // // To avoid adding any new names from the base class to the counted type, the // count is exposed via a separate type SingletonRelaxedCountableAccess. // // This type is a convenience interface around SingletonRelaxedCounter. template class SingletonRelaxedCountable { public: SingletonRelaxedCountable() { static_assert( std::is_base_of::value, "non-crtp"); Counter::add(1); } ~SingletonRelaxedCountable() { static_assert( std::is_base_of::value, "non-crtp"); Counter::sub(1); } SingletonRelaxedCountable(const SingletonRelaxedCountable&) : SingletonRelaxedCountable() {} SingletonRelaxedCountable(SingletonRelaxedCountable&&) : SingletonRelaxedCountable() {} SingletonRelaxedCountable& operator=(const SingletonRelaxedCountable&) = default; SingletonRelaxedCountable& operator=(SingletonRelaxedCountable&&) = default; private: friend class SingletonRelaxedCountableAccess; struct Tag; using Counter = SingletonRelaxedCounter; }; // SingletonRelaxedCountableAccess // // Provides access to the running count of instances of a type using the CRTP // base class SingletonRelaxedCountable. template class SingletonRelaxedCountableAccess { public: static size_t count() { return SingletonRelaxedCountable::Counter::count(); } }; } // namespace folly