267 lines
10 KiB
C++
267 lines
10 KiB
C++
/*
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* Copyright 2015-present Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <algorithm>
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#include <limits>
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#include <folly/detail/Futex.h>
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#include <folly/portability/Asm.h>
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#include <folly/portability/Unistd.h>
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#include <glog/logging.h>
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namespace folly {
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namespace detail {
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/// A TurnSequencer allows threads to order their execution according to
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/// a monotonically increasing (with wraparound) "turn" value. The two
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/// operations provided are to wait for turn T, and to move to the next
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/// turn. Every thread that is waiting for T must have arrived before
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/// that turn is marked completed (for MPMCQueue only one thread waits
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/// for any particular turn, so this is trivially true).
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///
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/// TurnSequencer's state_ holds 26 bits of the current turn (shifted
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/// left by 6), along with a 6 bit saturating value that records the
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/// maximum waiter minus the current turn. Wraparound of the turn space
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/// is expected and handled. This allows us to atomically adjust the
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/// number of outstanding waiters when we perform a FUTEX_WAKE operation.
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/// Compare this strategy to sem_t's separate num_waiters field, which
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/// isn't decremented until after the waiting thread gets scheduled,
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/// during which time more enqueues might have occurred and made pointless
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/// FUTEX_WAKE calls.
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///
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/// TurnSequencer uses futex() directly. It is optimized for the
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/// case that the highest awaited turn is 32 or less higher than the
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/// current turn. We use the FUTEX_WAIT_BITSET variant, which lets
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/// us embed 32 separate wakeup channels in a single futex. See
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/// http://locklessinc.com/articles/futex_cheat_sheet for a description.
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///
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/// We only need to keep exact track of the delta between the current
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/// turn and the maximum waiter for the 32 turns that follow the current
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/// one, because waiters at turn t+32 will be awoken at turn t. At that
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/// point they can then adjust the delta using the higher base. Since we
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/// need to encode waiter deltas of 0 to 32 inclusive, we use 6 bits.
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/// We actually store waiter deltas up to 63, since that might reduce
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/// the number of CAS operations a tiny bit.
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///
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/// To avoid some futex() calls entirely, TurnSequencer uses an adaptive
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/// spin cutoff before waiting. The overheads (and convergence rate)
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/// of separately tracking the spin cutoff for each TurnSequencer would
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/// be prohibitive, so the actual storage is passed in as a parameter and
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/// updated atomically. This also lets the caller use different adaptive
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/// cutoffs for different operations (read versus write, for example).
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/// To avoid contention, the spin cutoff is only updated when requested
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/// by the caller.
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template <template <typename> class Atom>
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struct TurnSequencer {
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explicit TurnSequencer(const uint32_t firstTurn = 0) noexcept
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: state_(encode(firstTurn << kTurnShift, 0)) {}
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/// Returns true iff a call to waitForTurn(turn, ...) won't block
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bool isTurn(const uint32_t turn) const noexcept {
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auto state = state_.load(std::memory_order_acquire);
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return decodeCurrentSturn(state) == (turn << kTurnShift);
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}
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enum class TryWaitResult { SUCCESS, PAST, TIMEDOUT };
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/// See tryWaitForTurn
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/// Requires that `turn` is not a turn in the past.
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void waitForTurn(
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const uint32_t turn,
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Atom<uint32_t>& spinCutoff,
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const bool updateSpinCutoff) noexcept {
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const auto ret = tryWaitForTurn(turn, spinCutoff, updateSpinCutoff);
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DCHECK(ret == TryWaitResult::SUCCESS);
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}
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// Internally we always work with shifted turn values, which makes the
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// truncation and wraparound work correctly. This leaves us bits at
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// the bottom to store the number of waiters. We call shifted turns
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// "sturns" inside this class.
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/// Blocks the current thread until turn has arrived. If
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/// updateSpinCutoff is true then this will spin for up to kMaxSpins tries
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/// before blocking and will adjust spinCutoff based on the results,
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/// otherwise it will spin for at most spinCutoff spins.
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/// Returns SUCCESS if the wait succeeded, PAST if the turn is in the past
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/// or TIMEDOUT if the absTime time value is not nullptr and is reached before
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/// the turn arrives
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template <
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class Clock = std::chrono::steady_clock,
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class Duration = typename Clock::duration>
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TryWaitResult tryWaitForTurn(
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const uint32_t turn,
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Atom<uint32_t>& spinCutoff,
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const bool updateSpinCutoff,
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const std::chrono::time_point<Clock, Duration>* absTime =
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nullptr) noexcept {
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uint32_t prevThresh = spinCutoff.load(std::memory_order_relaxed);
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const uint32_t effectiveSpinCutoff =
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updateSpinCutoff || prevThresh == 0 ? kMaxSpins : prevThresh;
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uint32_t tries;
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const uint32_t sturn = turn << kTurnShift;
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for (tries = 0;; ++tries) {
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uint32_t state = state_.load(std::memory_order_acquire);
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uint32_t current_sturn = decodeCurrentSturn(state);
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if (current_sturn == sturn) {
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break;
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}
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// wrap-safe version of (current_sturn >= sturn)
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if (sturn - current_sturn >= std::numeric_limits<uint32_t>::max() / 2) {
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// turn is in the past
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return TryWaitResult::PAST;
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}
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// the first effectSpinCutoff tries are spins, after that we will
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// record ourself as a waiter and block with futexWait
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if (tries < effectiveSpinCutoff) {
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asm_volatile_pause();
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continue;
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}
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uint32_t current_max_waiter_delta = decodeMaxWaitersDelta(state);
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uint32_t our_waiter_delta = (sturn - current_sturn) >> kTurnShift;
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uint32_t new_state;
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if (our_waiter_delta <= current_max_waiter_delta) {
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// state already records us as waiters, probably because this
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// isn't our first time around this loop
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new_state = state;
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} else {
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new_state = encode(current_sturn, our_waiter_delta);
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if (state != new_state &&
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!state_.compare_exchange_strong(state, new_state)) {
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continue;
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}
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}
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if (absTime) {
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auto futexResult = detail::futexWaitUntil(
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&state_, new_state, *absTime, futexChannel(turn));
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if (futexResult == FutexResult::TIMEDOUT) {
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return TryWaitResult::TIMEDOUT;
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}
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} else {
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detail::futexWait(&state_, new_state, futexChannel(turn));
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}
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}
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if (updateSpinCutoff || prevThresh == 0) {
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// if we hit kMaxSpins then spinning was pointless, so the right
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// spinCutoff is kMinSpins
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uint32_t target;
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if (tries >= kMaxSpins) {
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target = kMinSpins;
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} else {
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// to account for variations, we allow ourself to spin 2*N when
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// we think that N is actually required in order to succeed
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target = std::min<uint32_t>(
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kMaxSpins, std::max<uint32_t>(kMinSpins, tries * 2));
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}
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if (prevThresh == 0) {
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// bootstrap
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spinCutoff.store(target);
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} else {
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// try once, keep moving if CAS fails. Exponential moving average
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// with alpha of 7/8
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// Be careful that the quantity we add to prevThresh is signed.
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spinCutoff.compare_exchange_weak(
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prevThresh, prevThresh + int(target - prevThresh) / 8);
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}
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}
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return TryWaitResult::SUCCESS;
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}
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/// Unblocks a thread running waitForTurn(turn + 1)
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void completeTurn(const uint32_t turn) noexcept {
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uint32_t state = state_.load(std::memory_order_acquire);
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while (true) {
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DCHECK(state == encode(turn << kTurnShift, decodeMaxWaitersDelta(state)));
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uint32_t max_waiter_delta = decodeMaxWaitersDelta(state);
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uint32_t new_state = encode(
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(turn + 1) << kTurnShift,
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max_waiter_delta == 0 ? 0 : max_waiter_delta - 1);
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if (state_.compare_exchange_strong(state, new_state)) {
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if (max_waiter_delta != 0) {
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detail::futexWake(
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&state_, std::numeric_limits<int>::max(), futexChannel(turn + 1));
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}
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break;
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}
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// failing compare_exchange_strong updates first arg to the value
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// that caused the failure, so no need to reread state_
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}
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}
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/// Returns the least-most significant byte of the current uncompleted
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/// turn. The full 32 bit turn cannot be recovered.
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uint8_t uncompletedTurnLSB() const noexcept {
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return uint8_t(state_.load(std::memory_order_acquire) >> kTurnShift);
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}
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private:
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enum : uint32_t {
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/// kTurnShift counts the bits that are stolen to record the delta
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/// between the current turn and the maximum waiter. It needs to be big
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/// enough to record wait deltas of 0 to 32 inclusive. Waiters more
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/// than 32 in the future will be woken up 32*n turns early (since
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/// their BITSET will hit) and will adjust the waiter count again.
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/// We go a bit beyond and let the waiter count go up to 63, which
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/// is free and might save us a few CAS
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kTurnShift = 6,
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kWaitersMask = (1 << kTurnShift) - 1,
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/// The minimum spin count that we will adaptively select
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kMinSpins = 20,
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/// The maximum spin count that we will adaptively select, and the
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/// spin count that will be used when probing to get a new data point
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/// for the adaptation
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kMaxSpins = 2000,
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};
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/// This holds both the current turn, and the highest waiting turn,
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/// stored as (current_turn << 6) | min(63, max(waited_turn - current_turn))
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Futex<Atom> state_;
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/// Returns the bitmask to pass futexWait or futexWake when communicating
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/// about the specified turn
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uint32_t futexChannel(uint32_t turn) const noexcept {
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return 1u << (turn & 31);
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}
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uint32_t decodeCurrentSturn(uint32_t state) const noexcept {
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return state & ~kWaitersMask;
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}
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uint32_t decodeMaxWaitersDelta(uint32_t state) const noexcept {
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return state & kWaitersMask;
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}
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uint32_t encode(uint32_t currentSturn, uint32_t maxWaiterD) const noexcept {
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return currentSturn | std::min(uint32_t{kWaitersMask}, maxWaiterD);
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}
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};
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} // namespace detail
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} // namespace folly
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