vn-verdnaturachat/ios/Pods/boost-for-react-native/boost/archive/add_facet.hpp

56 lines
1.7 KiB
C++

#ifndef BOOST_ARCHIVE_ADD_FACET_HPP
#define BOOST_ARCHIVE_ADD_FACET_HPP
// MS compatible compilers support #pragma once
#if defined(_MSC_VER)
# pragma once
#endif
/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8
// add_facet.hpp
// (C) Copyright 2003 Robert Ramey - http://www.rrsd.com .
// Use, modification and distribution is subject to the Boost Software
// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
// See http://www.boost.org for updates, documentation, and revision history.
#include <locale>
#include <boost/config.hpp>
#include <boost/detail/workaround.hpp>
// does STLport uses native STL for locales?
#if (defined(__SGI_STL_PORT)&& defined(_STLP_NO_OWN_IOSTREAMS))
// and this native STL lib is old Dinkumware (has not defined _CPPLIB_VER)
# if (defined(_YVALS) && !defined(__IBMCPP__)) || !defined(_CPPLIB_VER)
# define BOOST_ARCHIVE_OLD_DINKUMWARE_BENEATH_STLPORT
# endif
#endif
namespace boost {
namespace archive {
template<class Facet>
inline std::locale *
add_facet(const std::locale &l, Facet * f){
return
#if defined BOOST_ARCHIVE_OLD_DINKUMWARE_BENEATH_STLPORT
// std namespace used for native locale
new std::locale(std::_Addfac(l, f));
#elif BOOST_WORKAROUND(BOOST_DINKUMWARE_STDLIB, == 1) // old Dinkumwar
// std namespace used for native locale
new std::locale(std::_Addfac(l, f));
#else
// standard compatible
new std::locale(l, f);
#endif
}
} // namespace archive
} // namespace boost
#undef BOOST_ARCHIVE_OLD_DINKUMWARE_BENEATH_STLPORT
#endif // BOOST_ARCHIVE_ADD_FACET_HPP