vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/executors/GlobalThreadPoolList.cpp

219 lines
5.6 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/executors/GlobalThreadPoolList.h>
#include <memory>
#include <string>
#include <vector>
#include <folly/CppAttributes.h>
#include <folly/Indestructible.h>
#include <folly/Synchronized.h>
#include <folly/ThreadLocal.h>
namespace folly {
namespace {
class ThreadListHook {
public:
ThreadListHook(ThreadPoolListHook* poolId, std::thread::id threadId);
~ThreadListHook();
private:
ThreadListHook() = default;
ThreadPoolListHook* poolId_;
std::thread::id threadId_;
};
class GlobalThreadPoolListImpl {
public:
GlobalThreadPoolListImpl() = default;
void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name);
void unregisterThreadPool(ThreadPoolListHook* threadPoolId);
void registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
void unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
private:
struct PoolInfo {
ThreadPoolListHook* addr;
std::string name;
std::vector<std::thread::id> threads;
};
struct Pools {
// Just a vector since ease of access from gdb is the most important
// property
std::vector<PoolInfo> poolsInfo_;
std::vector<std::thread::id>* FOLLY_NULLABLE
getThreadVector(void* threadPoolId) {
for (auto& elem : vector()) {
if (elem.addr == threadPoolId) {
return &elem.threads;
}
}
return nullptr;
}
std::vector<PoolInfo>& vector() {
return poolsInfo_;
}
};
Pools pools_;
};
class GlobalThreadPoolList {
public:
GlobalThreadPoolList() = default;
static GlobalThreadPoolList& instance();
void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name);
void unregisterThreadPool(ThreadPoolListHook* threadPoolId);
void registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
void unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId);
GlobalThreadPoolList(GlobalThreadPoolList const&) = delete;
void operator=(GlobalThreadPoolList const&) = delete;
private:
folly::Synchronized<GlobalThreadPoolListImpl> globalListImpl_;
folly::ThreadLocalPtr<ThreadListHook> threadHook_;
};
} // namespace
GlobalThreadPoolList& GlobalThreadPoolList::instance() {
static folly::Indestructible<GlobalThreadPoolList> ret;
return *ret;
}
void GlobalThreadPoolList::registerThreadPool(
ThreadPoolListHook* threadPoolId,
std::string name) {
globalListImpl_.wlock()->registerThreadPool(threadPoolId, name);
}
void GlobalThreadPoolList::unregisterThreadPool(
ThreadPoolListHook* threadPoolId) {
globalListImpl_.wlock()->unregisterThreadPool(threadPoolId);
}
void GlobalThreadPoolList::registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
DCHECK(!threadHook_);
threadHook_.reset(make_unique<ThreadListHook>(threadPoolId, threadId));
globalListImpl_.wlock()->registerThreadPoolThread(threadPoolId, threadId);
}
void GlobalThreadPoolList::unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
(void)threadPoolId;
(void)threadId;
globalListImpl_.wlock()->unregisterThreadPoolThread(threadPoolId, threadId);
}
void GlobalThreadPoolListImpl::registerThreadPool(
ThreadPoolListHook* threadPoolId,
std::string name) {
PoolInfo info;
info.name = name;
info.addr = threadPoolId;
pools_.vector().push_back(info);
}
void GlobalThreadPoolListImpl::unregisterThreadPool(
ThreadPoolListHook* threadPoolId) {
auto& vector = pools_.vector();
vector.erase(
std::remove_if(
vector.begin(),
vector.end(),
[=](PoolInfo& i) { return i.addr == threadPoolId; }),
vector.end());
}
void GlobalThreadPoolListImpl::registerThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
auto vec = pools_.getThreadVector(threadPoolId);
if (vec == nullptr) {
return;
}
vec->push_back(threadId);
}
void GlobalThreadPoolListImpl::unregisterThreadPoolThread(
ThreadPoolListHook* threadPoolId,
std::thread::id threadId) {
auto vec = pools_.getThreadVector(threadPoolId);
if (vec == nullptr) {
return;
}
vec->erase(std::remove(vec->begin(), vec->end(), threadId), vec->end());
}
ThreadListHook::ThreadListHook(
ThreadPoolListHook* poolId,
std::thread::id threadId) {
poolId_ = poolId;
threadId_ = threadId;
}
ThreadListHook::~ThreadListHook() {
GlobalThreadPoolList::instance().unregisterThreadPoolThread(
poolId_, threadId_);
}
ThreadPoolListHook::ThreadPoolListHook(std::string name) {
GlobalThreadPoolList::instance().registerThreadPool(this, name);
}
ThreadPoolListHook::~ThreadPoolListHook() {
GlobalThreadPoolList::instance().unregisterThreadPool(this);
}
void ThreadPoolListHook::registerThread() {
GlobalThreadPoolList::instance().registerThreadPoolThread(
this, std::this_thread::get_id());
}
} // namespace folly