219 lines
5.6 KiB
C++
219 lines
5.6 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <folly/executors/GlobalThreadPoolList.h>
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#include <memory>
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#include <string>
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#include <vector>
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#include <folly/CppAttributes.h>
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#include <folly/Indestructible.h>
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#include <folly/Synchronized.h>
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#include <folly/ThreadLocal.h>
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namespace folly {
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namespace {
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class ThreadListHook {
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public:
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ThreadListHook(ThreadPoolListHook* poolId, std::thread::id threadId);
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~ThreadListHook();
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private:
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ThreadListHook() = default;
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ThreadPoolListHook* poolId_;
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std::thread::id threadId_;
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};
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class GlobalThreadPoolListImpl {
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public:
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GlobalThreadPoolListImpl() = default;
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void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name);
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void unregisterThreadPool(ThreadPoolListHook* threadPoolId);
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void registerThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId);
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void unregisterThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId);
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private:
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struct PoolInfo {
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ThreadPoolListHook* addr;
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std::string name;
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std::vector<std::thread::id> threads;
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};
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struct Pools {
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// Just a vector since ease of access from gdb is the most important
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// property
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std::vector<PoolInfo> poolsInfo_;
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std::vector<std::thread::id>* FOLLY_NULLABLE
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getThreadVector(void* threadPoolId) {
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for (auto& elem : vector()) {
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if (elem.addr == threadPoolId) {
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return &elem.threads;
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}
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}
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return nullptr;
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}
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std::vector<PoolInfo>& vector() {
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return poolsInfo_;
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}
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};
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Pools pools_;
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};
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class GlobalThreadPoolList {
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public:
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GlobalThreadPoolList() = default;
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static GlobalThreadPoolList& instance();
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void registerThreadPool(ThreadPoolListHook* threadPoolId, std::string name);
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void unregisterThreadPool(ThreadPoolListHook* threadPoolId);
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void registerThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId);
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void unregisterThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId);
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GlobalThreadPoolList(GlobalThreadPoolList const&) = delete;
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void operator=(GlobalThreadPoolList const&) = delete;
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private:
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folly::Synchronized<GlobalThreadPoolListImpl> globalListImpl_;
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folly::ThreadLocalPtr<ThreadListHook> threadHook_;
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};
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} // namespace
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GlobalThreadPoolList& GlobalThreadPoolList::instance() {
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static folly::Indestructible<GlobalThreadPoolList> ret;
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return *ret;
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}
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void GlobalThreadPoolList::registerThreadPool(
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ThreadPoolListHook* threadPoolId,
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std::string name) {
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globalListImpl_.wlock()->registerThreadPool(threadPoolId, name);
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}
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void GlobalThreadPoolList::unregisterThreadPool(
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ThreadPoolListHook* threadPoolId) {
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globalListImpl_.wlock()->unregisterThreadPool(threadPoolId);
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}
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void GlobalThreadPoolList::registerThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId) {
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DCHECK(!threadHook_);
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threadHook_.reset(make_unique<ThreadListHook>(threadPoolId, threadId));
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globalListImpl_.wlock()->registerThreadPoolThread(threadPoolId, threadId);
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}
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void GlobalThreadPoolList::unregisterThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId) {
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(void)threadPoolId;
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(void)threadId;
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globalListImpl_.wlock()->unregisterThreadPoolThread(threadPoolId, threadId);
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}
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void GlobalThreadPoolListImpl::registerThreadPool(
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ThreadPoolListHook* threadPoolId,
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std::string name) {
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PoolInfo info;
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info.name = name;
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info.addr = threadPoolId;
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pools_.vector().push_back(info);
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}
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void GlobalThreadPoolListImpl::unregisterThreadPool(
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ThreadPoolListHook* threadPoolId) {
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auto& vector = pools_.vector();
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vector.erase(
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std::remove_if(
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vector.begin(),
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vector.end(),
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[=](PoolInfo& i) { return i.addr == threadPoolId; }),
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vector.end());
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}
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void GlobalThreadPoolListImpl::registerThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId) {
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auto vec = pools_.getThreadVector(threadPoolId);
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if (vec == nullptr) {
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return;
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}
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vec->push_back(threadId);
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}
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void GlobalThreadPoolListImpl::unregisterThreadPoolThread(
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ThreadPoolListHook* threadPoolId,
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std::thread::id threadId) {
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auto vec = pools_.getThreadVector(threadPoolId);
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if (vec == nullptr) {
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return;
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}
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vec->erase(std::remove(vec->begin(), vec->end(), threadId), vec->end());
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}
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ThreadListHook::ThreadListHook(
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ThreadPoolListHook* poolId,
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std::thread::id threadId) {
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poolId_ = poolId;
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threadId_ = threadId;
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}
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ThreadListHook::~ThreadListHook() {
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GlobalThreadPoolList::instance().unregisterThreadPoolThread(
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poolId_, threadId_);
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}
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ThreadPoolListHook::ThreadPoolListHook(std::string name) {
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GlobalThreadPoolList::instance().registerThreadPool(this, name);
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}
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ThreadPoolListHook::~ThreadPoolListHook() {
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GlobalThreadPoolList::instance().unregisterThreadPool(this);
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}
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void ThreadPoolListHook::registerThread() {
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GlobalThreadPoolList::instance().registerThreadPoolThread(
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this, std::this_thread::get_id());
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}
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} // namespace folly
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