vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/futures/ThreadWheelTimekeeper.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/futures/Future.h>
#include <folly/io/async/EventBase.h>
#include <folly/io/async/HHWheelTimer.h>
#include <thread>
namespace folly {
/// The default Timekeeper implementation which uses a HHWheelTimer on an
/// EventBase in a dedicated thread. Users needn't deal with this directly, it
/// is used by default by Future methods that work with timeouts.
class ThreadWheelTimekeeper : public Timekeeper {
public:
/// But it doesn't *have* to be a singleton.
ThreadWheelTimekeeper();
~ThreadWheelTimekeeper() override;
/// Implement the Timekeeper interface
SemiFuture<Unit> after(HighResDuration) override;
protected:
folly::EventBase eventBase_;
std::thread thread_;
HHWheelTimer::UniquePtr wheelTimer_;
};
} // namespace folly