vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/lang/Assume-inl.h

64 lines
1.5 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdlib>
#include <folly/Portability.h>
namespace folly {
namespace detail {
extern void assume_check(bool cond);
} // namespace detail
FOLLY_ALWAYS_INLINE void assume(bool cond) {
if (kIsDebug) {
detail::assume_check(cond);
} else {
#if defined(__clang__) // Must go first because Clang also defines __GNUC__.
__builtin_assume(cond);
#elif defined(__GNUC__)
if (!cond) {
__builtin_unreachable();
}
#elif defined(_MSC_VER)
__assume(cond);
#else
// Do nothing.
#endif
}
}
[[noreturn]] FOLLY_ALWAYS_INLINE void assume_unreachable() {
assume(false);
// Do a bit more to get the compiler to understand
// that this function really will never return.
#if defined(__GNUC__)
__builtin_unreachable();
#elif defined(_MSC_VER)
__assume(0);
#else
// Well, it's better than nothing.
std::abort();
#endif
}
} // namespace folly