35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
// Boost.Geometry (aka GGL, Generic Geometry Library)
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// Copyright (c) 2008-2013 Bruno Lalande, Paris, France.
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// Copyright (c) 2007-2013 Barend Gehrels, Amsterdam, the Netherlands.
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// Copyright (c) 2009-2013 Mateusz Loskot, London, UK.
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// Parts of Boost.Geometry are redesigned from Geodan's Geographic Library
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// (geolib/GGL), copyright (c) 1995-2010 Geodan, Amsterdam, the Netherlands.
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// Use, modification and distribution is subject to the Boost Software License,
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// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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#ifndef BOOST_GEOMETRY_STRATEGIES_DEFAULT_STRATEGY_HPP
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#define BOOST_GEOMETRY_STRATEGIES_DEFAULT_STRATEGY_HPP
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namespace boost { namespace geometry
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{
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// This is a strategy placeholder type, which is passed by the algorithm free
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// functions to the multi-stage resolving process. It's resolved into an actual
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// strategy type during the resolve_strategy stage, possibly depending on the
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// input geometry type(s). This typically happens after the resolve_variant
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// stage, as it needs to be based on concrete geometry types - as opposed to
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// variant geometry types.
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struct default_strategy {};
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}} // namespace boost::geometry
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#endif // BOOST_GEOMETRY_STRATEGIES_DEFAULT_STRATEGY_HPP
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