63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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class FlipperStep;
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class FlipperStateUpdateListener;
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namespace facebook {
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namespace flipper {
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enum State { success, in_progress, failed };
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class StateElement {
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public:
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StateElement(std::string name, State state) : name_(name), state_(state){};
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std::string name_;
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State state_;
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};
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} // namespace flipper
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} // namespace facebook
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class FlipperState {
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friend FlipperStep;
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public:
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FlipperState();
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// Update listeners are responsible for their own
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// synchronization. There is no guarantee about which thread they
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// may be called on.
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void setUpdateListener(std::shared_ptr<FlipperStateUpdateListener>);
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std::string getState();
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std::vector<facebook::flipper::StateElement> getStateElements();
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/* To record a state update, call start() with the name of the step to get a
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FlipperStep object. Call complete on this to register it successful,
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the absense of the completion call when it is destructed will register as a
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step failure. */
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std::shared_ptr<FlipperStep> start(std::string step);
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private:
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void success(std::string);
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void failed(std::string, std::string);
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void started(std::string);
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std::mutex mutex; // Protects all our member variables.
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std::shared_ptr<FlipperStateUpdateListener> mListener = nullptr;
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std::string logs;
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std::vector<std::string> insertOrder;
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std::map<std::string, facebook::flipper::State> stateMap;
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};
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