57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Copyright (c) Facebook, Inc. and its affiliates.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "rsocket/RSocketRequester.h"
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namespace folly {
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class EventBase;
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}
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namespace rsocket {
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class RSocketServerState {
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public:
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void close() {
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eventBase_.runInEventBaseThread([sm = rSocketStateMachine_] {
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sm->close({}, StreamCompletionSignal::SOCKET_CLOSED);
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});
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}
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std::shared_ptr<RSocketRequester> getRequester() {
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return rSocketRequester_;
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}
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folly::EventBase* eventBase() {
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return &eventBase_;
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}
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friend class RSocketServer;
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private:
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RSocketServerState(
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folly::EventBase& eventBase,
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std::shared_ptr<RSocketStateMachine> stateMachine,
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std::shared_ptr<RSocketRequester> rSocketRequester)
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: eventBase_(eventBase),
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rSocketStateMachine_(stateMachine),
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rSocketRequester_(rSocketRequester) {}
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folly::EventBase& eventBase_;
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const std::shared_ptr<RSocketStateMachine> rSocketStateMachine_;
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const std::shared_ptr<RSocketRequester> rSocketRequester_;
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};
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} // namespace rsocket
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