vn-verdnaturachat/ios/Pods/Flipper-Folly/folly/executors/IOObjectCache.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <folly/ThreadLocal.h>
#include <folly/executors/GlobalExecutor.h>
#include <folly/io/async/EventBase.h>
namespace folly {
/*
* IOObjectCache manages objects of type T that are dependent on an EventBase
* provided by the global IOExecutor.
*
* Provide a factory that creates T objects given an EventBase, and get() will
* lazily create T objects based on an EventBase from the global IOExecutor.
* These are stored thread locally - for a given pair of event base and calling
* thread there will only be one T object created.
*
* The primary use case is for managing objects that need to do async IO on an
* event base (e.g. thrift clients) that can be used outside the IO thread
* without much hassle. For instance, you could use this to manage Thrift
* clients that are only ever called from within other threads without the
* calling thread needing to know anything about the IO threads that the clients
* will do their work on.
*/
template <class T>
class IOObjectCache {
public:
typedef std::function<std::shared_ptr<T>(folly::EventBase*)> TFactory;
IOObjectCache() = default;
explicit IOObjectCache(TFactory factory) : factory_(std::move(factory)) {}
std::shared_ptr<T> get() {
CHECK(factory_);
auto eb = getIOExecutor()->getEventBase();
CHECK(eb);
auto it = cache_->find(eb);
if (it == cache_->end()) {
auto p = cache_->insert(std::make_pair(eb, factory_(eb)));
it = p.first;
}
return it->second;
}
void setFactory(TFactory factory) {
factory_ = std::move(factory);
}
private:
folly::ThreadLocal<std::map<folly::EventBase*, std::shared_ptr<T>>> cache_;
TFactory factory_;
};
} // namespace folly