853 lines
20 KiB
C++
853 lines
20 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#define FOLLY_GEN_BASE_H_
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#include <algorithm>
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#include <functional>
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#include <memory>
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#include <random>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <folly/Conv.h>
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#include <folly/Optional.h>
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#include <folly/Range.h>
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#include <folly/Utility.h>
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#include <folly/gen/Core.h>
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/**
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* Generator-based Sequence Comprehensions in C++, akin to C#'s LINQ
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* @author Tom Jackson <tjackson@fb.com>
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*
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* This library makes it possible to write declarative comprehensions for
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* processing sequences of values efficiently in C++. The operators should be
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* familiar to those with experience in functional programming, and the
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* performance will be virtually identical to the equivalent, boilerplate C++
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* implementations.
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*
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* Generator objects may be created from either an stl-like container (anything
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* supporting begin() and end()), from sequences of values, or from another
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* generator (see below). To create a generator that pulls values from a vector,
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* for example, one could write:
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*
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* vector<string> names { "Jack", "Jill", "Sara", "Tom" };
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* auto gen = from(names);
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*
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* Generators are composed by building new generators out of old ones through
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* the use of operators. These are reminiscent of shell pipelines, and afford
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* similar composition. Lambda functions are used liberally to describe how to
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* handle individual values:
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*
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* auto lengths = gen
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* | mapped([](const fbstring& name) { return name.size(); });
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*
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* Generators are lazy; they don't actually perform any work until they need to.
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* As an example, the 'lengths' generator (above) won't actually invoke the
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* provided lambda until values are needed:
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*
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* auto lengthVector = lengths | as<std::vector>();
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* auto totalLength = lengths | sum;
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*
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* 'auto' is useful in here because the actual types of the generators objects
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* are usually complicated and implementation-sensitive.
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*
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* If a simpler type is desired (for returning, as an example), VirtualGen<T>
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* may be used to wrap the generator in a polymorphic wrapper:
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*
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* VirtualGen<float> powersOfE() {
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* return seq(1) | mapped(&expf);
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* }
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*
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* To learn more about this library, including the use of infinite generators,
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* see the examples in the comments, or the docs (coming soon).
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*/
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namespace folly {
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namespace gen {
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class Less {
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public:
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template <class First, class Second>
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auto operator()(const First& first, const Second& second) const
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-> decltype(first < second) {
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return first < second;
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}
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};
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class Greater {
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public:
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template <class First, class Second>
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auto operator()(const First& first, const Second& second) const
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-> decltype(first > second) {
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return first > second;
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}
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};
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template <int n>
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class Get {
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public:
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template <class Value>
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auto operator()(Value&& value) const
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-> decltype(std::get<n>(std::forward<Value>(value))) {
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return std::get<n>(std::forward<Value>(value));
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}
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};
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template <class Class, class Result>
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class MemberFunction {
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public:
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typedef Result (Class::*MemberPtr)();
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private:
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MemberPtr member_;
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public:
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explicit MemberFunction(MemberPtr member) : member_(member) {}
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Result operator()(Class&& x) const {
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return (x.*member_)();
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}
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Result operator()(Class& x) const {
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return (x.*member_)();
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}
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Result operator()(Class* x) const {
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return (x->*member_)();
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}
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};
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template <class Class, class Result>
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class ConstMemberFunction {
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public:
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typedef Result (Class::*MemberPtr)() const;
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private:
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MemberPtr member_;
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public:
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explicit ConstMemberFunction(MemberPtr member) : member_(member) {}
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Result operator()(const Class& x) const {
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return (x.*member_)();
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}
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Result operator()(const Class* x) const {
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return (x->*member_)();
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}
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};
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template <class Class, class FieldType>
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class Field {
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public:
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typedef FieldType Class::*FieldPtr;
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private:
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FieldPtr field_;
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public:
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explicit Field(FieldPtr field) : field_(field) {}
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const FieldType& operator()(const Class& x) const {
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return x.*field_;
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}
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const FieldType& operator()(const Class* x) const {
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return x->*field_;
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}
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FieldType& operator()(Class& x) const {
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return x.*field_;
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}
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FieldType& operator()(Class* x) const {
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return x->*field_;
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}
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FieldType&& operator()(Class&& x) const {
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return std::move(x.*field_);
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}
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};
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class Move {
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public:
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template <class Value>
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auto operator()(Value&& value) const
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-> decltype(std::move(std::forward<Value>(value))) {
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return std::move(std::forward<Value>(value));
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}
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};
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/**
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* Class and helper function for negating a boolean Predicate
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*/
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template <class Predicate>
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class Negate {
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Predicate pred_;
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public:
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Negate() = default;
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explicit Negate(Predicate pred) : pred_(std::move(pred)) {}
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template <class Arg>
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bool operator()(Arg&& arg) const {
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return !pred_(std::forward<Arg>(arg));
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}
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};
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template <class Predicate>
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Negate<Predicate> negate(Predicate pred) {
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return Negate<Predicate>(std::move(pred));
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}
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template <class Dest>
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class Cast {
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public:
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template <class Value>
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Dest operator()(Value&& value) const {
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return Dest(std::forward<Value>(value));
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}
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};
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template <class Dest>
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class To {
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public:
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template <class Value>
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Dest operator()(Value&& value) const {
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return ::folly::to<Dest>(std::forward<Value>(value));
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}
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};
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template <class Dest>
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class TryTo {
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public:
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template <class Value>
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Expected<Dest, ConversionCode> operator()(Value&& value) const {
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return ::folly::tryTo<Dest>(std::forward<Value>(value));
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}
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};
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// Specialization to allow String->StringPiece conversion
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template <>
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class To<StringPiece> {
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public:
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StringPiece operator()(StringPiece src) const {
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return src;
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}
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};
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template <class Key, class Value>
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class Group;
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namespace detail {
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template <class Self>
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struct FBounded;
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/*
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* Type Traits
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*/
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template <class Container>
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struct ValueTypeOfRange {
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public:
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using RefType = decltype(*std::begin(std::declval<Container&>()));
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using StorageType = typename std::decay<RefType>::type;
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};
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/*
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* Sources
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*/
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template <
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class Container,
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class Value = typename ValueTypeOfRange<Container>::RefType>
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class ReferencedSource;
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template <
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class Value,
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class Container = std::vector<typename std::decay<Value>::type>>
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class CopiedSource;
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template <class Value, class SequenceImpl>
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class Sequence;
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template <class Value>
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class RangeImpl;
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template <class Value, class Distance>
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class RangeWithStepImpl;
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template <class Value>
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class SeqImpl;
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template <class Value, class Distance>
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class SeqWithStepImpl;
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template <class Value>
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class InfiniteImpl;
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template <class Value, class Source>
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class Yield;
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template <class Value>
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class Empty;
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template <class Value>
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class SingleReference;
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template <class Value>
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class SingleCopy;
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/*
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* Operators
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*/
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template <class Predicate>
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class Map;
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template <class Predicate>
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class Filter;
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template <class Predicate>
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class Until;
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class Take;
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class Stride;
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template <class Rand>
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class Sample;
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class Skip;
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template <class Visitor>
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class Visit;
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template <class Selector, class Comparer = Less>
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class Order;
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template <class Selector>
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class GroupBy;
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template <class Selector>
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class GroupByAdjacent;
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template <class Selector>
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class Distinct;
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template <class Operators>
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class Composer;
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template <class Expected>
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class TypeAssertion;
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class Concat;
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class RangeConcat;
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template <bool forever>
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class Cycle;
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class Batch;
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class Window;
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class Dereference;
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class Indirect;
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/*
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* Sinks
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*/
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template <class Seed, class Fold>
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class FoldLeft;
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class First;
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template <bool result>
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class IsEmpty;
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template <class Reducer>
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class Reduce;
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class Sum;
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template <class Selector, class Comparer>
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class Min;
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template <class Container>
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class Collect;
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template <
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template <class, class> class Collection = std::vector,
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template <class> class Allocator = std::allocator>
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class CollectTemplate;
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template <class Collection>
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class Append;
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template <class Value>
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struct GeneratorBuilder;
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template <class Needle>
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class Contains;
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template <class Exception, class ErrorHandler>
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class GuardImpl;
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template <class T>
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class UnwrapOr;
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class Unwrap;
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} // namespace detail
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/**
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* Polymorphic wrapper
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**/
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template <class Value>
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class VirtualGen;
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/*
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* Source Factories
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*/
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template <
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class Container,
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class From = detail::ReferencedSource<const Container>>
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From fromConst(const Container& source) {
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return From(&source);
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}
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template <class Container, class From = detail::ReferencedSource<Container>>
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From from(Container& source) {
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return From(&source);
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}
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template <
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class Container,
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class Value = typename detail::ValueTypeOfRange<Container>::StorageType,
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class CopyOf = detail::CopiedSource<Value>>
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CopyOf fromCopy(Container&& source) {
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return CopyOf(std::forward<Container>(source));
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}
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template <class Value, class From = detail::CopiedSource<Value>>
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From from(std::initializer_list<Value> source) {
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return From(source);
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}
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template <
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class Container,
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class From =
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detail::CopiedSource<typename Container::value_type, Container>>
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From from(Container&& source) {
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return From(std::move(source));
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}
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template <
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class Value,
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class Impl = detail::RangeImpl<Value>,
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class Gen = detail::Sequence<Value, Impl>>
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Gen range(Value begin, Value end) {
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return Gen{std::move(begin), Impl{std::move(end)}};
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}
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template <
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class Value,
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class Distance,
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class Impl = detail::RangeWithStepImpl<Value, Distance>,
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class Gen = detail::Sequence<Value, Impl>>
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Gen range(Value begin, Value end, Distance step) {
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return Gen{std::move(begin), Impl{std::move(end), std::move(step)}};
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}
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template <
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class Value,
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class Impl = detail::SeqImpl<Value>,
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class Gen = detail::Sequence<Value, Impl>>
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Gen seq(Value first, Value last) {
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return Gen{std::move(first), Impl{std::move(last)}};
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}
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template <
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class Value,
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class Distance,
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class Impl = detail::SeqWithStepImpl<Value, Distance>,
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class Gen = detail::Sequence<Value, Impl>>
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Gen seq(Value first, Value last, Distance step) {
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return Gen{std::move(first), Impl{std::move(last), std::move(step)}};
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}
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template <
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class Value,
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class Impl = detail::InfiniteImpl<Value>,
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class Gen = detail::Sequence<Value, Impl>>
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Gen seq(Value first) {
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return Gen{std::move(first), Impl{}};
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}
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template <class Value, class Source, class Yield = detail::Yield<Value, Source>>
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Yield generator(Source&& source) {
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return Yield(std::forward<Source>(source));
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}
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/*
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* Create inline generator, used like:
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*
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* auto gen = GENERATOR(int) { yield(1); yield(2); };
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*/
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#define GENERATOR(TYPE) \
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::folly::gen::detail::GeneratorBuilder<TYPE>() + [=](auto&& yield)
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/*
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* empty() - for producing empty sequences.
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*/
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template <class Value>
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detail::Empty<Value> empty() {
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return {};
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}
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template <
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class Value,
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class Just = typename std::conditional<
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std::is_reference<Value>::value,
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detail::SingleReference<typename std::remove_reference<Value>::type>,
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detail::SingleCopy<Value>>::type>
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Just just(Value&& value) {
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return Just(std::forward<Value>(value));
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}
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/*
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* Operator Factories
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*/
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template <class Predicate, class Map = detail::Map<Predicate>>
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Map mapped(Predicate pred = Predicate()) {
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return Map(std::move(pred));
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}
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template <class Predicate, class Map = detail::Map<Predicate>>
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Map map(Predicate pred = Predicate()) {
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return Map(std::move(pred));
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}
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/**
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* mapOp - Given a generator of generators, maps the application of the given
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* operator on to each inner gen. Especially useful in aggregating nested data
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* structures:
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*
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* chunked(samples, 256)
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* | mapOp(filter(sampleTest) | count)
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* | sum;
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*/
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template <class Operator, class Map = detail::Map<detail::Composer<Operator>>>
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Map mapOp(Operator op) {
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return Map(detail::Composer<Operator>(std::move(op)));
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}
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/*
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* member(...) - For extracting a member from each value.
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*
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* vector<string> strings = ...;
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* auto sizes = from(strings) | member(&string::size);
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*
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* If a member is const overridden (like 'front()'), pass template parameter
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* 'Const' to select the const version, or 'Mutable' to select the non-const
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* version:
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*
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* auto heads = from(strings) | member<Const>(&string::front);
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*/
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enum MemberType {
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Const,
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Mutable,
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};
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|
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/**
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* These exist because MSVC has problems with expression SFINAE in templates
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* assignment and comparisons don't work properly without being pulled out
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* of the template declaration
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*/
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template <MemberType Constness>
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struct ExprIsConst {
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enum {
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value = Constness == Const,
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};
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};
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template <MemberType Constness>
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struct ExprIsMutable {
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enum {
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value = Constness == Mutable,
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};
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};
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template <
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MemberType Constness = Const,
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class Class,
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class Return,
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class Mem = ConstMemberFunction<Class, Return>,
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class Map = detail::Map<Mem>>
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typename std::enable_if<ExprIsConst<Constness>::value, Map>::type member(
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Return (Class::*member)() const) {
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return Map(Mem(member));
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}
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template <
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MemberType Constness = Mutable,
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class Class,
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class Return,
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class Mem = MemberFunction<Class, Return>,
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class Map = detail::Map<Mem>>
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typename std::enable_if<ExprIsMutable<Constness>::value, Map>::type member(
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Return (Class::*member)()) {
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return Map(Mem(member));
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}
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/*
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* field(...) - For extracting a field from each value.
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*
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* vector<Item> items = ...;
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* auto names = from(items) | field(&Item::name);
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*
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* Note that if the values of the generator are rvalues, any non-reference
|
|
* fields will be rvalues as well. As an example, the code below does not copy
|
|
* any strings, only moves them:
|
|
*
|
|
* auto namesVector = from(items)
|
|
* | move
|
|
* | field(&Item::name)
|
|
* | as<vector>();
|
|
*/
|
|
template <
|
|
class Class,
|
|
class FieldType,
|
|
class Field = Field<Class, FieldType>,
|
|
class Map = detail::Map<Field>>
|
|
Map field(FieldType Class::*field) {
|
|
return Map(Field(field));
|
|
}
|
|
|
|
template <class Predicate = Identity, class Filter = detail::Filter<Predicate>>
|
|
Filter filter(Predicate pred = Predicate()) {
|
|
return Filter(std::move(pred));
|
|
}
|
|
|
|
template <class Visitor = Ignore, class Visit = detail::Visit<Visitor>>
|
|
Visit visit(Visitor visitor = Visitor()) {
|
|
return Visit(std::move(visitor));
|
|
}
|
|
|
|
template <class Predicate = Identity, class Until = detail::Until<Predicate>>
|
|
Until until(Predicate pred = Predicate()) {
|
|
return Until(std::move(pred));
|
|
}
|
|
|
|
template <
|
|
class Predicate = Identity,
|
|
class TakeWhile = detail::Until<Negate<Predicate>>>
|
|
TakeWhile takeWhile(Predicate pred = Predicate()) {
|
|
return TakeWhile(Negate<Predicate>(std::move(pred)));
|
|
}
|
|
|
|
template <
|
|
class Selector = Identity,
|
|
class Comparer = Less,
|
|
class Order = detail::Order<Selector, Comparer>>
|
|
Order orderBy(Selector selector = Selector(), Comparer comparer = Comparer()) {
|
|
return Order(std::move(selector), std::move(comparer));
|
|
}
|
|
|
|
template <
|
|
class Selector = Identity,
|
|
class Order = detail::Order<Selector, Greater>>
|
|
Order orderByDescending(Selector selector = Selector()) {
|
|
return Order(std::move(selector));
|
|
}
|
|
|
|
template <class Selector = Identity, class GroupBy = detail::GroupBy<Selector>>
|
|
GroupBy groupBy(Selector selector = Selector()) {
|
|
return GroupBy(std::move(selector));
|
|
}
|
|
|
|
template <
|
|
class Selector = Identity,
|
|
class GroupByAdjacent = detail::GroupByAdjacent<Selector>>
|
|
GroupByAdjacent groupByAdjacent(Selector selector = Selector()) {
|
|
return GroupByAdjacent(std::move(selector));
|
|
}
|
|
|
|
template <
|
|
class Selector = Identity,
|
|
class Distinct = detail::Distinct<Selector>>
|
|
Distinct distinctBy(Selector selector = Selector()) {
|
|
return Distinct(std::move(selector));
|
|
}
|
|
|
|
template <int n, class Get = detail::Map<Get<n>>>
|
|
Get get() {
|
|
return Get();
|
|
}
|
|
|
|
// construct Dest from each value
|
|
template <class Dest, class Cast = detail::Map<Cast<Dest>>>
|
|
Cast eachAs() {
|
|
return Cast();
|
|
}
|
|
|
|
// call folly::to on each value
|
|
template <class Dest, class EachTo = detail::Map<To<Dest>>>
|
|
EachTo eachTo() {
|
|
return EachTo();
|
|
}
|
|
|
|
// call folly::tryTo on each value
|
|
template <class Dest, class EachTryTo = detail::Map<TryTo<Dest>>>
|
|
EachTryTo eachTryTo() {
|
|
return EachTryTo();
|
|
}
|
|
|
|
template <class Value>
|
|
detail::TypeAssertion<Value> assert_type() {
|
|
return {};
|
|
}
|
|
|
|
/*
|
|
* Sink Factories
|
|
*/
|
|
|
|
/**
|
|
* any() - For determining if any value in a sequence satisfies a predicate.
|
|
*
|
|
* The following is an example for checking if any computer is broken:
|
|
*
|
|
* bool schrepIsMad = from(computers) | any(isBroken);
|
|
*
|
|
* (because everyone knows Schrep hates broken computers).
|
|
*
|
|
* Note that if no predicate is provided, 'any()' checks if any of the values
|
|
* are true when cased to bool. To check if any of the scores are nonZero:
|
|
*
|
|
* bool somebodyScored = from(scores) | any();
|
|
*
|
|
* Note: Passing an empty sequence through 'any()' will always return false. In
|
|
* fact, 'any()' is equivilent to the composition of 'filter()' and 'notEmpty'.
|
|
*
|
|
* from(source) | any(pred) == from(source) | filter(pred) | notEmpty
|
|
*/
|
|
|
|
template <
|
|
class Predicate = Identity,
|
|
class Filter = detail::Filter<Predicate>,
|
|
class NotEmpty = detail::IsEmpty<false>,
|
|
class Composed = detail::Composed<Filter, NotEmpty>>
|
|
Composed any(Predicate pred = Predicate()) {
|
|
return Composed(Filter(std::move(pred)), NotEmpty());
|
|
}
|
|
|
|
/**
|
|
* all() - For determining whether all values in a sequence satisfy a predicate.
|
|
*
|
|
* The following is an example for checking if all members of a team are cool:
|
|
*
|
|
* bool isAwesomeTeam = from(team) | all(isCool);
|
|
*
|
|
* Note that if no predicate is provided, 'all()'' checks if all of the values
|
|
* are true when cased to bool.
|
|
* The following makes sure none of 'pointers' are nullptr:
|
|
*
|
|
* bool allNonNull = from(pointers) | all();
|
|
*
|
|
* Note: Passing an empty sequence through 'all()' will always return true. In
|
|
* fact, 'all()' is equivilent to the composition of 'filter()' with the
|
|
* reversed predicate and 'isEmpty'.
|
|
*
|
|
* from(source) | all(pred) == from(source) | filter(negate(pred)) | isEmpty
|
|
*/
|
|
template <
|
|
class Predicate = Identity,
|
|
class Filter = detail::Filter<Negate<Predicate>>,
|
|
class IsEmpty = detail::IsEmpty<true>,
|
|
class Composed = detail::Composed<Filter, IsEmpty>>
|
|
Composed all(Predicate pred = Predicate()) {
|
|
return Composed(Filter(std::move(negate(pred))), IsEmpty());
|
|
}
|
|
|
|
template <class Seed, class Fold, class FoldLeft = detail::FoldLeft<Seed, Fold>>
|
|
FoldLeft foldl(Seed seed = Seed(), Fold fold = Fold()) {
|
|
return FoldLeft(std::move(seed), std::move(fold));
|
|
}
|
|
|
|
template <class Reducer, class Reduce = detail::Reduce<Reducer>>
|
|
Reduce reduce(Reducer reducer = Reducer()) {
|
|
return Reduce(std::move(reducer));
|
|
}
|
|
|
|
template <class Selector = Identity, class Min = detail::Min<Selector, Less>>
|
|
Min minBy(Selector selector = Selector()) {
|
|
return Min(std::move(selector));
|
|
}
|
|
|
|
template <class Selector, class MaxBy = detail::Min<Selector, Greater>>
|
|
MaxBy maxBy(Selector selector = Selector()) {
|
|
return MaxBy(std::move(selector));
|
|
}
|
|
|
|
template <class Collection, class Collect = detail::Collect<Collection>>
|
|
Collect as() {
|
|
return Collect();
|
|
}
|
|
|
|
template <
|
|
template <class, class> class Container = std::vector,
|
|
template <class> class Allocator = std::allocator,
|
|
class Collect = detail::CollectTemplate<Container, Allocator>>
|
|
Collect as() {
|
|
return Collect();
|
|
}
|
|
|
|
template <class Collection, class Append = detail::Append<Collection>>
|
|
Append appendTo(Collection& collection) {
|
|
return Append(&collection);
|
|
}
|
|
|
|
template <
|
|
class Needle,
|
|
class Contains = detail::Contains<typename std::decay<Needle>::type>>
|
|
Contains contains(Needle&& needle) {
|
|
return Contains(std::forward<Needle>(needle));
|
|
}
|
|
|
|
template <
|
|
class Exception,
|
|
class ErrorHandler,
|
|
class GuardImpl =
|
|
detail::GuardImpl<Exception, typename std::decay<ErrorHandler>::type>>
|
|
GuardImpl guard(ErrorHandler&& handler) {
|
|
return GuardImpl(std::forward<ErrorHandler>(handler));
|
|
}
|
|
|
|
template <
|
|
class Fallback,
|
|
class UnwrapOr = detail::UnwrapOr<typename std::decay<Fallback>::type>>
|
|
UnwrapOr unwrapOr(Fallback&& fallback) {
|
|
return UnwrapOr(std::forward<Fallback>(fallback));
|
|
}
|
|
|
|
} // namespace gen
|
|
} // namespace folly
|
|
|
|
#include <folly/gen/Base-inl.h>
|