vn-verdnaturachat/ios/Pods/boost-for-react-native/boost/hana/fwd/concept/struct.hpp

157 lines
7.5 KiB
C++

/*!
@file
Forward declares `boost::hana::Struct`.
@copyright Louis Dionne 2013-2016
Distributed under the Boost Software License, Version 1.0.
(See accompanying file LICENSE.md or copy at http://boost.org/LICENSE_1_0.txt)
*/
#ifndef BOOST_HANA_FWD_CONCEPT_STRUCT_HPP
#define BOOST_HANA_FWD_CONCEPT_STRUCT_HPP
#include <boost/hana/config.hpp>
BOOST_HANA_NAMESPACE_BEGIN
//! @ingroup group-concepts
//! @defgroup group-Struct Struct
//! The `Struct` concept represents `struct`-like user-defined types.
//!
//! The `Struct` concept allows restricted compile-time reflection over
//! user-defined types. In particular, it allows accessing the names of
//! the members of a user-defined type, and also the value of those
//! members. `Struct`s can also be folded, searched and converted to
//! some types of containers, where more advanced transformations can
//! be performed.
//!
//! While all types can _in theory_ be made `Struct`s, only a subset of
//! them are actually interesting to see as such. More precisely, it is
//! only interesting to make a type a `Struct` when it is conceptually
//! a C++ `struct`, i.e. a mostly dumb aggregate of named data. The way
//! this data is accessed is mostly unimportant to the `Struct` concept;
//! it could be through getters and setters, through public members,
//! through non-member functions or it could even be generated on-the-fly.
//! The important part, which is made precise below, is that those accessor
//! methods should be move-independent.
//!
//! Another way to see a `Struct` is as a map where the keys are the names
//! of the members and the values are the values of those members. However,
//! there are subtle differences like the fact that one can't add a member
//! to a `Struct`, and also that the order of the members inside a `Struct`
//! plays a role in determining the equality of `Struct`s, which is not
//! the case for maps.
//!
//!
//! Minimal complete definition
//! ---------------------------
//! `accessors`
//!
//! A model of `Struct` is created by specifying a sequence of key/value
//! pairs with the `accessors` function. The first element of a pair in
//! this sequence represents the "name" of a member of the `Struct`, while
//! the second element is a function which retrieves this member from an
//! object. The "names" do not have to be in any special form; they just
//! have to be compile-time `Comparable`. For example, it is common to
//! provide "names" that are `hana::string`s representing the actual names
//! of the members, but one could provide `hana::integral_constant`s just
//! as well. The values must be functions which, when given an object,
//! retrieve the appropriate member from it.
//!
//! There are several ways of providing the `accessors` method, some of
//! which are more flexible and others which are more convenient. First,
//! one can define it through tag-dispatching, as usual.
//! @snippet example/struct.mcd.tag_dispatching.cpp main
//!
//! Secondly, it is possible to provide a nested `hana_accessors_impl`
//! type, which should be equivalent to a specialization of
//! `accessors_impl` for tag-dispatching. However, for a type `S`, this
//! technique only works when the data type of `S` is `S` itself, which
//! is the case unless you explicitly asked for something else.
//! @snippet example/struct.mcd.nested.cpp main
//!
//! Finally, the most convenient (but least flexible) option is to use
//! the `BOOST_HANA_DEFINE_STRUCT`, the `BOOST_HANA_ADAPT_STRUCT` or the
//! `BOOST_HANA_ADAPT_ADT` macro, which provide a minimal syntactic
//! overhead. See the documentation of these macros for details on how
//! to use them.
//!
//! Also note that it is not important that the accessor functions retrieve
//! an actual member of the struct (e.g. `x.member`). Indeed, an accessor
//! function could call a custom getter or even compute the value of the
//! member on the fly:
//! @snippet example/struct.custom_accessor.cpp main
//!
//! The only important thing is that the accessor functions are
//! move-independent, a notion which is defined below.
//!
//!
//! @anchor move-independence
//! Move-independence
//! -----------------
//! The notion of move-independence presented here defines rigorously
//! when it is legitimate to "double-move" from an object.
//!
//! A collection of functions `f1, ..., fn` sharing the same domain is
//! said to be _move-independent_ if for every fresh (not moved-from)
//! object `x` in the domain, any permutation of the following statements
//! is valid and leaves the `zk` objects in a fresh (not moved-from) state:
//! @code
//! auto z1 = f1(std::move(x));
//! ...
//! auto zn = fn(std::move(x));
//! @endcode
//!
//! @note
//! In the special case where some functions return objects that can't be
//! bound to with `auto zk =` (like `void` or a non-movable, non-copyable
//! type), just pretend the return value is ignored.
//!
//! Intuitively, this ensures that we can treat `f1, ..., fn` as
//! "accessors" that decompose `x` into independent subobjects, and
//! that do so without moving from `x` more than that subobject. This
//! is important because it allows us to optimally decompose `Struct`s
//! into their subparts inside the library.
//!
//!
//! Laws
//! ----
//! For any `Struct` `S`, the accessors in the `accessors<S>()` sequence
//! must be move-independent, as defined above.
//!
//!
//! Refined concepts
//! ----------------
//! 1. `Comparable` (free model)\n
//! `Struct`s are required to be `Comparable`. Specifically, two `Struct`s
//! of the same data type `S` must be equal if and only if all of their
//! members are equal. By default, a model of `Comparable` doing just that
//! is provided for models of `Struct`. In particular, note that the
//! comparison of the members is made in the same order as they appear in
//! the `hana::members` sequence.
//! @include example/struct/comparable.cpp
//!
//! 2. `Foldable` (free model)\n
//! A `Struct` can be folded by considering it as a list of pairs each
//! containing the name of a member and the value associated to that
//! member, in the same order as they appear in the `hana::members`
//! sequence. By default, a model of `Foldable` doing just that is
//! provided for models of the `Struct` concept.
//! @include example/struct/foldable.cpp
//! Being a model of `Foldable` makes it possible to turn a `Struct`
//! into basically any `Sequence`, but also into a `hana::map` by simply
//! using the `to<...>` function!
//! @include example/struct/to.cpp
//!
//! 3. `Searchable` (free model)\n
//! A `Struct` can be searched by considering it as a map where the keys
//! are the names of the members of the `Struct`, and the values are the
//! members associated to those names. By default, a model of `Searchable`
//! is provided for any model of the `Struct` concept.
//! @include example/struct/searchable.cpp
template <typename S>
struct Struct;
BOOST_HANA_NAMESPACE_END
#endif // !BOOST_HANA_FWD_CONCEPT_STRUCT_HPP