vn-verdnaturachat/ios/Pods/Folly/folly/Singleton-inl.h

276 lines
8.0 KiB
C++

/*
* Copyright 2015-present Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace folly {
namespace detail {
template <typename T>
template <typename Tag, typename VaultTag>
SingletonHolder<T>& SingletonHolder<T>::singleton() {
/* library-local */ static auto entry =
createGlobal<SingletonHolder<T>, std::pair<Tag, VaultTag>>([]() {
return new SingletonHolder<T>(
{typeid(T), typeid(Tag)}, *SingletonVault::singleton<VaultTag>());
});
return *entry;
}
[[noreturn]] void singletonWarnDoubleRegistrationAndAbort(
const TypeDescriptor& type);
template <typename T>
void SingletonHolder<T>::registerSingleton(CreateFunc c, TeardownFunc t) {
std::lock_guard<std::mutex> entry_lock(mutex_);
if (state_ != SingletonHolderState::NotRegistered) {
/* Possible causes:
*
* You have two instances of the same
* folly::Singleton<Class>. Probably because you define the
* singleton in a header included in multiple places? In general,
* folly::Singleton shouldn't be in the header, only off in some
* anonymous namespace in a cpp file. Code needing the singleton
* will find it when that code references folly::Singleton<Class>.
*
* Alternatively, you could have 2 singletons with the same type
* defined with a different name in a .cpp (source) file. For
* example:
*
* Singleton<int> a([] { return new int(3); });
* Singleton<int> b([] { return new int(4); });
*
*/
singletonWarnDoubleRegistrationAndAbort(type());
}
create_ = std::move(c);
teardown_ = std::move(t);
state_ = SingletonHolderState::Dead;
}
template <typename T>
void SingletonHolder<T>::registerSingletonMock(CreateFunc c, TeardownFunc t) {
if (state_ == SingletonHolderState::NotRegistered) {
detail::singletonWarnRegisterMockEarlyAndAbort(type());
}
if (state_ == SingletonHolderState::Living) {
destroyInstance();
}
{
auto creationOrder = vault_.creationOrder_.wlock();
auto it = std::find(creationOrder->begin(), creationOrder->end(), type());
if (it != creationOrder->end()) {
creationOrder->erase(it);
}
}
std::lock_guard<std::mutex> entry_lock(mutex_);
create_ = std::move(c);
teardown_ = std::move(t);
}
template <typename T>
T* SingletonHolder<T>::get() {
if (LIKELY(
state_.load(std::memory_order_acquire) ==
SingletonHolderState::Living)) {
return instance_ptr_;
}
createInstance();
if (instance_weak_.expired()) {
detail::singletonThrowGetInvokedAfterDestruction(type());
}
return instance_ptr_;
}
template <typename T>
std::weak_ptr<T> SingletonHolder<T>::get_weak() {
if (UNLIKELY(
state_.load(std::memory_order_acquire) !=
SingletonHolderState::Living)) {
createInstance();
}
return instance_weak_;
}
template <typename T>
std::shared_ptr<T> SingletonHolder<T>::try_get() {
if (UNLIKELY(
state_.load(std::memory_order_acquire) !=
SingletonHolderState::Living)) {
createInstance();
}
return instance_weak_.lock();
}
template <typename T>
folly::ReadMostlySharedPtr<T> SingletonHolder<T>::try_get_fast() {
if (UNLIKELY(
state_.load(std::memory_order_acquire) !=
SingletonHolderState::Living)) {
createInstance();
}
return instance_weak_fast_.lock();
}
template <typename T>
void SingletonHolder<T>::vivify() {
if (UNLIKELY(
state_.load(std::memory_order_relaxed) !=
SingletonHolderState::Living)) {
createInstance();
}
}
template <typename T>
bool SingletonHolder<T>::hasLiveInstance() {
return !instance_weak_.expired();
}
template <typename T>
void SingletonHolder<T>::preDestroyInstance(
ReadMostlyMainPtrDeleter<>& deleter) {
instance_copy_ = instance_;
deleter.add(std::move(instance_));
}
template <typename T>
void SingletonHolder<T>::destroyInstance() {
state_ = SingletonHolderState::Dead;
instance_.reset();
instance_copy_.reset();
if (destroy_baton_) {
constexpr std::chrono::seconds kDestroyWaitTime{5};
auto last_reference_released =
destroy_baton_->try_wait_for(kDestroyWaitTime);
if (last_reference_released) {
teardown_(instance_ptr_);
} else {
print_destructor_stack_trace_->store(true);
detail::singletonWarnDestroyInstanceLeak(type(), instance_ptr_);
}
}
}
template <typename T>
SingletonHolder<T>::SingletonHolder(
TypeDescriptor typeDesc,
SingletonVault& vault)
: SingletonHolderBase(typeDesc), vault_(vault) {}
template <typename T>
bool SingletonHolder<T>::creationStarted() {
// If alive, then creation was of course started.
// This is flipped after creating_thread_ was set, and before it was reset.
if (state_.load(std::memory_order_acquire) == SingletonHolderState::Living) {
return true;
}
// Not yet built. Is it currently in progress?
if (creating_thread_.load(std::memory_order_acquire) != std::thread::id()) {
return true;
}
return false;
}
template <typename T>
void SingletonHolder<T>::createInstance() {
if (creating_thread_.load(std::memory_order_acquire) ==
std::this_thread::get_id()) {
detail::singletonWarnCreateCircularDependencyAndAbort(type());
}
std::lock_guard<std::mutex> entry_lock(mutex_);
if (state_.load(std::memory_order_acquire) == SingletonHolderState::Living) {
return;
}
if (state_.load(std::memory_order_acquire) ==
SingletonHolderState::NotRegistered) {
detail::singletonWarnCreateUnregisteredAndAbort(type());
}
if (state_.load(std::memory_order_acquire) == SingletonHolderState::Living) {
return;
}
SCOPE_EXIT {
// Clean up creator thread when complete, and also, in case of errors here,
// so that subsequent attempts don't think this is still in the process of
// being built.
creating_thread_.store(std::thread::id(), std::memory_order_release);
};
creating_thread_.store(std::this_thread::get_id(), std::memory_order_release);
auto state = vault_.state_.rlock();
if (vault_.type_ != SingletonVault::Type::Relaxed &&
!state->registrationComplete) {
detail::singletonWarnCreateBeforeRegistrationCompleteAndAbort(type());
}
if (state->state == detail::SingletonVaultState::Type::Quiescing) {
return;
}
auto destroy_baton = std::make_shared<folly::Baton<>>();
auto print_destructor_stack_trace =
std::make_shared<std::atomic<bool>>(false);
// Can't use make_shared -- no support for a custom deleter, sadly.
std::shared_ptr<T> instance(
create_(),
[destroy_baton, print_destructor_stack_trace, type = type()](T*) mutable {
destroy_baton->post();
if (print_destructor_stack_trace->load()) {
detail::singletonPrintDestructionStackTrace(type);
}
});
// We should schedule destroyInstances() only after the singleton was
// created. This will ensure it will be destroyed before singletons,
// not managed by folly::Singleton, which were initialized in its
// constructor
SingletonVault::scheduleDestroyInstances();
instance_weak_ = instance;
instance_ptr_ = instance.get();
instance_.reset(std::move(instance));
instance_weak_fast_ = instance_;
destroy_baton_ = std::move(destroy_baton);
print_destructor_stack_trace_ = std::move(print_destructor_stack_trace);
// This has to be the last step, because once state is Living other threads
// may access instance and instance_weak w/o synchronization.
state_.store(SingletonHolderState::Living, std::memory_order_release);
vault_.creationOrder_.wlock()->push_back(type());
}
} // namespace detail
} // namespace folly