vn-verdnaturachat/android/app/build.gradle

224 lines
8.8 KiB
Groovy

apply plugin: "com.android.application"
apply plugin: "io.fabric"
apply plugin: "com.google.firebase.firebase-perf"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js",
iconFontNames: [ 'custom.ttf' ]
]
apply from: "../../node_modules/react-native/react.gradle"
apply from: '../../node_modules/react-native-unimodules/gradle.groovy'
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "chat.rocket.reactnative"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode VERSIONCODE as Integer
versionName "1.16.0"
vectorDrawables.useSupportLibrary = true
}
packagingOptions {
pickFirst '**/libjsc.so'
pickFirst '**/libc++_shared.so'
}
signingConfigs {
release {
if (project.hasProperty('KEYSTORE')) {
storeFile file(KEYSTORE)
storePassword KEYSTORE_PASSWORD
keyAlias KEY_ALIAS
keyPassword KEY_PASSWORD
}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
setProguardFiles([getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'])
signingConfig signingConfigs.release
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
bundle {
language {
enableSplit = false
}
density {
enableSplit = true
}
abi {
enableSplit = true
}
}
}
dependencies {
addUnimodulesDependencies()
implementation "org.webkit:android-jsc:r241213"
implementation project(':react-native-firebase')
implementation project(':react-native-webview')
implementation project(':react-native-orientation-locker')
implementation project(':react-native-splash-screen')
implementation project(':react-native-screens')
implementation project(':react-native-action-sheet')
implementation(project(":react-native-device-info"), {
exclude group: "com.google.android.gms"
})
implementation project(':react-native-gesture-handler')
implementation project(':react-native-image-crop-picker')
implementation project(':react-native-i18n')
implementation project(':react-native-audio')
implementation project(":reactnativekeyboardinput")
implementation project(':react-native-video')
implementation project(':react-native-vector-icons')
implementation project(':rn-fetch-blob')
implementation project(':react-native-fast-image')
implementation project(':realm')
implementation project(':reactnativenotifications')
implementation fileTree(dir: "libs", include: ["*.jar"])
implementation "com.android.support:appcompat-v7:${ rootProject.ext.supportLibVersion }"
implementation "com.android.support:support-v4:${ rootProject.ext.supportLibVersion }"
implementation "com.android.support:customtabs:${ rootProject.ext.supportLibVersion }"
implementation "com.android.support:design:${ rootProject.ext.supportLibVersion }"
implementation "com.facebook.react:react-native:+" // From node_modules
implementation 'com.facebook.fresco:fresco:1.10.0'
implementation 'com.facebook.fresco:animated-gif:1.10.0'
implementation 'com.facebook.fresco:animated-webp:1.10.0'
implementation 'com.facebook.fresco:webpsupport:1.10.0'
implementation "com.google.android.gms:play-services-base:16.1.0"
implementation "com.google.firebase:firebase-messaging:18.0.0"
implementation "com.google.firebase:firebase-core:16.0.9"
implementation "com.google.firebase:firebase-perf:16.2.5"
implementation('com.crashlytics.sdk.android:crashlytics:2.9.5@aar') {
transitive = true
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'