Rocket.Chat.ReactNative/android/app/build.gradle

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def taskRequests = getGradle().getStartParameter().getTaskRequests().toString().toLowerCase()
def isFoss = taskRequests.contains("foss")
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apply plugin: "com.android.application"
[CHORE] Migrate to Watermelon (#1171) * Install * Create subscriptions * Subscription observing and sorting * Saving last message * Stash * Stash * stash * Stash * Rooms list listing :) * Animated set state * Search working * Fix load rooms on login * stash db class * set active db with path * Remove db on logout * stash * Created updateMessages * Inserting/updating threads * Persisting thread messages * Removed unused list * Loading messages from watermelon * Debounce updates and rerender message * optional fields * Fix realm conflict issues * Fix some render issues * stash * List mount * stash * fix message id * Fix tmsg * - Save subscription.rid as id on watermelon and _id as _id - Send room as param to room view * Throttle room updates * stash * comment removeClippedSubviews * Fetch thread name * try/catch updateMessages * Show loading while RoomView.init is still running * stash * Fix updateMessages * Threads * Delete message * Permalink * Pin * Star * Report * MessageActions refactor * Edit message * Reply message * Add reaction * Auto translate * Fix connection issues * Mark message as error if something happened on the call * Error actions * get custom emoji * Always run console.log when __DEV__ * Try to create serversDB * Don't call updateMessages. Execute that entire logic for one message id instead. * Refactor update messages * ServersDB User [Realm -> Watermelon] * Fix models * Custom emojis * Custom emojis on emoji picker * Frequently used emojis * Fix add reaction on message * stash * Fix * Read messages * Fix thread * Fetch thread header * Follow/unfollow thread * Fix thread * Upload file * Thread tweak * Realm -> Watermelon [Share Extension] * Add RoomsUpdatedAt to Servers Table * Settings * Settings * Fix logout * SendFileMessage ServersDB * ServersDB on serverDropdown * Remove serversDB from Realm * Load thread messages * Delete message * Improve getSettings * Improve * Remove subscription * Remove update * Update room via socket * Small refactor * Fix logout and improve migration * Refactor updateMessages * Improve migration * Remove unnecessary update * Revert remove runAfterInteractions * Fix serverDropdown * Fix merge * Init room actions Watermelon * Room actions Watermelon * Remove realm on room members * Room swipe -> Watermelon * Fix hideChannel * Get roles watermelon * Get permissions watermelon * Users typing + memory db * Auto translate watermelon * New Message View * Selected Users View * try/catch * Get Slash Commands watermelon * Slash Commands message box * Custom emojis message box * Get rooms message box * Room info view * Room info edit * Save active users * Small refactor * Message Actions * hasPermission await * last hasPermission fix * Active users on redux * Add user roles * Users typing on redux and remove memory db * Fix saga delay * Fix few issues * Fix slash commands preview * Draft message * Add muted * Unread count watermelon * Remove realm * Fiz RoomItem rerenders * Remove realm config * Rerender status update on RoomItem * Refactor RoomsListView * Fix load missed messages * Fix room update * Message refactor * Fixing lint * removeClippedSubviews on iOS only * Added few interaction managers * Fix few rerenders * Fix RoomItem status typo * Fix RoomView.SCU * Fix broadcast * Fix user status on RoomActionsView * Fix RocketChat.hasPermission * Fix database inconsistencies * Fix few update issues * Add rxjs and remove with observables * Fix tests * Remove subscriptions * Fix RoomsListView SCU * Change database structure and set all schemas to 1 * Fix RoomsListView search * Fixed errors, removed rerenders and added animation * Fixed a few errors * Fix lint * Fix issues caught by LGTM * fix ios build * Fix load unjoined channel messages * Log on database path on startup * Fix join channel * Remove react-native-realm-path * Set user status on login.user reducer * Fix status not rendering on RoomsListView * Fix few reducers * Fix users going offline * Never use "watermelon" term directly. Replaced by "database" * Fix custom emoji * Creating room from app must update roomUpdatedAt * Log subscribeRoom start * Fix room subscribe right after creating a DM * Refactor is read only on messages actions * Fix typo * Fix typo * Review * Fix schema * Fix muted & freq emoji & unpin & unstar * Remove throttleTime to room info & fix reset on edit room * Fix openServerDropdown spec & Fix unarchive * Fix MessageAction * Refactor RoomInfoEditView * Remove unnecessary condition * Remove unnecessary condition * Remove unnecessary condition * Remove get database * Rename Command.js to SlashCommand.js * Create sanitizer util * Fix indentation * Create subscription.t index * Refactor queries on RoomsListView * Create subscription.name index * Fix getPermissions * Fix indentation * Add missing await * Fix rocketchat.hasPermission * Unnecessary change * Star, pin e delete message refactored * Refactor customEmojis reducer * Remove code * Remove logs * Remove throttle * Call this.init on foreground focus on RoomView * Bump servers schema migration * Always mark message as sent after a success * Fetch only messages needed on updateMessages * Just leave a comment for now * Fetch only subscriptions returned by fetch * Set room param on RoomView header in find room * Update kotlin * Fix auto translate constructor * Fix few setState on constructor * Fix empty room image blinking while mounting * Improve fetch/persist execution for custom emojis, permissions and settings * Query only user tapped on RoomMembersView * Fix typo on canOpenRoom
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apply plugin: 'kotlin-android'
if (!isFoss) {
apply plugin: 'com.google.firebase.crashlytics'
apply plugin: 'com.bugsnag.android.gradle'
}
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import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation. If none specified and
* // "index.android.js" exists, it will be used. Otherwise "index.tsx" is
* // default. Can be overridden with ENTRY_FILE environment variable.
* entryFile: "index.android.js",
*
* // https://facebook.github.io/react-native/docs/performance#enable-the-ram-format
* bundleCommand: "ram-bundle",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
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*/
project.ext.react = [
bundleAssetName: "app.bundle",
iconFontNames: [ 'custom.ttf' ],
enableHermes: true, // clean and rebuild if changing
]
apply from: "../../node_modules/react-native/react.gradle"
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/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
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*/
def enableSeparateBuildPerCPUArchitecture = false
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/**
* Run Proguard to shrink the Java bytecode in release builds.
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*/
def enableProguardInReleaseBuilds = false
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/**
* The preferred build flavor of JavaScriptCore.
*
* For example, to use the international variant, you can use:
* `def jscFlavor = 'org.webkit:android-jsc-intl:+'`
*
* The international variant includes ICU i18n library and necessary data
* allowing to use e.g. `Date.toLocaleString` and `String.localeCompare` that
* give correct results when using with locales other than en-US. Note that
* this variant is about 6MiB larger per architecture than default.
*/
def jscFlavor = 'org.webkit:android-jsc:+'
/**
* Whether to enable the Hermes VM.
*
* This should be set on project.ext.react and mirrored here. If it is not set
* on project.ext.react, JavaScript will not be compiled to Hermes Bytecode
* and the benefits of using Hermes will therefore be sharply reduced.
*/
def enableHermes = project.ext.react.get("enableHermes", false);
/**
* Architectures to build native code for.
*/
def reactNativeArchitectures() {
def value = project.getProperties().get("reactNativeArchitectures")
return value ? value.split(",") : ["armeabi-v7a", "x86", "x86_64", "arm64-v8a"]
}
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android {
ndkVersion rootProject.ext.ndkVersion
compileSdkVersion rootProject.ext.compileSdkVersion
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defaultConfig {
applicationId APPLICATION_ID
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode VERSIONCODE as Integer
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versionName "4.43.0"
vectorDrawables.useSupportLibrary = true
if (!isFoss) {
manifestPlaceholders = [BugsnagAPIKey: BugsnagAPIKey as String]
missingDimensionStrategy "RNNotifications.reactNativeVersion", "reactNative60" // See note below!
}
resValue "string", "rn_config_reader_custom_package", "chat.rocket.reactnative"
testBuildType System.getProperty('testBuildType', 'debug')
testInstrumentationRunner 'androidx.test.runner.AndroidJUnitRunner'
buildConfigField "boolean", "IS_NEW_ARCHITECTURE_ENABLED", isNewArchitectureEnabled().toString()
if (isNewArchitectureEnabled()) {
// We configure the NDK build only if you decide to opt-in for the New Architecture.
externalNativeBuild {
ndkBuild {
arguments "APP_PLATFORM=android-21",
"APP_STL=c++_shared",
"NDK_TOOLCHAIN_VERSION=clang",
"GENERATED_SRC_DIR=$buildDir/generated/source",
"PROJECT_BUILD_DIR=$buildDir",
"REACT_ANDROID_DIR=$rootDir/../node_modules/react-native/ReactAndroid",
"REACT_ANDROID_BUILD_DIR=$rootDir/../node_modules/react-native/ReactAndroid/build"
cFlags "-Wall", "-Werror", "-fexceptions", "-frtti", "-DWITH_INSPECTOR=1"
cppFlags "-std=c++17"
// Make sure this target name is the same you specify inside the
// src/main/jni/Android.mk file for the `LOCAL_MODULE` variable.
targets "rndiffapp_appmodules"
// Fix for windows limit on number of character in file paths and in command lines
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
arguments "NDK_APP_SHORT_COMMANDS=true"
}
}
}
if (!enableSeparateBuildPerCPUArchitecture) {
ndk {
abiFilters (*reactNativeArchitectures())
}
}
}
}
if (isNewArchitectureEnabled()) {
// We configure the NDK build only if you decide to opt-in for the New Architecture.
externalNativeBuild {
ndkBuild {
path "$projectDir/src/main/jni/Android.mk"
}
}
def reactAndroidProjectDir = project(':ReactAndroid').projectDir
def packageReactNdkDebugLibs = tasks.register("packageReactNdkDebugLibs", Copy) {
dependsOn(":ReactAndroid:packageReactNdkDebugLibsForBuck")
from("$reactAndroidProjectDir/src/main/jni/prebuilt/lib")
into("$buildDir/react-ndk/exported")
}
def packageReactNdkReleaseLibs = tasks.register("packageReactNdkReleaseLibs", Copy) {
dependsOn(":ReactAndroid:packageReactNdkReleaseLibsForBuck")
from("$reactAndroidProjectDir/src/main/jni/prebuilt/lib")
into("$buildDir/react-ndk/exported")
}
afterEvaluate {
// If you wish to add a custom TurboModule or component locally,
// you should uncomment this line.
// preBuild.dependsOn("generateCodegenArtifactsFromSchema")
preDebugBuild.dependsOn(packageReactNdkDebugLibs)
preReleaseBuild.dependsOn(packageReactNdkReleaseLibs)
// Due to a bug inside AGP, we have to explicitly set a dependency
// between configureNdkBuild* tasks and the preBuild tasks.
// This can be removed once this is solved: https://issuetracker.google.com/issues/207403732
configureNdkBuildRelease.dependsOn(preReleaseBuild)
configureNdkBuildDebug.dependsOn(preDebugBuild)
reactNativeArchitectures().each { architecture ->
tasks.findByName("configureNdkBuildDebug[${architecture}]")?.configure {
dependsOn("preDebugBuild")
}
tasks.findByName("configureNdkBuildRelease[${architecture}]")?.configure {
dependsOn("preReleaseBuild")
}
}
}
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}
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signingConfigs {
release {
if (project.hasProperty('KEYSTORE')) {
storeFile file(KEYSTORE)
storePassword KEYSTORE_PASSWORD
keyAlias KEY_ALIAS
keyPassword KEY_PASSWORD
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}
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include (*reactNativeArchitectures())
}
}
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buildTypes {
release {
Beta (#265) * Fabric iOS * Fabric configured on iOS and Android * - react-native-fabric configured - login tracked * README updated * Run scripts from README updated * README scripts * get rooms and messages by rest * user status * more improves * more improves * send pong on timeout * fix some methods * more tests * rest messages * Room actions (#266) * Toggle notifications * Search messages * Invite users * Mute/Unmute users in room * rocket.cat messages * Room topic layout fixed * Starred messages loading onEndReached * Room actions onEndReached * Unnecessary login request * Login loading * Login services fixed * User presence layout * ïmproves on room actions view * Removed unnecessary data from SelectedUsersView * load few messages on open room, search message improve * fix loading messages forever * Removed state from search * Custom message time format * secureTextEntry layout * Reduce android app size * Roles subscription fix * Public routes navigation * fix reconnect * - New login/register, login, register * proguard * Login flux * App init/restore * Android layout fixes * Multiple meteor connection requests fixed * Nested attachments * Nested attachments * fix check status * New login layout (#269) * Public routes navigation * New login/register, login, register * Multiple meteor connection requests fixed * Nested attachments * Button component * TextInput android layout fixed * Register fixed * Thinner close modal button * Requests /me after login only one time * Static images moved * fix reconnect * fix ddp * fix custom emoji * New message layout (#273) * Grouping messages * Message layout * Users typing animation * Image attachment layout
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minifyEnabled enableProguardInReleaseBuilds
setProguardFiles([getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'])
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proguardFile "${rootProject.projectDir}/../node_modules/detox/android/detox/proguard-rules-app.pro"
signingConfig signingConfigs.release
if (!isFoss) {
firebaseCrashlytics {
nativeSymbolUploadEnabled true
strippedNativeLibsDir 'build/intermediates/stripped_native_libs/release/out/lib'
unstrippedNativeLibsDir 'build/intermediates/merged_native_libs/release/out/lib'
}
}
}
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}
// packagingOptions {
// pickFirst '**/armeabi-v7a/libc++_shared.so'
// pickFirst '**/x86/libc++_shared.so'
// pickFirst '**/arm64-v8a/libc++_shared.so'
// pickFirst '**/x86_64/libc++_shared.so'
// }
// FIXME: Remove when we update RN
packagingOptions {
pickFirst '**/*.so'
}
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// applicationVariants are e.g. debug, release
flavorDimensions "app", "type"
productFlavors {
official {
dimension = "app"
buildConfigField "boolean", "IS_OFFICIAL", "true"
}
experimental {
dimension = "app"
buildConfigField "boolean", "IS_OFFICIAL", "false"
}
foss {
dimension = "type"
buildConfigField "boolean", "FDROID_BUILD", "true"
}
play {
dimension = "type"
buildConfigField "boolean", "FDROID_BUILD", "false"
}
}
sourceSets {
// TODO: refactor making sure notifications are working properly both on debug and release
experimentalPlayDebug {
java.srcDirs = ['src/main/java', 'src/play/java']
manifest.srcFile 'src/play/AndroidManifest.xml'
}
experimentalPlayRelease {
java.srcDirs = ['src/main/java', 'src/play/java']
manifest.srcFile 'src/play/AndroidManifest.xml'
}
officialPlayDebug {
java.srcDirs = ['src/main/java', 'src/play/java']
manifest.srcFile 'src/play/AndroidManifest.xml'
}
officialPlayRelease {
java.srcDirs = ['src/main/java', 'src/play/java']
manifest.srcFile 'src/play/AndroidManifest.xml'
}
}
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applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// https://developer.android.com/studio/build/configure-apk-splits.html
def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
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def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
bundle {
language {
enableSplit = false
}
density {
enableSplit = true
}
abi {
enableSplit = true
}
}
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}
dependencies {
implementation project(':@react-native-community_viewpager')
implementation "androidx.core:core-splashscreen:1.0.0"
playImplementation project(':react-native-notifications')
playImplementation 'com.google.firebase:firebase-core:16.0.0'
playImplementation project(':@react-native-firebase_app')
playImplementation project(':@react-native-firebase_analytics')
playImplementation project(':@react-native-firebase_crashlytics')
implementation fileTree(dir: "libs", include: ["*.jar"])
//noinspection GradleDynamicVersion
implementation "com.facebook.react:react-native:+" // From node_modules
implementation "androidx.swiperefreshlayout:swiperefreshlayout:1.0.0"
debugImplementation("com.facebook.flipper:flipper:${FLIPPER_VERSION}") {
exclude group:'com.facebook.fbjni'
}
debugImplementation("com.facebook.flipper:flipper-network-plugin:${FLIPPER_VERSION}") {
exclude group:'com.facebook.flipper'
exclude group:'com.squareup.okhttp3', module:'okhttp'
}
debugImplementation("com.facebook.flipper:flipper-fresco-plugin:${FLIPPER_VERSION}") {
exclude group:'com.facebook.flipper'
}
if (enableHermes) {
def hermesPath = "../../node_modules/hermes-engine/android/";
debugImplementation files(hermesPath + "hermes-debug.aar")
releaseImplementation files(hermesPath + "hermes-release.aar")
} else {
implementation jscFlavor
}
implementation "com.google.code.gson:gson:2.8.9"
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implementation "com.github.bumptech.glide:glide:4.9.0"
annotationProcessor "com.github.bumptech.glide:compiler:4.9.0"
implementation "com.tencent:mmkv-static:1.2.10"
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androidTestImplementation('com.wix:detox:+')
implementation 'androidx.appcompat:appcompat:1.1.0'
implementation 'com.facebook.soloader:soloader:0.10.4'
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}
if (isNewArchitectureEnabled()) {
// If new architecture is enabled, we let you build RN from source
// Otherwise we fallback to a prebuilt .aar bundled in the NPM package.
// This will be applied to all the imported transtitive dependency.
configurations.all {
resolutionStrategy.dependencySubstitution {
substitute(module("com.facebook.react:react-native"))
.using(project(":ReactAndroid")).because("On New Architecture we're building React Native from source")
}
}
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.implementation
into 'libs'
}
apply from: file("../../node_modules/@react-native-community/cli-platform-android/native_modules.gradle"); applyNativeModulesAppBuildGradle(project)
if (!isFoss) {
apply plugin: 'com.google.gms.google-services'
}
def isNewArchitectureEnabled() {
// To opt-in for the New Architecture, you can either:
// - Set `newArchEnabled` to true inside the `gradle.properties` file
// - Invoke gradle with `-newArchEnabled=true`
// - Set an environment variable `ORG_GRADLE_PROJECT_newArchEnabled=true`
return project.hasProperty("newArchEnabled") && project.newArchEnabled == "true"
}