Rocket.Chat.ReactNative/ios/Pods/Folly/folly/SynchronizedPtr.h

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/*
* Copyright 2017-present Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/Synchronized.h>
/* `SynchronizedPtr` is a variation on the `Synchronized` idea that's useful for
* some cases where you want to protect a pointed-to object (or an object within
* some pointer-like wrapper). If you would otherwise need to use
* `Synchronized<smart_ptr<Synchronized<T>>>` consider using
* `SynchronizedPtr<smart_ptr<T>>`as it is a bit easier to use and it works when
* you want the `T` object at runtime to actually a subclass of `T`.
*
* You can access the contained `T` with `.rlock()`, and `.wlock()`, and the
* pointer or pointer-like wrapper with `.wlockPointer()`. The corresponding
* `with...` methods take a callback, invoke it with a `T const&`, `T&` or
* `smart_ptr<T>&` respectively, and return the callback's result.
*/
namespace folly {
template <typename LockHolder, typename Element>
struct SynchronizedPtrLockedElement {
explicit SynchronizedPtrLockedElement(LockHolder&& holder)
: holder_(std::move(holder)) {}
Element& operator*() const {
return **holder_;
}
Element* operator->() const {
return &**holder_;
}
explicit operator bool() const {
return static_cast<bool>(*holder_);
}
private:
LockHolder holder_;
};
template <typename PointerType, typename MutexType = SharedMutex>
class SynchronizedPtr {
using inner_type = Synchronized<PointerType, MutexType>;
inner_type inner_;
public:
using pointer_type = PointerType;
using element_type = typename std::pointer_traits<pointer_type>::element_type;
using const_element_type = typename std::add_const<element_type>::type;
using read_locked_element = SynchronizedPtrLockedElement<
typename inner_type::ConstLockedPtr,
const_element_type>;
using write_locked_element = SynchronizedPtrLockedElement<
typename inner_type::LockedPtr,
element_type>;
using write_locked_pointer = typename inner_type::LockedPtr;
template <typename... Args>
explicit SynchronizedPtr(Args... args)
: inner_(std::forward<Args>(args)...) {}
SynchronizedPtr() = default;
SynchronizedPtr(SynchronizedPtr const&) = default;
SynchronizedPtr(SynchronizedPtr&&) = default;
SynchronizedPtr& operator=(SynchronizedPtr const&) = default;
SynchronizedPtr& operator=(SynchronizedPtr&&) = default;
// Methods to provide appropriately locked and const-qualified access to the
// element.
read_locked_element rlock() const {
return read_locked_element(inner_.rlock());
}
template <class Function>
auto withRLock(Function&& function) const {
return function(*rlock());
}
write_locked_element wlock() {
return write_locked_element(inner_.wlock());
}
template <class Function>
auto withWLock(Function&& function) {
return function(*wlock());
}
// Methods to provide write-locked access to the pointer. We deliberately make
// it difficult to get a read-locked pointer because that provides read-locked
// non-const access to the element, and the purpose of this class is to
// discourage that.
write_locked_pointer wlockPointer() {
return inner_.wlock();
}
template <class Function>
auto withWLockPointer(Function&& function) {
return function(*wlockPointer());
}
};
} // namespace folly