Rocket.Chat.ReactNative/ios/Pods/Folly/folly/SingletonThreadLocal.h

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/*
* Copyright 2016-present Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <boost/intrusive/list.hpp>
#include <folly/ScopeGuard.h>
#include <folly/ThreadLocal.h>
#include <folly/detail/Singleton.h>
#include <folly/functional/Invoke.h>
namespace folly {
/// SingletonThreadLocal
///
/// Useful for a per-thread leaky-singleton model in libraries and applications.
///
/// By "leaky" it is meant that the T instances held by the instantiation
/// SingletonThreadLocal<T> will survive until their owning thread exits.
/// Therefore, they can safely be used before main() begins and after main()
/// ends, and they can also safely be used in an application that spawns many
/// temporary threads throughout its life.
///
/// Example:
///
/// struct UsefulButHasExpensiveCtor {
/// UsefulButHasExpensiveCtor(); // this is expensive
/// Result operator()(Arg arg);
/// };
///
/// Result useful(Arg arg) {
/// using Useful = UsefulButHasExpensiveCtor;
/// auto& useful = folly::SingletonThreadLocal<Useful>::get();
/// return useful(arg);
/// }
///
/// As an example use-case, the random generators in <random> are expensive to
/// construct. And their constructors are deterministic, but many cases require
/// that they be randomly seeded. So folly::Random makes good canonical uses of
/// folly::SingletonThreadLocal so that a seed is computed from the secure
/// random device once per thread, and the random generator is constructed with
/// the seed once per thread.
///
/// Keywords to help people find this class in search:
/// Thread Local Singleton ThreadLocalSingleton
template <
typename T,
typename Tag = detail::DefaultTag,
typename Make = detail::DefaultMake<T>,
typename TLTag = _t<std::conditional<
std::is_same<Tag, detail::DefaultTag>::value,
void,
Tag>>>
class SingletonThreadLocal {
private:
struct Wrapper;
using NodeBase = boost::intrusive::list_base_hook<
boost::intrusive::link_mode<boost::intrusive::auto_unlink>>;
struct Node : NodeBase {
Wrapper*& cache;
bool& stale;
Node(Wrapper*& cache_, bool& stale_) : cache(cache_), stale(stale_) {
auto& wrapper = getWrapper();
wrapper.caches.push_front(*this);
cache = &wrapper;
}
~Node() {
clear();
}
void clear() {
cache = nullptr;
stale = true;
}
};
using List =
boost::intrusive::list<Node, boost::intrusive::constant_time_size<false>>;
struct Wrapper {
template <typename S>
using MakeRet = is_invocable_r<S, Make>;
// keep as first field, to save 1 instr in the fast path
union {
alignas(alignof(T)) unsigned char storage[sizeof(T)];
T object;
};
List caches;
/* implicit */ operator T&() {
return object;
}
// normal make types
template <typename S = T, _t<std::enable_if<MakeRet<S>::value, int>> = 0>
Wrapper() {
(void)new (storage) S(Make{}());
}
// default and special make types for non-move-constructible T, until C++17
template <typename S = T, _t<std::enable_if<!MakeRet<S>::value, int>> = 0>
Wrapper() {
(void)Make{}(storage);
}
~Wrapper() {
for (auto& node : caches) {
node.clear();
}
caches.clear();
object.~T();
}
};
using WrapperTL = ThreadLocal<Wrapper, TLTag>;
SingletonThreadLocal() = delete;
FOLLY_EXPORT FOLLY_NOINLINE static WrapperTL& getWrapperTL() {
static auto& entry = *detail::createGlobal<WrapperTL, Tag>();
return entry;
}
FOLLY_NOINLINE static Wrapper& getWrapper() {
return *getWrapperTL();
}
#ifdef FOLLY_TLS
FOLLY_NOINLINE static T& getSlow(Wrapper*& cache) {
static thread_local Wrapper** check = &cache;
CHECK_EQ(check, &cache) << "inline function static thread_local merging";
static thread_local bool stale;
static thread_local Node node(cache, stale);
return !stale && node.cache ? *node.cache : getWrapper();
}
#endif
public:
FOLLY_EXPORT FOLLY_ALWAYS_INLINE static T& get() {
#ifdef FOLLY_TLS
static thread_local Wrapper* cache;
return FOLLY_LIKELY(!!cache) ? *cache : getSlow(cache);
#else
return getWrapper();
#endif
}
// Must use a unique Tag, takes a lock that is one per Tag
static typename WrapperTL::Accessor accessAllThreads() {
return getWrapperTL().accessAllThreads();
}
};
} // namespace folly
/// FOLLY_DECLARE_REUSED
///
/// Useful for local variables of container types, where it is desired to avoid
/// the overhead associated with the local variable entering and leaving scope.
/// Rather, where it is desired that the memory be reused between invocations
/// of the same scope in the same thread rather than deallocated and reallocated
/// between invocations of the same scope in the same thread. Note that the
/// container will always be cleared between invocations; it is only the backing
/// memory allocation which is reused.
///
/// Example:
///
/// void traverse_perform(int root);
/// template <typename F>
/// void traverse_each_child_r(int root, F const&);
/// void traverse_depthwise(int root) {
/// // preserves some of the memory backing these per-thread data structures
/// FOLLY_DECLARE_REUSED(seen, std::unordered_set<int>);
/// FOLLY_DECLARE_REUSED(work, std::vector<int>);
/// // example algorithm that uses these per-thread data structures
/// work.push_back(root);
/// while (!work.empty()) {
/// root = work.back();
/// work.pop_back();
/// seen.insert(root);
/// traverse_perform(root);
/// traverse_each_child_r(root, [&](int item) {
/// if (!seen.count(item)) {
/// work.push_back(item);
/// }
/// });
/// }
/// }
#define FOLLY_DECLARE_REUSED(name, ...) \
struct __folly_reused_type_##name { \
__VA_ARGS__ object; \
}; \
auto& name = \
::folly::SingletonThreadLocal<__folly_reused_type_##name>::get().object; \
auto __folly_reused_g_##name = ::folly::makeGuard([&] { name.clear(); })