Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/executors/IOThreadPoolExecutor.cpp

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <folly/executors/IOThreadPoolExecutor.h>
#include <glog/logging.h>
#include <folly/detail/MemoryIdler.h>
#include <folly/portability/GFlags.h>
DEFINE_bool(
dynamic_iothreadpoolexecutor,
true,
"IOThreadPoolExecutor will dynamically create threads");
namespace folly {
using folly::detail::MemoryIdler;
/* Class that will free jemalloc caches and madvise the stack away
* if the event loop is unused for some period of time
*/
class MemoryIdlerTimeout : public AsyncTimeout, public EventBase::LoopCallback {
public:
explicit MemoryIdlerTimeout(EventBase* b) : AsyncTimeout(b), base_(b) {}
void timeoutExpired() noexcept override {
idled = true;
}
void runLoopCallback() noexcept override {
if (idled) {
MemoryIdler::flushLocalMallocCaches();
MemoryIdler::unmapUnusedStack(MemoryIdler::kDefaultStackToRetain);
idled = false;
} else {
std::chrono::steady_clock::duration idleTimeout =
MemoryIdler::defaultIdleTimeout.load(std::memory_order_acquire);
idleTimeout = MemoryIdler::getVariationTimeout(idleTimeout);
scheduleTimeout(static_cast<uint32_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(idleTimeout)
.count()));
}
// reschedule this callback for the next event loop.
base_->runBeforeLoop(this);
}
private:
EventBase* base_;
bool idled{false};
};
IOThreadPoolExecutor::IOThreadPoolExecutor(
size_t numThreads,
std::shared_ptr<ThreadFactory> threadFactory,
EventBaseManager* ebm,
bool waitForAll)
: ThreadPoolExecutor(
numThreads,
FLAGS_dynamic_iothreadpoolexecutor ? 0 : numThreads,
std::move(threadFactory),
waitForAll),
nextThread_(0),
eventBaseManager_(ebm) {
setNumThreads(numThreads);
registerThreadPoolExecutor(this);
}
IOThreadPoolExecutor::~IOThreadPoolExecutor() {
deregisterThreadPoolExecutor(this);
stop();
}
void IOThreadPoolExecutor::add(Func func) {
add(std::move(func), std::chrono::milliseconds(0));
}
void IOThreadPoolExecutor::add(
Func func,
std::chrono::milliseconds expiration,
Func expireCallback) {
ensureActiveThreads();
SharedMutex::ReadHolder r{&threadListLock_};
if (threadList_.get().empty()) {
throw std::runtime_error("No threads available");
}
auto ioThread = pickThread();
auto task = Task(std::move(func), expiration, std::move(expireCallback));
auto wrappedFunc = [ioThread, task = std::move(task)]() mutable {
runTask(ioThread, std::move(task));
ioThread->pendingTasks--;
};
ioThread->pendingTasks++;
ioThread->eventBase->runInEventBaseThread(std::move(wrappedFunc));
}
std::shared_ptr<IOThreadPoolExecutor::IOThread>
IOThreadPoolExecutor::pickThread() {
auto& me = *thisThread_;
auto& ths = threadList_.get();
// When new task is added to IOThreadPoolExecutor, a thread is chosen for it
// to be executed on, thisThread_ is by default chosen, however, if the new
// task is added by the clean up operations on thread destruction, thisThread_
// is not an available thread anymore, thus, always check whether or not
// thisThread_ is an available thread before choosing it.
if (me && std::find(ths.cbegin(), ths.cend(), me) != ths.cend()) {
return me;
}
auto n = ths.size();
if (n == 0) {
// XXX I think the only way this can happen is if somebody calls
// getEventBase (1) from one of the executor's threads while the executor
// is stopping or getting downsized to zero or (2) from outside the executor
// when it has no threads. In the first case, it's not obvious what the
// correct behavior should be-- do we really want to return ourselves even
// though we're about to exit? (The comment above seems to imply no.) In
// the second case, `!me` so we'll crash anyway.
return me;
}
auto thread = ths[nextThread_.fetch_add(1, std::memory_order_relaxed) % n];
return std::static_pointer_cast<IOThread>(thread);
}
EventBase* IOThreadPoolExecutor::getEventBase() {
ensureActiveThreads();
SharedMutex::ReadHolder r{&threadListLock_};
if (threadList_.get().empty()) {
throw std::runtime_error("No threads available");
}
return pickThread()->eventBase;
}
EventBase* IOThreadPoolExecutor::getEventBase(
ThreadPoolExecutor::ThreadHandle* h) {
auto thread = dynamic_cast<IOThread*>(h);
if (thread) {
return thread->eventBase;
}
return nullptr;
}
EventBaseManager* IOThreadPoolExecutor::getEventBaseManager() {
return eventBaseManager_;
}
std::shared_ptr<ThreadPoolExecutor::Thread> IOThreadPoolExecutor::makeThread() {
return std::make_shared<IOThread>(this);
}
void IOThreadPoolExecutor::threadRun(ThreadPtr thread) {
this->threadPoolHook_.registerThread();
const auto ioThread = std::static_pointer_cast<IOThread>(thread);
ioThread->eventBase = eventBaseManager_->getEventBase();
thisThread_.reset(new std::shared_ptr<IOThread>(ioThread));
auto idler = std::make_unique<MemoryIdlerTimeout>(ioThread->eventBase);
ioThread->eventBase->runBeforeLoop(idler.get());
ioThread->eventBase->runInEventBaseThread(
[thread] { thread->startupBaton.post(); });
while (ioThread->shouldRun) {
ioThread->eventBase->loopForever();
}
if (isJoin_) {
while (ioThread->pendingTasks > 0) {
ioThread->eventBase->loopOnce();
}
}
idler.reset();
if (isWaitForAll_) {
// some tasks, like thrift asynchronous calls, create additional
// event base hookups, let's wait till all of them complete.
ioThread->eventBase->loop();
}
std::lock_guard<std::mutex> guard(ioThread->eventBaseShutdownMutex_);
ioThread->eventBase = nullptr;
eventBaseManager_->clearEventBase();
}
// threadListLock_ is writelocked
void IOThreadPoolExecutor::stopThreads(size_t n) {
std::vector<ThreadPtr> stoppedThreads;
stoppedThreads.reserve(n);
for (size_t i = 0; i < n; i++) {
const auto ioThread =
std::static_pointer_cast<IOThread>(threadList_.get()[i]);
for (auto& o : observers_) {
o->threadStopped(ioThread.get());
}
ioThread->shouldRun = false;
stoppedThreads.push_back(ioThread);
std::lock_guard<std::mutex> guard(ioThread->eventBaseShutdownMutex_);
if (ioThread->eventBase) {
ioThread->eventBase->terminateLoopSoon();
}
}
for (const auto& thread : stoppedThreads) {
stoppedThreads_.add(thread);
threadList_.remove(thread);
}
}
// threadListLock_ is readlocked
size_t IOThreadPoolExecutor::getPendingTaskCountImpl() const {
size_t count = 0;
for (const auto& thread : threadList_.get()) {
auto ioThread = std::static_pointer_cast<IOThread>(thread);
size_t pendingTasks = ioThread->pendingTasks;
if (pendingTasks > 0 && !ioThread->idle) {
pendingTasks--;
}
count += pendingTasks;
}
return count;
}
} // namespace folly