Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/experimental/EnvUtil.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <map>
#include <string>
#include <unordered_map>
#include <vector>
#include <folly/CPortability.h>
#include <folly/Memory.h>
namespace folly {
namespace experimental {
// Class to model the process environment in idiomatic C++
//
// Changes to the modeled environment do not change the process environment
// unless `setAsCurrentEnvironment()` is called.
struct EnvironmentState {
using EnvType = std::unordered_map<std::string, std::string>;
// Returns an EnvironmentState containing a copy of the current process
// environment. Subsequent changes to the process environment do not
// alter the stored model. If the process environment is altered during the
// execution of this method the results are not defined.
//
// Throws MalformedEnvironment if the process environment cannot be modeled.
static EnvironmentState fromCurrentEnvironment();
// Returns an empty EnvironmentState
static EnvironmentState empty() {
return {};
}
explicit EnvironmentState(EnvType const& env) : env_(env) {}
explicit EnvironmentState(EnvType&& env) : env_(std::move(env)) {}
// Get the model environment for querying.
EnvType const& operator*() const {
return env_;
}
EnvType const* operator->() const {
return &env_;
}
// Get the model environment for mutation or querying.
EnvType& operator*() {
return env_;
}
EnvType* operator->() {
return &env_;
}
// Update the process environment with the one in the stored model.
// Subsequent changes to the model do not alter the process environment. The
// state of the process environment during execution of this method is not
// defined. If the process environment is altered by another thread during the
// execution of this method the results are not defined.
void setAsCurrentEnvironment();
// Get a copy of the model environment in the form used by `folly::Subprocess`
std::vector<std::string> toVector() const;
// Get a copy of the model environment in the form commonly used by C routines
// such as execve, execle, etc. Example usage:
//
// EnvironmentState forChild{};
// ... manipulate `forChild` as needed ...
// execve("/bin/program",pArgs,forChild.toPointerArray().get());
std::unique_ptr<char*, void (*)(char**)> toPointerArray() const;
private:
EnvironmentState() {}
EnvType env_;
};
struct FOLLY_EXPORT MalformedEnvironment : std::runtime_error {
using std::runtime_error::runtime_error;
};
} // namespace experimental
namespace test {
// RAII class allowing scoped changes to the process environment. The
// environment state at the time of its construction is restored at the time
// of its destruction.
struct EnvVarSaver {
EnvVarSaver()
: state_(std::make_unique<experimental::EnvironmentState>(
experimental::EnvironmentState::fromCurrentEnvironment())) {}
EnvVarSaver(EnvVarSaver&& other) noexcept : state_(std::move(other.state_)) {}
EnvVarSaver& operator=(EnvVarSaver&& other) noexcept {
state_ = std::move(other.state_);
return *this;
}
~EnvVarSaver() {
if (state_) {
state_->setAsCurrentEnvironment();
}
}
private:
std::unique_ptr<experimental::EnvironmentState> state_;
};
} // namespace test
} // namespace folly