Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/experimental/SingletonRelaxedCounter.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <array>
#include <atomic>
#include <type_traits>
#include <unordered_set>
#include <folly/Likely.h>
#include <folly/Portability.h>
#include <folly/Synchronized.h>
#include <folly/Utility.h>
#include <folly/detail/StaticSingletonManager.h>
#include <folly/detail/ThreadLocalDetail.h>
namespace folly {
// SingletonRelaxedCounter
//
// A singleton-per-tag relaxed counter. Optimized for increment/decrement
// runtime performance under contention and inlined fast path code size.
//
// The cost of computing the value of the counter is linear in the number of
// threads which perform increments/decrements, and computing the value of the
// counter is exclusive with thread exit and dlclose. The result of this
// computation is not a point-in-time snapshot of increments and decrements
// summed, but is an approximation which may exclude any subset of increments
// and decrements that do not happen before the start of the computation.
//
// Templated over the integral types. When templated over an unsigned integral
// type, it is assumed that decrements do not exceed increments, and if within
// computation of the value of the counter more decrements are observed to
// exceed increments then the excess decrements are ignored. This avoids the
// scenario of incrementing and decrementing once each in different threads,
// and concurrently observing a computed value of the counter of 2^64 - 1.
//
// Templated over the tag types. Each unique pair of integral type and tag type
// is a different counter.
//
// Implementation:
// Uses a thread-local counter when possible to avoid contention, and a global
// counter as a fallback. The total count at any given time is computed by
// summing over the global counter plus all of the thread-local counters; since
// the total sum is not a snapshot of the value at any given point in time, it
// is a relaxed sum; when the system quiesces (i.e., when no concurrent
// increments or decrements are happening and no threads are going through
// thread exit phase), the sum is exact.
template <typename Int, typename Tag>
class SingletonRelaxedCounter {
public:
static void add(Int value) {
mutate(+to_signed(value));
}
static void sub(Int value) {
mutate(-to_signed(value));
}
static Int count() {
auto const& global = Global::instance();
auto count = global.fallback.load(std::memory_order_relaxed);
auto const tracking = global.tracking.rlock();
for (auto const& kvp : tracking->locals) {
count += kvp.first->load(std::memory_order_relaxed);
}
return std::is_unsigned<Int>::value
? to_unsigned(std::max(Signed(0), count))
: count;
}
private:
using Signed = std::make_signed_t<Int>;
using Counter = std::atomic<Signed>;
struct CounterAndCache {
Counter counter; // valid during LocalLifetime object lifetime
Counter* cache; // points to counter when counter is valid
};
struct CounterRefAndLocal {
Counter* counter; // refers either to local counter or to global counter
bool local; // if true, definitely local; if false, could be global
};
struct LocalLifetime;
struct Global {
struct Tracking {
using CounterSet = std::unordered_set<Counter*>;
std::unordered_map<Counter*, size_t> locals; // for summing
std::unordered_map<LocalLifetime*, CounterSet> lifetimes;
};
Counter fallback; // used instead of local during thread destruction
folly::Synchronized<Tracking> tracking;
static Global& instance() {
return folly::detail::createGlobal<Global, Tag>();
}
};
// manages local().cache, global().tracking, and moving outstanding counts
// from local().counter to global().counter during thread destruction
//
// the counter-set is within Global to reduce per-thread overhead for threads
// which do not participate in counter mutations, rather than being a member
// field of LocalLifetime; this comes at the cost of the slow path always
// acquiring a unique lock on the global mutex
struct LocalLifetime {
~LocalLifetime() {
auto& global = Global::instance();
auto const tracking = global.tracking.wlock();
auto& lifetimes = tracking->lifetimes[this];
for (auto ctr : lifetimes) {
auto const it = tracking->locals.find(ctr);
if (!--it->second) {
tracking->locals.erase(it);
auto const current = ctr->load(std::memory_order_relaxed);
global.fallback.fetch_add(current, std::memory_order_relaxed);
}
}
tracking->lifetimes.erase(this);
}
void track(CounterAndCache& state) {
auto& global = Global::instance();
state.cache = &state.counter;
auto const tracking = global.tracking.wlock();
auto const inserted = tracking->lifetimes[this].insert(&state.counter);
tracking->locals[&state.counter] += inserted.second;
}
};
FOLLY_ALWAYS_INLINE static void mutate(Signed v) {
auto cl = counter();
auto& c = *cl.counter;
if (cl.local) {
// splitting load/store on the local counter is faster than fetch-and-add
c.store(c.load(std::memory_order_relaxed) + v, std::memory_order_relaxed);
} else {
// but is not allowed on the global counter because mutations may be lost
c.fetch_add(v, std::memory_order_relaxed);
}
}
FOLLY_EXPORT FOLLY_ALWAYS_INLINE static CounterAndCache& local() {
// this is a member function local instead of a class member because of
// https://gcc.gnu.org/bugzilla/show_bug.cgi?id=66944
static thread_local CounterAndCache instance;
return instance;
}
FOLLY_EXPORT FOLLY_ALWAYS_INLINE static LocalLifetime& lifetime() {
static thread_local LocalLifetime lifetime;
return lifetime;
}
FOLLY_NOINLINE static Counter* counterSlow(CounterAndCache& state) {
if (threadlocal_detail::StaticMetaBase::dying()) {
return &Global::instance().fallback;
}
lifetime().track(state); // idempotent
auto const cache = state.cache;
return FOLLY_LIKELY(!!cache) ? cache : &Global::instance().fallback;
}
FOLLY_ALWAYS_INLINE static CounterRefAndLocal counter() {
auto& state = local();
auto const cache = state.cache; // a copy! null before/after LocalLifetime
auto const counter = FOLLY_LIKELY(!!cache) ? cache : counterSlow(state);
// cache is a stale nullptr after the first call to counterSlow(); this is
// intentional for the side-effect of shrinking the inline fast path
return CounterRefAndLocal{counter, !!cache};
}
};
template <typename Counted>
class SingletonRelaxedCountableAccess;
// SingletonRelaxedCountable
//
// A CRTP base class for making the instances of a type within a process be
// globally counted. The running counter is a relaxed counter.
//
// To avoid adding any new names from the base class to the counted type, the
// count is exposed via a separate type SingletonRelaxedCountableAccess.
//
// This type is a convenience interface around SingletonRelaxedCounter.
template <typename Counted>
class SingletonRelaxedCountable {
public:
SingletonRelaxedCountable() {
static_assert(
std::is_base_of<SingletonRelaxedCountable, Counted>::value, "non-crtp");
Counter::add(1);
}
~SingletonRelaxedCountable() {
static_assert(
std::is_base_of<SingletonRelaxedCountable, Counted>::value, "non-crtp");
Counter::sub(1);
}
SingletonRelaxedCountable(const SingletonRelaxedCountable&)
: SingletonRelaxedCountable() {}
SingletonRelaxedCountable(SingletonRelaxedCountable&&)
: SingletonRelaxedCountable() {}
SingletonRelaxedCountable& operator=(const SingletonRelaxedCountable&) =
default;
SingletonRelaxedCountable& operator=(SingletonRelaxedCountable&&) = default;
private:
friend class SingletonRelaxedCountableAccess<Counted>;
struct Tag;
using Counter = SingletonRelaxedCounter<size_t, Tag>;
};
// SingletonRelaxedCountableAccess
//
// Provides access to the running count of instances of a type using the CRTP
// base class SingletonRelaxedCountable.
template <typename Counted>
class SingletonRelaxedCountableAccess {
public:
static size_t count() {
return SingletonRelaxedCountable<Counted>::Counter::count();
}
};
} // namespace folly