Rocket.Chat.ReactNative/ios/Pods/Folly/folly/container/HeterogeneousAccess.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <functional>
#include <string>
#include <folly/Range.h>
#include <folly/Traits.h>
#include <folly/container/HeterogeneousAccess-fwd.h>
#include <folly/hash/Hash.h>
namespace folly {
// folly::HeterogeneousAccessEqualTo<T>, and
// folly::HeterogeneousAccessHash<T> are functors suitable as defaults
// for containers that support heterogeneous access. When possible, they
// will be marked as transparent. When no transparent implementation
// is available then they fall back to std::equal_to and std::hash
// respectively. Since the fallbacks are not marked as transparent,
// heterogeneous lookup won't be available in that case. A corresponding
// HeterogeneousAccessLess<T> could be easily added if desired.
//
// If T can be implicitly converted to a StringPiece or
// to a Range<T::value_type const*> that is hashable, then
// HeterogeneousAccess{EqualTo,Hash}<T> will be transparent without any
// additional work. In practice this is true for T that can be convered to
// StringPiece or Range<IntegralType const*>. This includes std::string,
// std::string_view (when available), std::array, folly::Range,
// std::vector, and folly::small_vector.
//
// Additional specializations of HeterogeneousAccess*<T> should go in
// the header that declares T. Don't forget to typedef is_transparent to
// void and folly_is_avalanching to std::true_type in the specializations.
template <typename T, typename Enable>
struct HeterogeneousAccessEqualTo : std::equal_to<T> {};
template <typename T, typename Enable>
struct HeterogeneousAccessHash : std::hash<T> {
using folly_is_avalanching = IsAvalanchingHasher<std::hash<T>, T>;
};
//////// strings
namespace detail {
template <typename T, typename Enable = void>
struct ValueTypeForTransparentConversionToRange {
using type = char;
};
// We assume that folly::hasher<folly::Range<T const*>> won't be enabled
// when it would be lower quality than std::hash<U> for a U that is
// convertible to folly::Range<T const*>.
template <typename T>
struct ValueTypeForTransparentConversionToRange<
T,
void_t<decltype(
std::declval<hasher<Range<typename T::value_type const*>>>()(
std::declval<Range<typename T::value_type const*>>()))>> {
using type = std::remove_const_t<typename T::value_type>;
};
template <typename T>
using TransparentlyConvertibleToRange = std::is_convertible<
T,
Range<typename ValueTypeForTransparentConversionToRange<T>::type const*>>;
template <typename T>
struct TransparentRangeEqualTo {
using is_transparent = void;
template <typename U1, typename U2>
bool operator()(U1 const& lhs, U2 const& rhs) const {
return Range<T const*>{lhs} == Range<T const*>{rhs};
}
// This overload is not required for functionality, but
// guarantees that replacing std::equal_to<std::string> with
// HeterogeneousAccessEqualTo<std::string> is truly zero overhead
bool operator()(std::string const& lhs, std::string const& rhs) const {
return lhs == rhs;
}
};
template <typename T>
struct TransparentRangeHash {
using is_transparent = void;
using folly_is_avalanching = std::true_type;
private:
template <typename U>
static std::size_t hashImpl(Range<U const*> piece) {
return hasher<Range<U const*>>{}(piece);
}
static std::size_t hashImpl(StringPiece piece) {
#if defined(_GLIBCXX_STRING)
return std::_Hash_impl::hash(piece.begin(), piece.size());
#elif defined(_LIBCPP_STRING)
return std::__do_string_hash(piece.begin(), piece.end());
#else
return hasher<StringPiece>{}(piece);
#endif
}
public:
template <typename U>
std::size_t operator()(U const& stringish) const {
return hashImpl(Range<T const*>{stringish});
}
// Neither this overload nor the platform-conditional compilation
// is required for functionality, but implementing it this
// way guarantees that replacing std::hash<std::string> with
// HeterogeneousAccessHash<std::string> is actually zero overhead
// in the case that the underlying implementations make different
// optimality tradeoffs (short versus long string performance, for
// example). If folly::hasher<StringPiece> dominated the performance
// of std::hash<std::string> then we should consider using it all of
// the time.
std::size_t operator()(std::string const& str) const {
#if defined(_GLIBCXX_STRING) || defined(_LIBCPP_STRING)
return std::hash<std::string>{}(str);
#else
return hasher<StringPiece>{}(str);
#endif
}
};
} // namespace detail
template <typename T>
struct HeterogeneousAccessEqualTo<
T,
std::enable_if_t<detail::TransparentlyConvertibleToRange<T>::value>>
: detail::TransparentRangeEqualTo<
typename detail::ValueTypeForTransparentConversionToRange<T>::type> {
};
template <typename T>
struct HeterogeneousAccessHash<
T,
std::enable_if_t<detail::TransparentlyConvertibleToRange<T>::value>>
: detail::TransparentRangeHash<
typename detail::ValueTypeForTransparentConversionToRange<T>::type> {
};
} // namespace folly