Rocket.Chat.ReactNative/ios/Pods/Folly/folly/lang/Launder.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <new>
#include <folly/CPortability.h>
#include <folly/Portability.h>
/***
* include or backport:
* * std::launder
*/
// Note: libc++ 6+ adds std::launder but does not define __cpp_lib_launder
#if __cpp_lib_launder >= 201606 || (_MSC_VER && _HAS_LAUNDER) || \
((_LIBCPP_VERSION >= (__ANDROID__ ? 7000 : 6000)) && \
__cplusplus >= 201703L)
namespace folly {
/* using override */ using std::launder;
} // namespace folly
#else
namespace folly {
/**
* Approximate backport from C++17 of std::launder. It should be `constexpr`
* but that can't be done without specific support from the compiler.
*/
template <typename T>
FOLLY_NODISCARD inline T* launder(T* in) noexcept {
#if FOLLY_HAS_BUILTIN(__builtin_launder) || __GNUC__ >= 7
// The builtin has no unwanted side-effects.
return __builtin_launder(in);
#elif __GNUC__
// This inline assembler block declares that `in` is an input and an output,
// so the compiler has to assume that it has been changed inside the block.
__asm__("" : "+r"(in));
return in;
#elif defined(_WIN32)
// MSVC does not currently have optimizations around const members of structs.
// _ReadWriteBarrier() will prevent compiler reordering memory accesses.
_ReadWriteBarrier();
return in;
#else
static_assert(
false, "folly::launder is not implemented for this environment");
#endif
}
/* The standard explicitly forbids laundering these */
void launder(void*) = delete;
void launder(void const*) = delete;
void launder(void volatile*) = delete;
void launder(void const volatile*) = delete;
template <typename T, typename... Args>
void launder(T (*)(Args...)) = delete;
} // namespace folly
#endif