Rocket.Chat.ReactNative/ios/Pods/Folly/folly/net/NetOps.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <folly/Portability.h>
#include <folly/net/NetworkSocket.h>
#include <folly/portability/IOVec.h>
#include <folly/portability/SysTypes.h>
#include <folly/portability/Windows.h>
#ifndef _WIN32
#include <netdb.h>
#include <poll.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <sys/socket.h>
#include <sys/un.h>
#ifdef MSG_ERRQUEUE
#define FOLLY_HAVE_MSG_ERRQUEUE 1
/* for struct sock_extended_err*/
#include <linux/errqueue.h>
#endif
#ifndef SO_EE_ORIGIN_ZEROCOPY
#define SO_EE_ORIGIN_ZEROCOPY 5
#endif
#ifndef SO_EE_CODE_ZEROCOPY_COPIED
#define SO_EE_CODE_ZEROCOPY_COPIED 1
#endif
#ifndef SO_ZEROCOPY
#define SO_ZEROCOPY 60
#endif
#ifndef MSG_ZEROCOPY
#define MSG_ZEROCOPY 0x4000000
#endif
#ifndef SOL_UDP
#define SOL_UDP 17
#endif
#ifndef ETH_MAX_MTU
#define ETH_MAX_MTU 0xFFFFU
#endif
#ifndef UDP_SEGMENT
#define UDP_SEGMENT 103
#endif
#ifndef UDP_MAX_SEGMENTS
#define UDP_MAX_SEGMENTS (1 << 6UL)
#endif
#if !defined(MSG_WAITFORONE) && !defined(__wasm32__)
struct mmsghdr {
struct msghdr msg_hdr;
unsigned int msg_len;
};
#endif
#ifndef IP_BIND_ADDRESS_NO_PORT
#define IP_BIND_ADDRESS_NO_PORT 24
#endif
#else
#include <WS2tcpip.h> // @manual
using nfds_t = int;
using sa_family_t = ADDRESS_FAMILY;
// these are not supported
#define SO_EE_ORIGIN_ZEROCOPY 0
#define SO_ZEROCOPY 0
#define MSG_ZEROCOPY 0x0
#define SOL_UDP 0x0
#define UDP_SEGMENT 0x0
#define IP_BIND_ADDRESS_NO_PORT 0
// We don't actually support either of these flags
// currently.
#define MSG_DONTWAIT 0x1000
#define MSG_EOR 0
struct msghdr {
void* msg_name;
socklen_t msg_namelen;
struct iovec* msg_iov;
size_t msg_iovlen;
void* msg_control;
size_t msg_controllen;
int msg_flags;
};
struct mmsghdr {
struct msghdr msg_hdr;
unsigned int msg_len;
};
struct sockaddr_un {
sa_family_t sun_family;
char sun_path[108];
};
#define SHUT_RD SD_RECEIVE
#define SHUT_WR SD_SEND
#define SHUT_RDWR SD_BOTH
// These are the same, but PF_LOCAL
// isn't defined by WinSock.
#define AF_LOCAL PF_UNIX
#define PF_LOCAL PF_UNIX
// This isn't defined by Windows, and we need to
// distinguish it from SO_REUSEADDR
#define SO_REUSEPORT 0x7001
// Someone thought it would be a good idea
// to define a field via a macro...
#undef s_host
#endif
namespace folly {
namespace netops {
// Poll descriptor is intended to be byte-for-byte identical to pollfd,
// except that it is typed as containing a NetworkSocket for sane interactions.
struct PollDescriptor {
NetworkSocket fd;
int16_t events;
int16_t revents;
};
NetworkSocket accept(NetworkSocket s, sockaddr* addr, socklen_t* addrlen);
int bind(NetworkSocket s, const sockaddr* name, socklen_t namelen);
int close(NetworkSocket s);
int connect(NetworkSocket s, const sockaddr* name, socklen_t namelen);
int getpeername(NetworkSocket s, sockaddr* name, socklen_t* namelen);
int getsockname(NetworkSocket s, sockaddr* name, socklen_t* namelen);
int getsockopt(
NetworkSocket s,
int level,
int optname,
void* optval,
socklen_t* optlen);
int inet_aton(const char* cp, in_addr* inp);
int listen(NetworkSocket s, int backlog);
int poll(PollDescriptor fds[], nfds_t nfds, int timeout);
ssize_t recv(NetworkSocket s, void* buf, size_t len, int flags);
ssize_t recvfrom(
NetworkSocket s,
void* buf,
size_t len,
int flags,
sockaddr* from,
socklen_t* fromlen);
ssize_t recvmsg(NetworkSocket s, msghdr* message, int flags);
ssize_t send(NetworkSocket s, const void* buf, size_t len, int flags);
ssize_t sendto(
NetworkSocket s,
const void* buf,
size_t len,
int flags,
const sockaddr* to,
socklen_t tolen);
ssize_t sendmsg(NetworkSocket socket, const msghdr* message, int flags);
int sendmmsg(
NetworkSocket socket,
mmsghdr* msgvec,
unsigned int vlen,
int flags);
int setsockopt(
NetworkSocket s,
int level,
int optname,
const void* optval,
socklen_t optlen);
int shutdown(NetworkSocket s, int how);
NetworkSocket socket(int af, int type, int protocol);
int socketpair(int domain, int type, int protocol, NetworkSocket sv[2]);
// And now we diverge from the Posix way of doing things and just do things
// our own way.
int set_socket_non_blocking(NetworkSocket s);
int set_socket_close_on_exec(NetworkSocket s);
} // namespace netops
} // namespace folly