2020-06-26 20:22:56 +00:00
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import React from 'react';
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2019-12-18 21:13:11 +00:00
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import { StyleSheet, View } from 'react-native';
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2021-09-13 20:41:05 +00:00
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import { PanGestureHandler, PinchGestureHandler, State } from 'react-native-gesture-handler';
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2021-10-01 20:34:25 +00:00
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import Animated, { EasingNode } from 'react-native-reanimated';
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2021-09-13 20:41:05 +00:00
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2020-06-26 20:22:56 +00:00
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import { ImageComponent } from './ImageComponent';
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2022-04-07 14:10:03 +00:00
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import { themes } from '../../lib/constants';
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2019-12-18 21:13:11 +00:00
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const styles = StyleSheet.create({
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2020-06-26 20:22:56 +00:00
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flex: {
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flex: 1
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},
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image: {
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backgroundColor: 'transparent'
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}
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});
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const {
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set,
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cond,
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eq,
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or,
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add,
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sub,
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min,
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max,
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multiply,
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divide,
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lessThan,
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decay,
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timing,
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diff,
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not,
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abs,
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startClock,
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stopClock,
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clockRunning,
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Value,
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Clock,
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event
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} = Animated;
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2021-09-13 20:41:05 +00:00
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function scaleDiff(value: any) {
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2019-12-18 21:13:11 +00:00
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const tmp = new Value(1);
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const prev = new Value(1);
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return [set(tmp, divide(value, prev)), set(prev, value), tmp];
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}
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function dragDiff(value: any, updating: any) {
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const tmp = new Value(0);
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const prev = new Value(0);
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return cond(updating, [set(tmp, sub(value, prev)), set(prev, value), tmp], set(prev, 0));
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2019-12-18 21:13:11 +00:00
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}
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// returns linear friction coeff. When `value` is 0 coeff is 1 (no friction), then
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// it grows linearly until it reaches `MAX_FRICTION` when `value` is equal
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// to `MAX_VALUE`
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function friction(value: any) {
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const MAX_FRICTION = 5;
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const MAX_VALUE = 100;
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return max(1, min(MAX_FRICTION, add(1, multiply(value, (MAX_FRICTION - 1) / MAX_VALUE))));
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}
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function speed(value: any) {
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const clock = new Clock();
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const dt = diff(clock);
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return cond(lessThan(dt, 1), 0, multiply(1000, divide(diff(value), dt)));
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}
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const MIN_SCALE = 1;
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const MAX_SCALE = 2;
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function scaleRest(value: any) {
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return cond(lessThan(value, MIN_SCALE), MIN_SCALE, cond(lessThan(MAX_SCALE, value), MAX_SCALE, value));
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}
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function scaleFriction(value: any, rest: any, delta: any) {
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const MAX_FRICTION = 20;
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const MAX_VALUE = 0.5;
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const res = multiply(value, delta);
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const howFar = abs(sub(rest, value));
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const f = max(1, min(MAX_FRICTION, add(1, multiply(howFar, (MAX_FRICTION - 1) / MAX_VALUE))));
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return cond(lessThan(0, howFar), multiply(value, add(1, divide(add(delta, -1), f))), res);
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}
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function runTiming(clock: any, value: any, dest: any, startStopClock: any = true) {
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const state = {
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finished: new Value(0),
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position: new Value(0),
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frameTime: new Value(0),
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time: new Value(0)
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};
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const config = {
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toValue: new Value(0),
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duration: 300,
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easing: EasingNode.inOut(EasingNode.cubic)
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};
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return [
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cond(clockRunning(clock), 0, [
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set(state.finished, 0),
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set(state.frameTime, 0),
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set(state.time, 0),
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set(state.position, value),
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set(config.toValue, dest),
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startStopClock && startClock(clock)
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]),
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timing(clock, state, config),
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cond(state.finished, startStopClock && stopClock(clock)),
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state.position
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];
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}
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function runDecay(clock: any, value: any, velocity: any) {
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const state = {
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finished: new Value(0),
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velocity: new Value(0),
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position: new Value(0),
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time: new Value(0)
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};
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const config = { deceleration: 0.99 };
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return [
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cond(clockRunning(clock), 0, [
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set(state.finished, 0),
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set(state.velocity, velocity),
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set(state.position, value),
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set(state.time, 0),
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startClock(clock)
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]),
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set(state.position, value),
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decay(clock, state, config),
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cond(state.finished, stopClock(clock)),
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state.position
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];
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}
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function bouncyPinch(
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value: any,
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gesture: any,
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gestureActive: any,
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focalX: any,
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displacementX: any,
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focalY: any,
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displacementY: any
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) {
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const clock = new Clock();
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const delta = scaleDiff(gesture);
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const rest = scaleRest(value);
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const focalXRest = cond(lessThan(value, 1), 0, sub(displacementX, multiply(focalX, add(-1, divide(rest, value)))));
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const focalYRest = cond(lessThan(value, 1), 0, sub(displacementY, multiply(focalY, add(-1, divide(rest, value)))));
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const nextScale = new Value(1);
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return cond(
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[delta, gestureActive],
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[
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stopClock(clock),
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set(nextScale, scaleFriction(value, rest, delta)),
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set(displacementX, sub(displacementX, multiply(focalX, add(-1, divide(nextScale, value))))),
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set(displacementY, sub(displacementY, multiply(focalY, add(-1, divide(nextScale, value))))),
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nextScale
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],
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cond(
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or(clockRunning(clock), not(eq(rest, value))),
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[
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set(displacementX, runTiming(clock, displacementX, focalXRest, false)),
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set(displacementY, runTiming(clock, displacementY, focalYRest, false)),
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runTiming(clock, value, rest)
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],
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value
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)
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);
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}
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function bouncy(value: any, gestureDiv: any, gestureActive: any, lowerBound: any, upperBound: any, f: any) {
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const timingClock = new Clock();
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const decayClock = new Clock();
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const velocity = speed(value);
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// did value go beyond the limits (lower, upper)
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const isOutOfBounds = or(lessThan(value, lowerBound), lessThan(upperBound, value));
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// position to snap to (upper or lower is beyond or the current value elsewhere)
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const rest = cond(lessThan(value, lowerBound), lowerBound, cond(lessThan(upperBound, value), upperBound, value));
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// how much the value exceeds the bounds, this is used to calculate friction
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const outOfBounds = abs(sub(rest, value));
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return cond(
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[gestureDiv, velocity, gestureActive],
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[stopClock(timingClock), stopClock(decayClock), add(value, divide(gestureDiv, f(outOfBounds)))],
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cond(
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or(clockRunning(timingClock), isOutOfBounds),
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[stopClock(decayClock), runTiming(timingClock, value, rest)],
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cond(or(clockRunning(decayClock), lessThan(5, abs(velocity))), runDecay(decayClock, value, velocity), value)
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)
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);
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}
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const WIDTH = 300;
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const HEIGHT = 300;
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interface IImageProps {
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imageComponentType: string;
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}
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2020-07-08 19:38:09 +00:00
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class Image extends React.PureComponent<IImageProps, any> {
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render() {
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const { imageComponentType }: any = this.props;
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const Component = ImageComponent(imageComponentType);
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return <Component {...this.props} />;
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}
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}
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// https://github.com/software-mansion/react-native-reanimated/issues/1717
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const AnimatedImage: any = Animated.createAnimatedComponent(Image);
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// it was picked from https://github.com/software-mansion/react-native-reanimated/tree/master/Example/imageViewer
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// and changed to use FastImage animated component
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interface IImageViewerProps {
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uri: string;
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width: number;
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height: number;
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theme: string;
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imageComponentType: string;
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}
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export class ImageViewer extends React.Component<IImageViewerProps, any> {
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private _onPinchEvent: any;
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private _focalDisplacementX: any;
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private _focalDisplacementY: any;
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private _scale: any;
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private _onPanEvent: any;
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private _panTransX: any;
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private _panTransY: any;
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constructor(props: IImageViewerProps) {
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super(props);
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// DECLARE TRANSX
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const panTransX = new Value(0);
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const panTransY = new Value(0);
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// PINCH
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const pinchScale = new Value(1);
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const pinchFocalX = new Value(0);
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const pinchFocalY = new Value(0);
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const pinchState = new Value(-1);
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this._onPinchEvent = event([
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{
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nativeEvent: {
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state: pinchState,
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scale: pinchScale,
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focalX: pinchFocalX,
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focalY: pinchFocalY
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}
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}
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]);
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// SCALE
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const scale = new Value(1);
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const pinchActive = eq(pinchState, State.ACTIVE);
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this._focalDisplacementX = new Value(0);
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const relativeFocalX = sub(pinchFocalX, add(panTransX, this._focalDisplacementX));
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this._focalDisplacementY = new Value(0);
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const relativeFocalY = sub(pinchFocalY, add(panTransY, this._focalDisplacementY));
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this._scale = set(
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scale,
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bouncyPinch(
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scale,
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pinchScale,
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pinchActive,
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relativeFocalX,
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this._focalDisplacementX,
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relativeFocalY,
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this._focalDisplacementY
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)
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);
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// PAN
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const dragX = new Value(0);
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const dragY = new Value(0);
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const panState = new Value(-1);
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this._onPanEvent = event([
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{
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nativeEvent: {
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translationX: dragX,
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translationY: dragY,
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state: panState
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}
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}
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]);
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const panActive = eq(panState, State.ACTIVE);
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const panFriction = (value: any) => friction(value);
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// X
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const panUpX = cond(lessThan(this._scale, 1), 0, multiply(-1, this._focalDisplacementX));
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const panLowX = add(panUpX, multiply(-WIDTH, add(max(1, this._scale), -1)));
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this._panTransX = set(
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panTransX,
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bouncy(panTransX, dragDiff(dragX, panActive), or(panActive, pinchActive), panLowX, panUpX, panFriction)
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);
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// Y
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const panUpY = cond(lessThan(this._scale, 1), 0, multiply(-1, this._focalDisplacementY));
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const panLowY = add(panUpY, multiply(-HEIGHT, add(max(1, this._scale), -1)));
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this._panTransY = set(
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panTransY,
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bouncy(panTransY, dragDiff(dragY, panActive), or(panActive, pinchActive), panLowY, panUpY, panFriction)
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);
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}
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2020-06-17 17:35:58 +00:00
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pinchRef = React.createRef();
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panRef = React.createRef();
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2019-12-18 21:13:11 +00:00
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render() {
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2021-09-13 20:41:05 +00:00
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const { uri, width, height, imageComponentType, theme, ...props } = this.props;
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2020-06-26 20:22:56 +00:00
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2019-12-18 21:13:11 +00:00
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// The below two animated values makes it so that scale appears to be done
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// from the top left corner of the image view instead of its center. This
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// is required for the "scale focal point" math to work correctly
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const scaleTopLeftFixX = divide(multiply(WIDTH, add(this._scale, -1)), 2);
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const scaleTopLeftFixY = divide(multiply(HEIGHT, add(this._scale, -1)), 2);
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2020-06-26 20:22:56 +00:00
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const backgroundColor = themes[theme].previewBackground;
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2019-12-18 21:13:11 +00:00
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return (
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2020-06-26 20:22:56 +00:00
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<View style={[styles.flex, { width, height, backgroundColor }]}>
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2019-12-18 21:13:11 +00:00
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<PinchGestureHandler
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ref={this.pinchRef}
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simultaneousHandlers={this.panRef}
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onGestureEvent={this._onPinchEvent}
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2021-09-13 20:41:05 +00:00
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onHandlerStateChange={this._onPinchEvent}>
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2019-12-18 21:13:11 +00:00
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<Animated.View>
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<PanGestureHandler
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ref={this.panRef}
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minDist={10}
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avgTouches
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simultaneousHandlers={this.pinchRef}
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onGestureEvent={this._onPanEvent}
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2021-09-13 20:41:05 +00:00
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onHandlerStateChange={this._onPanEvent}>
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2020-07-08 19:38:09 +00:00
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<AnimatedImage
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2019-12-18 21:13:11 +00:00
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style={[
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styles.image,
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{
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width,
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height: '100%'
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},
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{
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transform: [
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{ translateX: this._panTransX },
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{ translateY: this._panTransY },
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{ translateX: this._focalDisplacementX },
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{ translateY: this._focalDisplacementY },
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{ translateX: scaleTopLeftFixX },
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{ translateY: scaleTopLeftFixY },
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{ scale: this._scale }
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]
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}
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]}
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2020-07-08 19:38:09 +00:00
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imageComponentType={imageComponentType}
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2019-12-18 21:13:11 +00:00
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resizeMode='contain'
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source={{ uri }}
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{...props}
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/>
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</PanGestureHandler>
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</Animated.View>
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</PinchGestureHandler>
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</View>
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);
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}
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}
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