Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/gen/ParallelMap-inl.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FOLLY_GEN_PARALLELMAP_H_
#error This file may only be included from folly/gen/ParallelMap.h
#endif
#include <atomic>
#include <cassert>
#include <exception>
#include <thread>
#include <type_traits>
#include <utility>
#include <vector>
#include <folly/Expected.h>
#include <folly/MPMCPipeline.h>
#include <folly/experimental/EventCount.h>
#include <folly/functional/Invoke.h>
namespace folly {
namespace gen {
namespace detail {
/**
* PMap - Map in parallel (using threads). For producing a sequence of
* values by passing each value from a source collection through a
* predicate while running the predicate in parallel in different
* threads.
*
* This type is usually used through the 'pmap' helper function:
*
* auto squares = seq(1, 10) | pmap(fibonacci, 4) | sum;
*/
template <class Predicate>
class PMap : public Operator<PMap<Predicate>> {
Predicate pred_;
size_t nThreads_;
public:
PMap() = default;
PMap(Predicate pred, size_t nThreads)
: pred_(std::move(pred)), nThreads_(nThreads) {}
template <
class Value,
class Source,
class Input = typename std::decay<Value>::type,
class Output =
typename std::decay<invoke_result_t<Predicate, Value>>::type>
class Generator
: public GenImpl<Output, Generator<Value, Source, Input, Output>> {
Source source_;
Predicate pred_;
const size_t nThreads_;
using Result = folly::Expected<Output, std::exception_ptr>;
class ExecutionPipeline {
std::vector<std::thread> workers_;
std::atomic<bool> done_{false};
const Predicate& pred_;
using Pipeline = MPMCPipeline<Input, Result>;
Pipeline pipeline_;
EventCount wake_;
public:
ExecutionPipeline(const Predicate& pred, size_t nThreads)
: pred_(pred), pipeline_(nThreads, nThreads) {
workers_.reserve(nThreads);
for (size_t i = 0; i < nThreads; i++) {
workers_.push_back(std::thread([this] { this->predApplier(); }));
}
}
~ExecutionPipeline() {
assert(pipeline_.sizeGuess() == 0);
assert(done_.load());
for (auto& w : workers_) {
w.join();
}
}
void stop() {
// prevent workers from consuming more than we produce.
done_.store(true, std::memory_order_release);
wake_.notifyAll();
}
bool write(Value&& value) {
bool wrote = pipeline_.write(std::forward<Value>(value));
if (wrote) {
wake_.notify();
}
return wrote;
}
void blockingWrite(Value&& value) {
pipeline_.blockingWrite(std::forward<Value>(value));
wake_.notify();
}
bool read(Result& result) {
return pipeline_.read(result);
}
void blockingRead(Result& result) {
pipeline_.blockingRead(result);
}
private:
void predApplier() {
// Each thread takes a value from the pipeline_, runs the
// predicate and enqueues the result. The pipeline preserves
// ordering. NOTE: don't use blockingReadStage<0> to read from
// the pipeline_ as there may not be any: end-of-data is signaled
// separately using done_/wake_.
Input in;
for (;;) {
auto key = wake_.prepareWait();
typename Pipeline::template Ticket<0> ticket;
if (pipeline_.template readStage<0>(ticket, in)) {
wake_.cancelWait();
try {
Output out = pred_(std::move(in));
pipeline_.template blockingWriteStage<0>(ticket, std::move(out));
} catch (...) {
pipeline_.template blockingWriteStage<0>(
ticket, makeUnexpected(std::current_exception()));
}
continue;
}
if (done_.load(std::memory_order_acquire)) {
wake_.cancelWait();
break;
}
// Not done_, but no items in the queue.
wake_.wait(key);
}
}
};
static Output&& getOutput(Result& result) {
if (result.hasError()) {
std::rethrow_exception(std::move(result).error());
}
return std::move(result).value();
}
public:
Generator(Source source, const Predicate& pred, size_t nThreads)
: source_(std::move(source)),
pred_(pred),
nThreads_(nThreads ? nThreads : sysconf(_SC_NPROCESSORS_ONLN)) {}
template <class Body>
void foreach(Body&& body) const {
ExecutionPipeline pipeline(pred_, nThreads_);
size_t wrote = 0;
size_t read = 0;
source_.foreach([&](Value value) {
if (pipeline.write(std::forward<Value>(value))) {
// input queue not yet full, saturate it before we process
// anything downstream
++wrote;
return;
}
// input queue full; drain ready items from the queue
Result result;
while (pipeline.read(result)) {
++read;
body(getOutput(result));
}
// write the value we were going to write before we made room.
pipeline.blockingWrite(std::forward<Value>(value));
++wrote;
});
pipeline.stop();
// flush the output queue
while (read < wrote) {
Result result;
pipeline.blockingRead(result);
++read;
body(getOutput(result));
}
}
template <class Handler>
bool apply(Handler&& handler) const {
ExecutionPipeline pipeline(pred_, nThreads_);
size_t wrote = 0;
size_t read = 0;
bool more = true;
source_.apply([&](Value value) {
if (pipeline.write(std::forward<Value>(value))) {
// input queue not yet full, saturate it before we process
// anything downstream
++wrote;
return true;
}
// input queue full; drain ready items from the queue
Result result;
while (pipeline.read(result)) {
++read;
if (!handler(getOutput(result))) {
more = false;
return false;
}
}
// write the value we were going to write before we made room.
pipeline.blockingWrite(std::forward<Value>(value));
++wrote;
return true;
});
pipeline.stop();
// flush the output queue
while (read < wrote) {
Result result;
pipeline.blockingRead(result);
++read;
if (more && !handler(getOutput(result))) {
more = false;
}
}
return more;
}
static constexpr bool infinite = Source::infinite;
};
template <class Source, class Value, class Gen = Generator<Value, Source>>
Gen compose(GenImpl<Value, Source>&& source) const {
return Gen(std::move(source.self()), pred_, nThreads_);
}
template <class Source, class Value, class Gen = Generator<Value, Source>>
Gen compose(const GenImpl<Value, Source>& source) const {
return Gen(source.self(), pred_, nThreads_);
}
};
} // namespace detail
} // namespace gen
} // namespace folly