56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
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// Copyright (c) Facebook, Inc. and its affiliates.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "rsocket/RSocketResponder.h"
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namespace folly {
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class EventBase;
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}
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namespace rsocket {
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//
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// A decorated RSocketResponder object which schedules the calls from
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// application code to RSocket on the provided EventBase
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//
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class ScheduledRSocketResponder : public RSocketResponder {
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public:
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ScheduledRSocketResponder(
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std::shared_ptr<RSocketResponder> inner,
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folly::EventBase& eventBase);
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std::shared_ptr<yarpl::single::Single<Payload>> handleRequestResponse(
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Payload request,
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StreamId streamId) override;
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std::shared_ptr<yarpl::flowable::Flowable<Payload>> handleRequestStream(
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Payload request,
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StreamId streamId) override;
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std::shared_ptr<yarpl::flowable::Flowable<Payload>> handleRequestChannel(
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Payload request,
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std::shared_ptr<yarpl::flowable::Flowable<Payload>> requestStream,
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StreamId streamId) override;
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void handleFireAndForget(Payload request, StreamId streamId) override;
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private:
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const std::shared_ptr<RSocketResponder> inner_;
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folly::EventBase& eventBase_;
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};
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} // namespace rsocket
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