Rocket.Chat.ReactNative/ios/Pods/Flipper-Folly/folly/executors/CPUThreadPoolExecutor.h

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <folly/executors/ThreadPoolExecutor.h>
DECLARE_bool(dynamic_cputhreadpoolexecutor);
namespace folly {
/**
* A Thread pool for CPU bound tasks.
*
* @note A single queue backed by folly/LifoSem and folly/MPMC queue.
* Because of this contention can be quite high,
* since all the worker threads and all the producer threads hit
* the same queue. MPMC queue excels in this situation but dictates a max queue
* size.
*
* @note The default queue throws when full (folly::QueueBehaviorIfFull::THROW),
* so add() can fail. Furthermore, join() can also fail if the queue is full,
* because it enqueues numThreads poison tasks to stop the threads. If join() is
* needed to be guaranteed to succeed PriorityLifoSemMPMCQueue can be used
* instead, initializing the lowest priority's (LO_PRI) capacity to at least
* numThreads. Poisons use LO_PRI so if that priority is not used for any user
* task join() is guaranteed not to encounter a full queue.
*
* @note If a blocking queue (folly::QueueBehaviorIfFull::BLOCK) is used, and
* tasks executing on a given thread pool schedule more tasks, deadlock is
* possible if the queue becomes full. Deadlock is also possible if there is
* a circular dependency among multiple thread pools with blocking queues.
* To avoid this situation, use non-blocking queue(s), or schedule tasks only
* from threads not belonging to the given thread pool(s), or use
* folly::IOThreadPoolExecutor.
*
* @note LifoSem wakes up threads in Lifo order - i.e. there are only few
* threads as necessary running, and we always try to reuse the same few threads
* for better cache locality.
* Inactive threads have their stack madvised away. This works quite well in
* combination with Lifosem - it almost doesn't matter if more threads than are
* necessary are specified at startup.
*
* @note Supports priorities - priorities are implemented as multiple queues -
* each worker thread checks the highest priority queue first. Threads
* themselves don't have priorities set, so a series of long running low
* priority tasks could still hog all the threads. (at last check pthreads
* thread priorities didn't work very well).
*/
class CPUThreadPoolExecutor : public ThreadPoolExecutor {
public:
struct CPUTask;
CPUThreadPoolExecutor(
size_t numThreads,
std::unique_ptr<BlockingQueue<CPUTask>> taskQueue,
std::shared_ptr<ThreadFactory> threadFactory =
std::make_shared<NamedThreadFactory>("CPUThreadPool"));
CPUThreadPoolExecutor(
std::pair<size_t, size_t> numThreads,
std::unique_ptr<BlockingQueue<CPUTask>> taskQueue,
std::shared_ptr<ThreadFactory> threadFactory =
std::make_shared<NamedThreadFactory>("CPUThreadPool"));
explicit CPUThreadPoolExecutor(size_t numThreads);
CPUThreadPoolExecutor(
size_t numThreads,
std::shared_ptr<ThreadFactory> threadFactory);
CPUThreadPoolExecutor(
std::pair<size_t, size_t> numThreads,
std::shared_ptr<ThreadFactory> threadFactory);
CPUThreadPoolExecutor(
size_t numThreads,
int8_t numPriorities,
std::shared_ptr<ThreadFactory> threadFactory =
std::make_shared<NamedThreadFactory>("CPUThreadPool"));
CPUThreadPoolExecutor(
size_t numThreads,
int8_t numPriorities,
size_t maxQueueSize,
std::shared_ptr<ThreadFactory> threadFactory =
std::make_shared<NamedThreadFactory>("CPUThreadPool"));
~CPUThreadPoolExecutor() override;
void add(Func func) override;
void add(
Func func,
std::chrono::milliseconds expiration,
Func expireCallback = nullptr) override;
void addWithPriority(Func func, int8_t priority) override;
void add(
Func func,
int8_t priority,
std::chrono::milliseconds expiration,
Func expireCallback = nullptr);
size_t getTaskQueueSize() const;
uint8_t getNumPriorities() const override;
struct CPUTask : public ThreadPoolExecutor::Task {
// Must be noexcept move constructible so it can be used in MPMCQueue
explicit CPUTask(
Func&& f,
std::chrono::milliseconds expiration,
Func&& expireCallback)
: Task(std::move(f), expiration, std::move(expireCallback)),
poison(false) {}
CPUTask()
: Task(nullptr, std::chrono::milliseconds(0), nullptr), poison(true) {}
bool poison;
};
static const size_t kDefaultMaxQueueSize;
protected:
BlockingQueue<CPUTask>* getTaskQueue();
private:
void threadRun(ThreadPtr thread) override;
void stopThreads(size_t n) override;
size_t getPendingTaskCountImpl() const override final;
bool tryDecrToStop();
bool taskShouldStop(folly::Optional<CPUTask>&);
// shared_ptr for type erased dtor to handle extended alignment.
std::shared_ptr<BlockingQueue<CPUTask>> taskQueue_;
std::atomic<ssize_t> threadsToStop_{0};
};
} // namespace folly